I Rank EVERY Elemental Reaction in Genshin Impact!



There are arguably 19 elemental reactions in Genshin Impact. In this video, I rank all 19 of them across both a free to play tier list and a whale tier list.

My Discord: https://discord.gg/iwtl

0:00 | Intro and Ranking Criteria
1:43 | Vaporize
4:35 | Melt
7:22 | Transformative Reactions
12:07 | Swirl and Crystallize
14:34 | Dendro Reactions
19:30 | Final Chart and Closing Statements

#genshin #genshinimpact

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24 thoughts on “I Rank EVERY Elemental Reaction in Genshin Impact!”

  1. Aaaaand this is why we don't have a Swirl on Dendro. That would have been way too OP since Swirl is already crazy strong. Glad you agree that Swirl is the king of all reactions.

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  2. need a character that could increase own damage with crystalization shields. And the element of absorbed crystals will give different buffs for the character. Im sure that could increase crystalize usage.

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  3. We might get more Unique reactions like Nilou's Bountiful Cores in the future, like an upgrade to the normal reaction
    Imagine if they upgrade Burning to some sort of a more Stronger DOT and hoyoverse calls it "ameteratsu" hahahaha

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  4. chongyun was the first character i got from the gacha in this game. I really liked his and xingqiu's relationship so for like the first 6 months of me playing genshin i exclusively used a shatter team comp

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  5. 10:10

    EC is definitely S for the f2p tier list. It allows almost all of the notable multi reactions such as double swirl, overvape, curry (overburgeon), soup swirl, salad (anemo triggered hyperbloom) and quickbloom. It is also one of the main reasons why hyperbloom is so broken as it significantly increases dendro core production and is really good in curry teams where it adds free EC and overload dmg on top of once again significantly improved dendro core production.

    19:09

    That is actually a detriment as you have to put out burning to trigger bloom meaning burning will lower bloom production in burgeon comps which is one of the main reasons why burgeon comps have lower dps than hyperbloom comps.

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  6. I would argue that dendro related transformative reaction should not be on the lower tier for whale since nahida would make it broken af, they should be at least on A tier.

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  7. Question,
    For burgeon team, i know that thoma is the best for burgeon.. but what about xiangling? And xinyan's shield (works similar although much worse) as well?
    I use xiangling and thoma, and i see that Xiangling do burgeon much better?

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  8. Hats off and salute 🎩🙌🎉… Awesome and speckled treasure og information guide which i wad looking for to finalize my abyss second half team with ❤️🙌 thanks a lot man

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  9. Burgeon is the most dogshit reaction in the game. If you are close to an enemy that burgeon damage can actually oneshot kill you. idc about team building around it. Its a reaction that cant actually kill you XD

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  10. i honestly just appreciated ranking nilou bloom high because for some reason i fell in love with that team lol, but id liket to know how that 101k dmg is possible because my team does nowhere near that lmao

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  11. Element gauge? element A removing it all when B hits, but not the other way around? Is this stuff ever explained in-game? I've played since the start and never ever heard of this stuff before. Talk about an information gap. I don't look up tons of guides, but I don't recall this ever being explained in-game. Which, if it isn't, is quite bad.

    Is this also why sometimes, Nahida's E skill does not keep applying dendro? In my Niloubloom team, sometimes the dendro reaction works only once and then I have to swap back to nahida to reapply immediately, which always has me scratching my head and it seems to happen at random. Sometimes I can keep firing hydro at the enemies and the dendro will keep reapplying for more blooms, other times I get 1 bloom off and poof, dendro gone.
    Still confuses me regularly. Even with the same attack setups this seems to happen though. Activate Nilous passive with her E skill -> link enemies with Nahida -> hit enemies with hydro (from kokomi or mona, typically). Sometimes I can keep hitting them, sometimes I need to switch back to nahida before I have even used every character. So instead of Nilou -> Nahida -> Mona -> Kokomi it becomes Nilou -> Nahida -> Mona -> Nahida -> Kokomi -> Nahida. Super inefficient and confusing why it's necessary.

    For some reason it seems to happen the most after Mona's burst. The enemies that aren't dead after getting blown up by cores and the exploding water cage have no dendro on them anymore right away… most of the time.

    Anyone who knows how this stuff works?

    ——————————————————————–
    This video is a huge eye opener for me regardless, I always wondered why with decent stats my main team was doing terrible damage in the past, but I used A LOT of superconduct reactions because Keqing and Ayaka are my favorite characters. In my mind "im making reactions, so it should be good". Since ive started experimenting more with different teams and dendro has been introduced, I'm suddenly doing tons more damage. And I couldnt believe how my barely built Yoimiya could reach numbers Keqing had to be triple crowned for and sometimes even more. Well, simple, apparently. Pyro with cryo is much better than electro with cryo. :/ elemtism I tell you. Reactionism? I dont know which, but it is an -ism. >.<

    I do disagree with "for hyperbloom it doesnt matter if you have bad artifacts, you only need as much EM as possible"… do you know how low the chances are to roll EM? I believe it's the lowest chance, so stacking EM is hard and thus, I consider artifacts with high EM anything but 'bad'. and for many characters giving them EM weapons gives you other issues, like low ER. Am I wrong?

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  12. Honestly, for f2p vape/melt I feel are very overrated on this tier list. They are good reactions definitely for whales, but hyperbloom and especially electrocharge for enabling hyperbloom (giving more blooms) should be in their own tier above for f2p. The amount of time investment saved for these reactions is way too good.

    For me, as a f2p I'd put reverse vape in bottom of A, and then the other vape, reverse melt and forward melt in B, ordered accordingly. Swirl, freeze, hyperbloom and electrocharge deserve their own tier (in that order I think, but up for debate)

    Vape and melt just take too much investment at this point, and while they are still very strong and viable, they are not at all as time valuable as they once were. This is thanks not only to dendro, but to people realizing that transformative reaction teams are not too far below vape/melt stuff, and require a lot less specific characters and artifact investment.

    After all the general playerbase doesn't really care about speedrunning, they just want a 36* clear to get the primos, and also not have to retry a bunch for tight rotations.

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