The Casual Player Is The Target Audience Of Genshin Impact



Genshin Impact & Hoyoverse’s target audience is the casual player.

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24 thoughts on “The Casual Player Is The Target Audience Of Genshin Impact”

  1. Dude!!! You hit the mark. This made me realize the true audience, hence why they listen to the Chinese community more than any other.

    I 100% agree with this shit. Genshin is the best game I’ve ever played. So personally I couldn’t care less about endgame. Just as long as I’m having fun, whether 1 minute to 10 hours.

    I appreciate if I’m in a rush, it doesn’t take long to finish my dailies and such.

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  2. genshin's target is our money. People can't see the whole picture that the game is all about getting a new character plus a new boss just to ascend it, over and over again, until the whole map is full of boss per character nothing else.

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  3. This is the (soul main reason ) why I play Genshin… because I only get between half-hour to hour a day to play… which is more than enough to do everything I need done in-game if it wasn't for that I wouldn't play this game.
    I hope they never add endgame to genshin I would quit before the update.

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  4. just because there are allot of casual's dosen't mean that it would hurt to give more content to the people who actualy play the game for it's style, mecanic's or crackters. they are a billion dollar company for god sakes. even if they just speant 1/10th of what theyv'e erned the last year they coldmake it so much better.
    we should actually get more reward's for loging in every day. even just givink uss 100+resin a day wouldn't cost them a dime. AGAIN THEY ARE A BILLION DOLLAR COMPANY.

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  5. This is what ppl don't get lol. I would extend this to people who don't like the less combat focused aspects of the game or the fact combat is so easy outside of abyss and certain events. They underestimate just how casual the average player of this game is. I wouldn't be surprised if most players don't do abyss at all, or at least they may do 1 run and done. The game will never change significantly imo. I've accepted that and am fine with it fr

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  6. HoYo only cares about whale spending and F2p free word of mouth advertisement.

    And according to both Raiden banner and ayaka sales HoYo business model is extremely unbelievable successful, so yeah people like tectone and whales complain but at the end of the day they swipe to c6 R5, so when HoYo do their quarterly review of their business and show their profits from this quarter, they're too busy high fiving and planning the next Genshin orchestra concert to worry about endgame.

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  7. THIS GAME ISNT FOR HARDCORE PLAYERS. Its a GACHA game. there are so many western players that want this game to be a fucking MMORPG instead of just playing an ACTUAL MMORPG. This is a 10 minute game that cares more about character gacha and some story beats. If no one realizes anything but this, realize that genshin is not for you if youve been begging for endgame for almost 2 years now. i realized this in year one and i already played other games and now i just enjoy genshin as it is

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  8. there are lots of my friends that can't even beat or struggling so hard just to smack andrius even though at AR 50+ , they just play casually for fun

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  9. People also failed to recognize the fact that while a lot of western players are saying that Genshin isn't a mobile game and should've been exclusive to pc or consoles, Chinese and Japanese players, where majority of whales are (both highest revenue in general and highest amount spent per person, probably higher than everyone else combined even), are still predominantly mobile players. I think that's one of the big reasons why they still can't put forth any meaningful endgame, because they still have to consider the burden it might have on phone's storage.

    And yeah, most Japanese or Chinese players don't really have problem with a lot of things western had problem with (endgames, resins, etc), because I feel like they're a lot more accustomed to gacha games than western audiences. Like, I personally don't have any problem whatsoever with the resin because literally every gacha games I've played so far have similar systems where your grind is gated behind some kind of stamina system, so I just felt like that's just normal for gacha games, but I kept hearing western players complained about that and how HYV has to remove them over and over again. It's the same for endgame stuffs because like you said, a lot of Chinese and Japanese are mobile players who usually just pop into do 15-20 minutes grind while they're in subway, so they're mostly already OK with the content we already have (and again, most gacha games also don't really have "endgame content", so meh…)

    PS. Am saying both Chinese and Japanese because while Chinese have the highest overall revenue, Japanese have the highest amount spent per person I believe…Both are in short HYV's biggest money bag, even more than everyone else combined maybe, and it kinda shows that HYV actually listen to those two more than everyone else, especially after seeing how fast they reverted back Yae Miko's targetting change after getting rare Japanese backlash in addition to just Chinese one. Customer service on Japanese and Chinese side are also arguably better and more responsive than western side too, so…*shrug*

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  10. Big facts my man. This is a casual game through and through and is the perfect side game. The only reason I'm still as invested in it as I am is that no good FPS has come out in the last two plus years to take my attention away from Genshin haha.

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  11. The problem even the casual stuff is dry. Like melting ice and making flower arrangements. They have no depth whatsoever.

    If they were permanent features then you don’t have to be pressured into playing them just for the sake of it. It goes from “it’s nice, they added that, that’s kinda neat I might give it a go” to “this is so forced and unnecessary” , because it’s time limited.

    Spiral abyss being the only endgame also is really dry. It’s been there since the start and the format is the same. Once you know the trick, you know what teams to use as soon as you see the lineup.

    A boss rush mode with phantom versions of bosses , or a rogue lite mode would add so much replayability. It won’t even add that much to the playtime for casuals since they would duck out after the first few tries. The hardcore player base will try to min max the crap outta it. That’s what has me baffled.

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