ULTIMATE YAE GUIDE! Best Yae Miko Build – Artifacts, Weapons, Teams & Showcase | Genshin Impact



Yae Miko got MUCH better with the new Dendro Reactions (Quicken/Aggravate and Hyperbloom), and this video will cover ALL of her best playstyles, builds & teams.
▼ OPEN ME ▼
Streamed live on Twitch : https://www.twitch.tv/zy0xxx
Join my Discord : https://discord.com/invite/zy0x
Twitter : https://twitter.com/Zy0x_

Thanks to Zajef77 for the weapon rankings:
https://www.twitch.tv/zajef77
https://www.youtube.com/c/zajef77

Video edited by Zeitraffer:
https://twitter.com/im_Zeitraffer

longer guide than usual, but timestamps are included as always so i hope you enjoyed!
likes & subs are appreciated

Initial Info (0:00)
Talents & Playstyles [Detailed] (0:47)
Artifact Sets [MANY Options] (5:55)
Artifact Stats [EM vs ATK?] (9:24)
Best Weapons [ALL Weapons Ranked] (13:02)
Advanced Tips [Rotation Info] (17:21)
Constellations [How Good Are They?] (19:25)
Best Teams [IMPORTANT] (21:31)
Yae Miko DPS Showcase [Quickbloom Team] (26:37)
Overall Thoughts (28:26)

Track: Spektrem – Shine [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/n4tK7LYFxI0
Free Download / Stream: https://ncs.io/Shine

#genshinimpact

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44 thoughts on “ULTIMATE YAE GUIDE! Best Yae Miko Build – Artifacts, Weapons, Teams & Showcase | Genshin Impact”

  1. right here right now right here right now emerge

    this guide is a bit longer/more detailed than usual but as always there are timestamps if needed! Let me know what you think.

    & I was gonna upload this earlier but was busy at AnimeNYC — back home on friday though 😀 Hope u guys enjoyed the guide

    (also im trimming the first second of this video as there's a weird noise at the start for some reason lol)

    Reply
  2. My current Yae Miko team – Yae Miko, Nahida, Kujo Sara, and Kazuha. Pretty comparable to hyper Miko team especially if u have cons.
    Rotation goes- Miko E3x – Kazuha E-Q – Nahida E-Q – Sara Q – Miko Q – repeat.

    Reply
  3. Hey Zy0x, i pulled on her banner and won the 50/50 and got her and her weapon twice from my savings and my boyfriend accidently got her at 30 pity. Thanks for the new guide on how to build her cause i want her to be my strongest five star i have.

    Reply
  4. I was planning to bring Kuki /Nahida(On-field) /Yae /Kazuha.
    With Yae – Gilded Dream but I dont know whether to put Deepwood or Gilded also on Nahida, or should I just put Deepwood on Kuki? But that's mean there will be Nahida and Yae with Gilded (fine by me), but is that good? or should I just farm tenacity for Kuki? i dont have any and strongbox doesnt have tenacity it..

    Reply
  5. One thing to note if your using The Widsith on her is to put her in the first team slot of the abyss. This way you can cast the first 3 pillars do other buffer character skills and then activate the Widsith buff when you go to burst with Yae Miko.

    Reply
  6. i just pulled Miko, i want to make aggravate team, at this point it is Miko(C1), Fishl (C5)/Beidou(C3), Nahida(C0) and for flex spot i have either Barbara(C3) or Jean(C1)
    i have very bad luck with getting Fischl C6, so i don't know if Beidou wouldn't be better in there… still i think flex spot should be healing so i think those are the only options, which one would be the best?
    other team for abyss is Yoimiya(C0), Xinqiu(C6), Venti(C0) and Bennet(C5) as casual vapor dps comp

    Reply
  7. Tell me if this is a good idea or not?

