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It’s been 2 years since Genshin Impact was released to live servers and a lot has happened during that time. But despite how far it’s come I still think there are things the game is sorely falling behind in, and must fix and/or improve if they want to maintain its current success. Today I want to discuss the 3 things that I believe Genshin desperately needs to work on.
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The thing i would want the most at the moment would be for the ley line deposits to not cost resin to farm or at least cost a lot less, at the moment to level up a character from 1-90 you would need around 420(nice) hero's wits, lets assume that you get 6 hero's wit per blossom each costing 20 resin, you would then need to spend 1400 resin (easily over a weeks worth of resin) to get enough for ONE character, with how many things in the game you would rather spend your resin on (artifacts talents weekly bosses etc.) its not very appealing to spend 1400 of it on just LEVELING, instead if they at most cost 5 resin per blossom you would only need 350 resin to level up a character or about 2 days worth, which would be much more appealing. I personally have a ton of characters that i would like to level up some day but wont be any time soon because the investment to do so is so huge (not even including the time and resin spent on farming boss materials) but just because hero's wits are such a pain to farm out in big amounts and all the ones i have or will get from events and quests are already being saved for characters that i know i will main in the future (like Nahida) my Diluc, Mona, Tighnari, Venti and Candace a long with a bunch of others will probably not see the light of day for a very long time just because there is no good way to farm the experience for them.
Alternate title: Top 3 Things Hoyoverse will Never Do
My strange maybe controversial opinion is that I just pulled a new character. I've barely made it to lv 70-80 for my main team. I want to add this cool new character. But now I have to level her up. And I groaned. Like I want to swap my main healer for a more support style character do I can balance my party. And the element has better synergy. But I can't use the new character I just pulled. This is infuriating. All gamble and no gratification. If you can't play with your new thing, it's bad design.
The hate on geo is so real. I'm new and was told to use Noelle but I hate her. She on her own is great. But hell I'd rather use Barbara and she's obnoxious.
A group up raid queue up would be so cool. Playing with the two friends I have has literally made this game for me.
One interview came out recently and they dont want to change really Anything. It feels like criticism videos are shouting into the void
This video don't know how much irony it have I'm really sorry for meta focus Chanel like you vars, don't keep wasting your energy trying to fix something don't wanna be fix and enjoy the good part hope you continue your content
And all the good luck for you
In terms of daily grind i feel like they can rework the “ regional bounties and requests in the reputation system “ and combine them and make something called “ side commissions “ where you get 6 daily side commissions each obtaining meaningful rewards like mora/weapon crystals/artifact essence/local specialties/5 star artifacts/ character exp cards/ fragile resins and a lot more all based on tiers “ easy / medium / hard “ ofc the harder the commissions the longer or more complicated they are and the more rewarding they become. each day you can do up to 6 side commissions i think which gives players a better and meaningful yet optional daily grind where the gameplay doesn’t become to repetitive and dull and get most players burned out
Top 3 thing that will make Genshin Impact better???
1) more resin per day
2) more resin per day
3) more resin per day
and/or
1) more primo gems
2) more primo gems
3) more primo gems
and/or
1) less RNG
2) less RNG
3) (do i need to say it???) LESS RNG …. A lot less, astronomically LESS RNG
and/or
1) cost of boss 1-4 resin (it is 40 right now)
2) cost of energetic line 1-2 (it is 20 right now) [and dungeonn as well)
3) LESS, less, … less RNG | or far better, let us choose the stats on Artefact, and let us choose which stats will upgrade. (proc)
and/or
OH, before i forgot!
1) All domain open all week!!!
2) All domain open all week!!!
3) All domain open all week!!!
(no more shit like, only open on Monday, Thursday, Sunday)
and/or
1) can loot BOSS (Stormterror, Tartaglia, The wolf, …) infinite time by week, even by day! and lower it cost! AND CHOOSE IS DROP, even better drop 2 of everything each time! (reagent [the thing to change the boss thing in another boss thing], weapon base, gold gems, purple gems, blue gems, … and of course the 3 boss item)
2) same
3) same
ETC.
MORE PRIMO, ASTROMICALLY MORE PRIMO, so i can have all (i really mean ALL) character, all at C6 (including 5 start character)
—————————————-
This is for my pleasure.
Remove all time gating,
Remove all chrono for fight. (i hate chrono)
And for Christ sake, Remove all "F" [interaction] beside loot or door! (or other interaction)
Like in Mondstadt, the tavern, they put a damn "sign" which open instead of the tavern door … (you need to take time to look if the "F" is on the door, or the damn board, and scroll if not)
And they do that "EVERYWHERE"! (example: a guy and a "sign" near black-smith [ Inazuma ], cook/food vendor, …)
I'm so tired of trying to loot stuff and it open the damn cooking interface [or a sign, or other shit], because shit die near one! (or worse they put thing near each other deliberately. Like chest and cooking pot, or people, sign and "vendor"/blacksimth"/etc. right beside so F is never on the thing you want to "open")
Or … i'm sure they do it on purpose to piss of player … they put a damn treasure chest right beside a damn cooking pot. …
LOOT should always be prioritize , by default, under F, and other stuff, always come last (when no more loot).
