My Honest First Impressions Of Natlan In Genshin Impact



Here are my honest first impressions of Natlan In Genshin Impact 5.0! Enjoy 🙂
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Timestamps:
0:00 Intro
0:26 Pros of Natlan
5:00 Sponsor
7:18 More pros of 5.0 in Genshin
15:30 Cons of Natlan
21:25 Outro

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39 thoughts on “My Honest First Impressions Of Natlan In Genshin Impact”

  1. The major problem i see with the artifact creator is that it has a cooldown of 40 REAL DAYS. even when you already need to use already leveled up artifacts of 5 stars to rise it up and let you do JUST 1 PER 40 DAYS. It had already a very high demand with the artifact, but now such a long time? I would reduce it for 15 days so they can at least go alongside the banners in some kind of way

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  2. Imo the truth about the "step to the right direction" is like one step on a 10 km long journey
    That artifact mechanism changes nothing cuz the rarity of the material is just ridiculous. It's so rare you might as well not add it.
    Same with the new wishing system. The change is so little they need players to explain it for them.
    Same old Hoyoverse. Genshin still could never.

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  3. I am happy that we finally get to explore a new region with new mechanics. The music, of course, just captured my soul, even on the PS5 menu haha. I'm just concerned about the needing certain characters for certain things, because I do wanna pull for Mualani as she seems fun to play. The rewards of common chests are still only 2 Primogems…Only the chests in shrines have increased Primos.. The artifact thing could have been better but it is what it is. Explored about half of Natlan so far and I am enjoying it.

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  4. my con to over all genshin impact as a game is, the world building is going the direction were it becoming more generic and technical.
    i remember when i played the genshin first time, it was all about this high up gods, dragons, heavens rules, magic and mystery.
    Fontaine was just like a steampunk alternate world with avatar legend of korra vibe.
    natlan felt like, well just a fun place.
    The Teviat world supposed to be this crazy world built on mistake of other gods and principles isnt it ? where is all that magic.

    and yah traveler sucks.
    i thought he was a " him ".

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  5. One con for me is the fast swap mechanic. Sometimes I don't want to switch into these Natlan characters but it's hard to switch back sometimes, and then I press skill to dismount only to realise they recast their skill. And Mualani's attack has such a huge wind up that she misses the enemy sometimes.

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  6. Wanted to make a correction on the Saurian vs character bit. Saurians can go for MUCH longer than characters and tend to have shorter cooldowns, but characters tend to have a side-benefit. Like Mualani can go overland at the cost of more nightsoul, but a Koholasaur can refresh its own bar with phlogistan and its bite is much faster (Which makes it better for puzzles). Tepetlasaurs can launch themselves out of the ground to leap great distances, Kachina can't. Kinich isn't out yet, so not sure how that'll differ. So if you're feeling fomo for the abilities and nothing else, do not pull for the characters. The saurians on average are just better.

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  7. Honestly I love Natlan. Regarding the archon quest, I don’t think it made as big of an impact as the first two acts of the Fontaine archon quests, but then again I think the Natlan archon quests was built so we like kinda get an introduction to the tribes, the characters, Ancient Names and just generally to get an understanding of the situation Natlan is in. So if you consider it from that angle, I honestly think it exceeded any expectations I would have had for an “introduction quest”👍🏼The music was also amazing! I am not kidding when I say I cried when the Ode of Resurrection was sung in game. Kudos to the person who wrote the lyrics👌🏼

    On another note who else wants to know the name of the song that played from 20:51 to 21:24?

