Gimmick Characters – Why They're Unpopular | Genshin Impact



Several characters in Genshin Impact are known for a gimmick or unique playstyle that has grown to personify them. More often than not though it ends up being at the expense of popularity, whether for meta or experiential reasons. For today we’ll be discussing gimmick characters and why they aren’t popular.

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32 thoughts on “Gimmick Characters – Why They're Unpopular | Genshin Impact”

  1. Ngl, I love Candace to permafreeze with Qiqi or I use her with my Xianling so she’s constantly vaping after doing her last attack (I have her C4) and so she always manages to vape once that pyro damage attack hits. Idk, she’s really interesting to me, but what I don’t like about her is her shield, I feel like she could’ve done something different. Maybe a shield charge? Idk. That’s just me lol.

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  2. Yunjin needs someone who can make use of her 90 wasted stacks. Her Burst grants EVERYONE 30 independent stacks, but only your on-fielder can use them currently.

    If they ever release an off-fielder that have their damage being considered as Normal ATK damage, then Yunjin's value will rise up alongside them.

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  3. My biggest issue with hoyo is the way they are trying to introduce basically strangers to us and expecting us to pull with absolutely no prior knowledge of said character outside of missable events or a few one offs, the foxian healer and langsha in HSR, Chiori and ESPECIALLY Emilie, I legit didn’t know who she was until the day her banner came out since I avoid leaks, one of the reasons I fucking DESPISE her outside of just having the worst design in hoyo history

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  4. It seems 'priority' just means BiS (best in slot). While this is certainly a factor of popularity it boils down to META and focusing on that will always end in constant power creep.

    It's worth mentioning that perspective on some of these gimicks changes depending on whether you bother with abyss/IT. As someone who ignores the abyss/IT I hate Furina's gimmick with a passion. It only makes sense in the abyss/IT, but outside it's a constant nuisance and in co-op it's pure troll. Alternatively, characters like Sayu or Dehya are good fun when you fight enemies instead of a time limit.

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  5. I hate gimmicky characters like Kaveh or Yunjin bc they feel so rigid and usually come with number of drawbacks that make them worse than they seem on paper. Characters that ENABLE gimmicks for others, like Furina and Xianyun are great imo bc they give you flexibility and let you be creative in team building

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  6. My main team is Arlechino / navia / Emilie/ furina or Barbra and it’s super fun burst field chaos and I get a great shield homing pets and off field homing missles and arlechino explodes everything And by the time she trips her skill it’s time to reburst

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  7. This feels like it's a very forced video with regard to Emilie. Like "Sub DPS characters only add damage (but don't cost field time)" isn't really saying anything at all, it's just the definition of that role. Especially when the comparison is Xiangling, who also needs one specific pyro character in order to function (Bennett) and isn't supporting the team with Pyro application if she is Vaporizing all of her hits, which is what provides a huge portion of her damage potential.

    Overall, I don't think Fontaine has had a gimmick character who has truly failed the way e.g Kaveh did (maybe Fremminet with his Shatter thing?).

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  8. other than you discussed, here are some of the gimmicks I think is weirdly designed in the game

    1. weapon differences – each weapon has their own strengths but isn't utilize at all
    1.1 sword – melee quick attack (more like a dagger class)
    1.2 polearm – mid range quick attack
    1.3 claymore – slow but heavy hitting
    1.4 bow – ranged, can fire elemental damage when charged
    1.5 catalyst – elemental damage, mid range.

    weapons are more of a stat booster instead of a weapon itself. No matter how powerful the weapon is, if it is not meant to the playstyle of character, then it is worthless. In other words weapons are dependent on characters, not other way around

    2. Bows, specifically – It really is annoying to me, as an archer class fan doing some trickshots or long range sniping. in Genshin, no matter how skillfully you will hit the enemy at range, it doesn't matter as enemy will regenerate if you are not close enough to their range. On Ganyu is playable on charge attack as she has aoe damage. Other bow users are either "mage-class" designed (Yelan, Diona, Fischl, Sara, and majority of bow users) or their kit isn't strong enough (Amber)

    3. Yoimiya – I already mentioned my fondness to archer class. Yoimiya is a rapid firing bow user. Aside from the weirdly designed elem burst, her charge attack gimmick is dumb. I've used her to Fontaine commissions where you will ride an airship and shoot balloons. The targeting system of her charge bonus can't even aim

    4. Beidou's parry skill- one of the coolest gimmick in the game. But given on the game's combat design, this is a niche and pretty much useless (she's use because of her burst)