Don't even permit to do F on a "sing", "cooking pot", … if there is something to loot in range of F.
———- Edit ——-
I can't believe i forgot this one!!!
Make a true skipping dialogue in quest!!!
When i a push space bar … it go to the fucking end of the dialogue, (or until a choice)
And an "option" (way: esc ussually in other games) to exit the quest dialogue … (without completing the quest dialogue)
"because" you forget to switch team … for influence (as example) [there are many reason to exit a quest dialogue without completing it]
Not possible right now … (unless you "force it" => hit alf+f4)
Vars makes this video, then about a day later that asinine interview gets published…
I'd say they should honestly implement another coop gamemode that allows you to literally change everything in the world (do world quests, dailies, exploration, collect stuff, talk to npcs etc) that you are joining. This would be aimed for irl siblings or irl friends or internet friends you trust A WHOLE LOT.
Sort of like sharing your world in minecraft on a small personal server with your other friend who you really really trust.
This would make a whole new meta, it would attract friends of already existing players, it would bring back casual players who quit but probably have friends that play every day, and it would open so many doors.
So while Player 1 has their own Teyvat, Player 2 can have their own Teyvat too, but maybe their own world is literally still at Mondstadt's archon quest while they already played thorughout Sumeru with Player 1. Player 1 and Player 2 share Player's 1 resources, and Player 2 has the same amount of control over the consumption of these resources.
Their biggest reason to not to these would be (apart from maybe the difficulty of coding it) the playable characters. To that, I say that each account still has their personal own characters and weapons that CANT be shared. While artifacts, talent books, boss materials etc can be shared and used by whoever one of the 2 players do it.
If they still think it might lower character sales, heck just ADD 2 slots more and have teams of 6 playable characters, with each player using 3 if they choose to, but this decision will drastically increase the difficulty.
Of course, this wouldn't be acknowledged by the characters or the story itself, but there could be two travelers even if for some it would feel like breaking the immersion (those people would probably choose to not play permanent coop anyways)
But it would be cool if 2 people could play the archon quest at the same time, even if just the host of the Teyvat the one who interacts on it, ultimately they could put Player 2 in sort of a spectator mode where they get all the dialogue, cutscenes, and pointless walking too, while allowing them to have an in game chat so they could pause the story for a moment and chat about their thoughts, theories, or reactions. (But really, you would normally just do this coop with people you are pretty close with, so you'd probably be using discord anyways)
I think this also would make more youtubers who are friends enjoy the game more if they do it together and make content out of it, and will better its reputation and bring more players. The way they pay streamers and just give them accounts that have all the cool characters and are already like AR 40 doesn't make them want to come back to Genshin at all. They should allow them to start the story TOGETHER and we would get many more huge youtubers and streamers giving it a try.
Think there was a pretty depressing article that went up recently that showed genshin has basically no plans to add anything to the games at this point
Right before the devastating interview that took all our hopes
good timing on this video
i give 0 fks for the game no cap cuz it legit sacrified everything and just stuffed a giant map in your face and thats it but yea nice vid mah man keep it up
ill probs watch the anime no lie
I agree and would like to see a part two.
wouldn't it be cool if we get more stealth mode content as one of the permanent game modes like abyss and TCG?
weapons that incentivize backstabs, gadget that can distract enemies, artifacts that can turn you invisible for a while, and the best of all, enemy camps/strongholds that we can ambush stealthily. also dedicated crouch button.
And then that interview happened hahahahahah
i really want fate points to stay. its so unfair to just spent so much time gathering two wish points, just for them to be refreshed next banner.
Mihoyo just say no to all of these in the new interview…disappointing
Man, even their "rewards" aren't worth getting from events lately. Specifically the weapons. The ONLY consistently viable and flexible weapon they gave us was "The Catch". Outside of primos, which even those are barely sprinkles worth towards a SINGLE ten pull, the events are fucking garbage. And then there's the forgeable weapons… which… are barely accessible unless you religiously kill ALL the weekly bosses, and even then, MAYBE you'll get idk… a single billet per month, with zero guarantee of it even being one you want or can utilize? This game fucking sucks man… the only thing keeping me here are the character designs and story. That's it.a
Tower of Fantasy has many things Genshin won't fix for itself. There are extra currencies only gained from playing the actual game, even one from running "resin" game modes without enough "resin". There is a currency for helping lower level players, doing crew missions, and other things. All those currencies give boosts from a shop.
Genshin could easily fix this if they incorporated this stuff the elemental sigil shop more. I bet most of you forgot those even existed.
Even the "end game spiral abyss" for ToF has other modes focused on different capabilities like healing, dodging, and tanking since the most recent update.
We are in the right for demanding more free stuff from HYV. We helped stuff their bank 3 billion USD and counting. We are customers, not leeches.
SHATTER SHOULD BE AMPLIFICATION REACTION INSTEAD OF TRANSFORMATIVE.