Making Sumeru and Mondstadt Disappear in Genshin Impact



Bye-bye, Sumeru City! Bit-by-bit, it is vanishing, and we’re watching from our front-row seats. If you’ve ever wondered what places look like up close when you’re far away, here’s your answer!

Curious about other odd finds? Teyvat during Caribert Archon Quest is empty: https://www.youtube.com/watch?v=J9lKxyTjI2Y

Follow on Twitter for sneak peeks and strange finds: https://twitter.com/Moosashiden

Resources used:
– Genshin Impact OST, in order of appearance: “Faint Tracks,” “Dusk in Mondstadt,” The Cat’s Tail theme, “Return to Trueness,” “Hustle and Bustle of Ormos,” “Dreamless Earth,” “Stroll Along the Beach,” “In a Harmonious Atmosphere,” “Whispering Seabreeze”
– Graphics sourced from official Genshin Impact promotional materials

#genshinimpact #genshin #sumeru #mondstadt

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38 thoughts on “Making Sumeru and Mondstadt Disappear in Genshin Impact”

  1. As a mobile player, lowest setting possible, asia server ( which no matter what you do it always above 100ms while using mobile data ) compliting sprial abyss was a big achievement to me🤣

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  2. Oh, very nice way of using the flying glitch with the lyre camera lock glitch. I thought the latter was patched a while ago, since me and my friend could not replicate it a few days after discovering it on accident

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  3. Im one of those mobile players who have played for over a year mobile only. The amount of times of gone out of bounds due to game saying no is a lot. Once I even ended up discovering the area behind kathline is empty aside from a singular grass model

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  4. "have you ever wondered how these lower poly models look like?"

    Well well well… Let me tell you how many times I have actually seen them. My laptop just… Doesn’t load them in sometimes. The poor thing is dying every time I open the game. But it manages… Just need to restart it before I play…

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  5. i play on ps4/mobile and i see this everyday on console 🥴
    i was in co-op and we were following the path down the tree in sumeru city but the entire city completely unloaded on my screen and I just started falling into nothingness, they probably saw me just phase through the floor.
    when i sprint too quickly (like yelan’s skill) it takes the environment 2-4 seconds to catch up so certain things don’t work. like the adventurers guild always takes a minute to load in, sometimes entire doorways or rooms lag, npc’s will be floating in mid air bc their chair is gone, and chests/enemies won’t spawn until i’m already past them. my treasure compass glitched out today because I used it too quickly after teleporting and some effects hadn’t loaded yet. 😂it’s one of my favorite glitches

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  6. As a mobile player, my game can run at 60 fps and has good rendering distance. Just that lag you experience when the games open for too long.
    But anyways this was super funny to see

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  7. Hey moosashi, i found a little glitch, basically if u set ur character really low and use a pyro character to set fire and kill them and at the same time you need to be at a spot where the windblume photo taking place is and click on the yellow thing as u die will give a really interesting camera view i hope u see this and check it out :))

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  8. As a mobile player, these scenes happen daily lmao. The worst part is when some of the platforms in Sumeru don't load in so you just phase through nothingness and fall down. The best part is getting to Katheryne before her little stand loads in so you can hide behind the wall and stare menacingly

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  9. One thing I want to complain about honestly is that the more the map expands and the more that they add to it, I'm noticing the game just struggles in specific locations and I get severe FPS spikes (and keep in mind, I'm not running this on a potato and I've never had the issue before) I really think Hoyo should add some kind of optimisation that makes stuff disappear when it's viewed from a certain distance away, to save on PC resources and to keep the game running more smoothly. Also tends to happen in the centre of Sumeru City where there's a lot of NPCs walking around. Just goes to show that the game has a severe lack of optimisation, I'm surprised the game doesn't shit itself whenever you do like Childe International Abyss runs where there's usually so much shit on screen at once you can't tell if you've killed the enemy, or killed its entire extended family

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  10. sometimes these load failures are good tho, like for example once in liyue because i use a potato phone, i was able to slip inside a shrine of depths and open the chest before the barrier loaded in. i still have an extra liyue key because theres nowhere it goes.

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  11. i play on iphone 14 pro max and genshin runs noticeably better and with better graphics (and 120fps) than on my gaming pc which takes eons to load

    the only downside is the awful battery drain

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  12. This helped me explore Teyvat though. I would walk on and on till I reach a Statue of Seven without any enemies loading on the way. Same with teleport waypoints. For gamers who want to explore an area before it's quest gets unlocked this is a gem 😛

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  13. Whenever I teleport to sumeru, it takes a few seconds to fully load in

    Imagine my shock when I ran into the akademiya with diluc and he fell straight into khaneriah because the floor wasn't loaded in

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  14. Moosashi: Have you ever wondered what the less detailed models look like?
    Me, on mobile, who always sees it for 5-10 seconds before everything loads in: …?

    Reply

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