    5. Elemental reactrions – At first, I was amazed on how varying each elemental reaction was. like superconduct lowers physical def, electro-charcge as anti-mob reaction, frozen = stun etc. But as the game age, especially with the introduction of dendro, elem reactions are getting more of a "how would you like you damage to be served"? There's almost no difference between reactions, just a different form of damage

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  9. feels like a lot of gacha characters that comes out these days across games tend to either doesnt differentiate themselves from the rest of the character or class roster in some aspects or have gimmicks that doesnt meant much of anything if not dictating far too much of their gameplay even if its to their detriment just to be unique and it currently feels like genshin is about to fall into the uncanny valley where character/class designs end up being essentially a period piece of the game’s history with little or no though of future proofing to avoid the pitfalls of their earlier mistakes

    i play dfo/dnf a nearly 2 decade old mmo that started with only a handful of classes in the beginning but now has currently +60 different classes that all has a few dozen skills each, how devs keep things fresh and new all these years; gimmicks or in some cases the lack thereof instead

    in reality however not all classes added over the years were well receive and many had to undergo balance changes and rework/renewal/revamps jsut to keep up with the current meta because as it turns out; what players actually prefer in a classes’ gameplay were not simple or overly gimmicky mechanics but ones that just arent overly difficulty or intrusive to gameplay while alos not being 1 note either, in short people like some spice in their dish but not too much and definitely not if its just to cover up a mediocre dish

    a good example of how dfo’s character design changed over time can be seen with some of the transformation class such as avenger, mistress and vigilante; avenger conceived well over a decade ago is a priest of the god of light who was cursed by the god of chaos into a demon but his faith allowed him to retain his mind and now this uses the unholy powers against the very god who bestowed it to him, in gameplay he can transform into a hulking demon where the majority of his skills kit changes drastically under his demon form and is much more powerful but this came at the cost of his pre-transformation gameplay becoming moot as its not just pointless but also weaker in the grand scheme of things too to not overbalance/underbalance his demon form leading to many thinking his human gameplay is just wasted effort
    mistress developed a couple years after avenger is a female priest who uses her unique body constitution to draw in and absorb negative energies essentially becoming a lighting rod to attract demons and other evil entities to slay and can similarity even transform into her own demonic succubus form but in gameplay under her demon form outside of some increase in speed, range and smoothness of her skills it was all the same with not even dmg increase while transformed obviously in hopes to avoid the pitfalls of avenger but people jsut found this baffling since then why does the transformation even exist anymore when there isnt any discernible enough difference
    vigilante is currently not even half a year old onyl having been implemented into the KR servers a couple months ago and arrived in global a few weeks ago and is the devs newest take on a transformation class, unlike the prior two vigilante can freely switch between her human and malefic beast form at will with the transformation skill itself on a very short cd with even a short teleport feature built in and her skills will automatically transform her back and forth between her forms to appropriately use if they require her to be in a certain form with a few skills being usable in either forms with differnt animations, dmg and utility so shes constantly shifting between form but her gimmick however lies outside of the transformation itself where she has a gauge mechanic that her beast skills will consume part or all of to use it power itself up while her human skills instead increases the gauge instead creating an ebb and flow between her human and malefic beast where both is necessary without either 1 being burdensome or underutilized in some way

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  10. 10:35 Correction on Candace: she also gives elemental damage bonus to normal attacks if they do elemental damage. Not just that, but that part doesn't restrict weapon type (you can even see it on screen here 10:41). So she CAN work with those characters (except Neuvillette, RIP no charged attack bonus) especially since she gives Hydro Resonance. But there's a bigger problem with characters like her, Chongyun and Bennett c6: everyone who wants an infusion, already does it on their own and prevents their infusion from being overwritten

    If you could overwrite infusions, Candace would be a MUCH better character

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  11. You got Candace’s kit wrong. Her Burst boosts ALL elemental-laced Normal attacks, including ones that are immune to her Hydro infusion.

    Instead of being the most useless for catalyst users, Candace can be the most awesome.

    She doesn’t boost Charge attacks, so only Yoimiya and Aloy (and Tartaglia? Sethos?) can use Candace’s boost among archers.

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  12. Bruh…you have completely misunderstood Candace at c6. She's Yelan, but AoE, for normal attackers dealing elemental damage. ANY element, not just hydro. Her infusion is irrelevant. Pair her with characters who can infuse themselves, like Arlecchino. Candace is the single best support in the game for her, applying hydro vapes and buffing already great damage even more.

    edit: only a suicidal masochist would run Arlecchino and Furina together.

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