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  8. Lol when u were talking about the new artifact system saying con u were actually correct…they played us…i heard they were disappointed at the feedback(hoyo)..so maybe they make some positive changes to it…but the fact we can make a god tier artifact and the rolls can make it shit really sucks…also fuck the interactive map i wait for kyostinv videos lol..(i saw an all chest guide on day 1 of release but still waited for kyo vid

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  9. When a character can hit almost 100k in the trial(who was at 250cd btw)…im probably gonna pull lol…the fact she can zoom around on a fuckin shark is just a plus…no more wanderer/yelan switching to speed around the map hooray!(On the downside as f2p every primo i earned in 5.0 are gone) Fukk u hoyo

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  10. I hate the #boycottHYV movement for how stupid it is, but ngl, after hearing the bgm of Natlan, and seeing NPCs that are not really different from any npcs from the previous region, it kinda take my immersion away. Either way, I like the Natlan map a lot, in comparison to Sumeru or Fontaine. I find myself traversing the map as Saurians more than the playable characters.

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  11. Personally I think its a con that the Natlan Characters so far like Mualani are only usefully for exploration in Natlan since there is no extra energy in any other regions. It makes them almost useless from what we have so far. Mualani can ride her shark outside of combat and outside of Natlan for about 5 seconds and you're just not getting anywhere there. I really hope that this will be changed in updates towards the future but for now its just disappointing that I can barely Climb Mountains outside of Natlan with Kachina and that others can barely run faster oder go over water with Mualani outside of Natlan.

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  12. tbh i dont like natlan at all. it is a reason for me quit the game. After release of natlan i have a lot of problems with the game and it sucks. The game pisses me really off right now. I dont know how to explain but Natlan is really the worst region for me. I enjoy the dessert of sumeru more than Natlan.

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  13. Another pro I'd add is the new reputation system. It kinda mixes story quest and reputation system into one. Which is absolutely amazing.

    And for another con is, their new artifact is way to niche for a x.0 artifact set. Only usable on Natlan characters. While other x.0 artifacts are best in slot for new characters, and great alternatives for previous characters (VV, Tenacity, Emblem, and Deepwood, Maréchaussée, and GT). It's as if they introduced Bond of Life artifact set on 5.0 instead of Maréchaussée and GT.

    Edit : grammar

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  14. I love how positive you are Doro! I love watching your videos because i know you won't needlessly bash something, you'll be realistic but positive and it's a breath of fresh air in this fandom. Never change! >v<
    Also i wholeheartedly agree with you. It has it's issue but it's just such an amazing update and a massive step in the right direction in any way. Instead of focusing on everything genshin still doesn't have or could still improve on we should focus on how much it's improved in a short time and how fun it can be 🙂

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  15. i never get the issue with FOMO im a complete f2p and been playing for years and yes id want characters but not be able to but if you crumble to FOMO thats your own fault its like i see people winning the lottery or going to vegas and winning milions so i go to vegas and bet my life savings FOMO is stupid just say you have a gambling issue

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  16. I'm agree on everything, you said. I absolutely love Natlan, the region, the animals, the music, the look of it etc. But yea, I also think the get-500-primogems-for-finishing-the-archon-quest thing is annoying. I'm still missing to do the Dainleif quest in Sumeru, before I can get to Fontaine, and I have no intention of skip the whole story for Fontaine for only 500 primogems. I know it's worth of 3 pulls, and of course, 3 pulls are more than nothing, but I really love the story in this game and I'm not gonna skip it.

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  17. I just wanted to mention the new wishing system "Capturing radiance".
    there is a lot more to it than 55 45.

    * The Capturing Radiance will only occur after losing at least two 50-50s in a row.

    * Only on the third attempt can we observe Capturing Radiance with a probability of 50%. This is equivalent to a 75-25 split, meaning a 75% chance of winning and a 25% chance of losing.

    * Even if someone loses the 75-25, on their next pull, if they lose the 50-50 again, there will be a 100% chance of triggering Capturing Radiance!!!

    TLDR: You can no longer lose four 50-50s in a row.

    Consolidated winning rate: 55.12%

    (i just mentioned this because lot of people thinks its just 5% increased chance. but no, THIS IS A BIG DEAL at least for me 🙂)

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  18. About the green saurian, green grappling point creates platform, while orange one doesn't.
    And in Ancestral Temple specifically, you can create platform by double jump, which has a short cooldown, shown by a green seed circling around you

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