When CRIT RATE Takes Over in Genshin Impact…



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50 thoughts on “When CRIT RATE Takes Over in Genshin Impact…”

  1. People need to think about the consistency in damage. Getting one big number isn't gonna do anything if every other attack is like you're throwing pebbles. Only characters that can run low crit rate are cryo characters with blizzard strayer.

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  3. Crit dmg is how big your numbers will be while crit rate is how often you get them. For example, your CD boosts your damage from 5 to 10, but you only hit that twice in a minute. Lower your cd and replace it with cr, and it boosts your damage from 5 to 8, but you hit that 3 times a minute, so your overall damage is higher. That's why both are important.

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  4. Crit rate isn’t as important as crit damage for characters that are on field dps, e.g. hu Tao.

    Most of your dps will come from the skill, not the burst, so you’ll be hitting more often.

    More often = more chance to crit, so you want bigger damage when critting rather than less damage but more crits.

    Same with ayaka, her kit is almost entirely focused on constant attacks, so more crit damage is better (excluding the blizzard set.) than crit rate.

    Personally, i find that I crit REALLY often with hu Tao only on 70 crit rate, which is pretty easy to achieve. Her ratio isn’t the BEST, only 70 cr to 184 cd, and she has a pyro goblet that uh… it definitely has stats. That’s for sure.

    Her damage isn’t INCREDIBLE, because well I am f2p and I haven’t got many built characters, and I’m looking into probably getting shimenawa for her rather than the 4 piece crimson I have currently

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  5. And also considering that most characters start with 5% crit rate and 50% crit damage, crit rate is often actually better than crit damage because you don't even start at a 1:2 ratio, you start with a 1:10 ratio which is terrible for dps

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  6. Depending on weapon I either think 30% CR is decent bc actual skill takes over than trying to kill enemies in one blow.
    (I say 30% ~ 40% bc I have a Jean with 2.7k ATK with ~70% Phys. DMG bonus + Aqualia Favonia R2, and she literally claps and carries)

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  7. I went back to the chasm with my new main team with almost max artifacts and realized just how easy everything was. Like my fiscal just melts enemies, and after I was done building her, I realized she had the most attack of all my built characters. I kinda went broke leveling up artifacts and character skills. I literally have 88 gold at AR 55🤣🤣🤣

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  8. I used to play RAID a long long time ago and during that time I watched the relevant CC’s and build guides etc. And the thing that stuck out to me was this bloke called HellHades saying “You could have 400% crit damage but if your crit rate is sat at 60% or lower then you’re losing out on 400% damage”. And it works for any game that had crit values. Especially in Genshin. For characters that use a basic crit build (crit weapon and crit headpiece) you want the yinyang effect. Ideally you want any damage dealing character you have to have a minimum of 70% crit rate because if they have less then you’re losing out on the main source of all your damage. Obviously Dendro and reactions and EM are all separate since they don’t crit but the base hits need a minimum of 70%

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  9. Attack : am i a joke to you ? Yeah guys you can have 200crit dmg but if you have 1k7 dmg its useless but if you have 100% crit dmg and 5k5 dmg you understand how stats work 😂😂

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  10. imagine using my Xiao

    Crit dmg 210% Crit Rate 70%
    plunge attack 10x and 5 only lands crit with 60k x5 non crit 10k x5 = 350k dps
    and

    Crit dmg 150% Crit rate 100%
    plunge attack 10x lands crit with 50k 10x = 500k dps

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  11. I usually try making a baseline of 50 cr if i dont then my characters pretty unusable no matter the CD most my characters meet the req Tartaglia 50/109 Raiden shogun 60/160 Yelan 60/120 Nahida 55/165

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