    This would make you all even more money.. I know this is a friendly universe you have created.. but we could create a fun F2P game mode in the game too.. with you benefiting off skins and the player base getting to use their favourite characters to battle each other in a battle Royale would give the player base more of a reason to collect new characters to show off in game. Weapons all doing the same amount of damage would make it more of a skilled game mode varying from grey to Gold weapons.. each colour would have a new set damage acquired to it but every weapons on that class would do the same damage. There would be shields, potions and buffs.. players picking a character then where to spawn would be an easy way to start the game. Everyone would start off with their characters weapons but on grey (common) giving them a reason to go and look for better weapons and items..you would start the match with your characters specific weapon on grey. They would fight exactly how they would in normal story mode with that specific weapon. They would only start the match with the weapon and no elemental skills.. they would have to go out and look for shields, potions and buffs.. eg. A Zhongli skin stating the match would start with his original weapon on grey doing minimal damage. Then the player would go out to find a better weapon.. the next weapon he finds would be ventis weapon with it popping up on the screen letting you know. This would change the players fighting style and change their play style. Each characters weapons would all be in each category from grey all the way up to gold doing more damage as you find a better one or upgrade it. This goes the same for the buffs which could be the artefacts.. the fighting would stay the same but you could chose to add a blocking system or make the stamina suitable for the style of the game mode. There would be solo, duo and trio’s as it is traditional for a battle royal. You could also include challenges in it maybe npc to fight too and also add in the new ways of traversal.. this game mode could give us mora and also help us gain points in the actual game.. you could then choose to add a battle pass to bring in even more money. Thank you

    Reply
  8. Tell me if this is a good idea yes or no?

    This would make you all even more money.. I know this is a friendly universe you have created.. but we could create a fun F2P game mode in the game too.. with you benefiting off skins and the player base getting to use their favourite characters to battle each other in a battle Royale would give the player base more of a reason to collect new characters to show off in game. Weapons all doing the same amount of damage would make it more of a skilled game mode varying from grey to Gold weapons.. each colour would have a new set damage acquired to it but every weapons on that class would do the same damage. There would be shields, potions and buffs.. players picking a character then where to spawn would be an easy way to start the game. Everyone would start off with their characters weapons but on grey (common) giving them a reason to go and look for better weapons and items..you would start the match with your characters specific weapon on grey. They would fight exactly how they would in normal story mode with that specific weapon. They would only start the match with the weapon and no elemental skills.. they would have to go out and look for shields, potions and buffs.. eg. A Zhongli skin stating the match would start with his original weapon on grey doing minimal damage. Then the player would go out to find a better weapon.. the next weapon he finds would be ventis weapon with it popping up on the screen letting you know. This would change the players fighting style and change their play style. Each characters weapons would all be in each category from grey all the way up to gold doing more damage as you find a better one or upgrade it. This goes the same for the buffs which could be the artefacts.. the fighting would stay the same but you could chose to add a blocking system or make the stamina suitable for the style of the game mode. There would be solo, duo and trio’s as it is traditional for a battle royal. You could also include challenges in it maybe npc to fight too and also add in the new ways of traversal.. this game mode could give us mora and also help us gain points in the actual game.. you could then choose to add a battle pass to bring in even more money. Thank you

    Reply
  9. i saw your kuki video and i loved it. but it was a bit confusing for me so i'll just ask. wich artifact set is better if i want to run kuki and yae in an aggravate team?.

    Reply
  10. So tired of hearing people say she takes up so much field time because you have to Ex3, Q, Ex3. You don't have to do that and it's actually a dps loss to do it that way. Start the rotation with Ex3, cycle through other characters doing whatever they normally do, then come back to Yae and Q then Ex3. This way, Yae is dealing damage the whole time while you are going through your rotation. That means stuff dies faster and she's only on the field long enough for Q, Ex3, which will allow you to tighten up your rotation, giving you even more damage. To review: More damage while doing rotation, less field time during rotation and more damage because you just shortened your rotation. Now you know, and knowing is half the battle.

    Reply

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