SONG OF DAYS PAST IS OP! Let's Test It! (Genshin Impact)



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21 thoughts on “SONG OF DAYS PAST IS OP! Let's Test It! (Genshin Impact)”

  1. btw a great thing about running Baizhu with Furina is that he doesn't need to be on-field for any of Furina's burst duration.

    You can use his skill and immediately burst with Furina and you will always be healed after she finishes the burst animation.

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  2. While it seems kinda good when you test it, it really has many downsides which could've easily been avoided.
    The main issues being:
    – Takes 6 seconds to even start buffing the character. (This is bad due to most healers being easily able to achieve the 15k beforehand, leaving a few seconds of absolutely nothing.)
    – Has a low amount of procs, only being 5 and consuming them in AoE. (They will literally get depleted in an instant against a group of enemies. 5 procs only isn't a lot either, especially due to how low they made the actual added damage too.)
    – Heal conversion to damage isn't that great, only being capped at 15k alongside only using 8% of it. (It's a low % to say the least, you don't really get a great base number.)

    Other sets (clam) are just way more reliable than this one and just output more general damage. This is unfortunate since a new (and actually good) healing set would've been nice.

    How I'd (personally) buff it:
    – Allow the effect to start as soon as you heal the max amount the set can consume. (Allows for more fluid gameplay, especially with healers who have high capabilities)
    – Increase the amount of procs to maybe 8, but they no longer get consumed in AoE situations. (Would make it better to use against grouped enemies for example, and just overall more procs would be beneficial)
    – Increase the % to 10%. (A slight damage increase, not overboard if the other aspects were also buffed)

    I'm just saying random stuff atp and people probably won't even read this but whatevs B). Not like the genshin devs listen to their community anyway 🤷‍♂.

    It's also just funny that they nerfed this set in the beta too.. Like what..? It was weak from the get-go LMAO.

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  3. on its own probably not a great set
    but considering that you get that buff on top of the main character's artifact buff, its always a bonus, probably more than ocean hued clam

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  4. You should put this set on chevrous. Raiden, kujo, chevrous and Bennett. Im hitting much harder than kazauha could ever could! From 627k all the way to 729k with no food buffs on training guy you spar win inazuma. Though with song of days past raiden get an 11k damage increase to her big slash. Then get following attacks get some decent buffs. Try this out!

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  5. Ok, I wanted to give my two cents on the artifact set. This set competes with three generalist sets-
    Ocean hued clam
    Noblesse Oblige
    Tenacity of the Millelith.

    Two of these sets are catered to buffing the team, but hinges on the team scaling with atk. Thus, Noblesse and Tenacity don't work for HP scaler teams like a mono hydro or Neuvillette-Furina team.

    Ocean Hued clam relies on 10k Hp a tick to get the most of it. It hinges on periodical team healing. Sometimes an instant teamwide nuke healer could use it and may beat out Song of Days Past. Ocean Hued Clam's advantage is AoE. It has high ease-of-use and scales higher the more enemies are in vicinity. Will pretty much cap at 30k to 33k (with superconduct) against bosses.

    Song of Days Past works like Shenhe, and will take effect 6s after healing, which makes it less easy to use than the other three sets, but that comfort issue can be ignored or get used to. Now this set works better with character investment, primarily with hypercarries since they tend to absorb the brunt of buffs. We can take Wanderer for Xiao for example- Furina, Faruzan, and Xiao amplify different things in the formula- anemo res debuff, dmg bonus buff, attack buff, and crit dmg buff via Faruzan.

    Say you are fighting 4 enemies and you have Clam on Mika, maxing out one instance of the bubble and hitting each enemy for 30k. That is 120k damage. Song of Days Past has to outdo 120k damage as 5 damage instances. So Song has to pull out an average of a 24k dmg increase per instance per enemy in 5 stacks. But not only that, but by the time Song is in effect, Mika would have healed 7500, so Clam is popping for 7500 on those 4 enemies, so a total of 30k. Song of Days Past would have to pull out 120k which Clam is doing within 3.5 seconds while dealing more than 30k which Clam will do before the Waves of Days Past effect takes place, so Song of Days Past has to do as much if not more than 150k damage with 5 instances of flat dmg to do more than what Clam can do against 4 enemies in that same amount of time. That at least with Mika as the basis of a healer.

    Thus, Song of Days Past doesn't have the potential to beat Ocean Hued clam in AoE since Clam scales far more than Song against multiple enemies. If Song with good buffers for a Wanderer or Raiden for example did average of 21k damage increase per consumed instance, Song would need 8 flat dmg instances to beat out Clam against 4 enemies, even more if its 5 or more.

    So that just leaves Song of Days past as an option for Single Target to absorb buffs given to a hypercarry. Now that is where Song of Days Past is decent on average and good at best, well, at least under the assumption the hypercarry mainly has the carry as the damage source unlike a team with Kujou Sara or Albedo.

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  6. So, its basically a noblesse set for HP scalers? Ok then.

    It still looks underwhelming ngl like 5 hits shared between all characters? Most teams will have subdps' hitting all the time, I can imagine the stacks getting used by Fischl or Nahida before you can even hit with your carry…

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