Everything You Need to Know About Elemental Mastery | Genshin Impact #shorts



In this video, I’ll be going over pretty much all you have to know about elementary mastery, including what it is and how much EM …

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39 thoughts on “Everything You Need to Know About Elemental Mastery | Genshin Impact #shorts”

  1. For vape and melt teams I would rather recoment 75% of your crit damage as EM (basicly a 1.5/2 ratio).
    Means
    If you have 200% crit damage, you want to have 150 EM.
    If you have 100% crit damage, you want 75 EM

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  2. I never got why we should get EM for venti. I mean, kazuha scales EM for his talents and support, but isn't building CR CD better for venti? Swirl damage do only about 1k, which are basically useless. Building crcd is easier, right?

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  3. What about Raiden Shogun? Does she count for the EM only accounting for the character equipped because her skill technically attacks only when you attack too so does it stack?

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  4. Although this may be obvious, keep in mind that you shouldn't focus TOO much on EM, especially for beginners.

    Amplifying reactions are calculated at the end of the damage calculation formula, meaning that it is calculated separately from DMG% Goblets, food buffs, talent level, etc.

    This would mean that you cannot fully rely on EM for high damage. Stats such as ATK, CRIT Rate and CRIT DMG should be focused FIRST, as they will benefit you more.

    You will do completely fine with 0 EM; all amplifying reactions have a base value:

    Reverse Vaporize (Pyro on Hydro) – 1.5x DMG
    Vaporize (Hydro on Pyro) – 2x DMG
    Reverse Melt (Cryo on Pyro) – 1.5x DMG
    Melt – (Pyro on Cryo) – 2x DMG

    You can think of EM as a nice bonus to your damage, but not something that is needed or should be focused on.

    Additional Notes:

    – Crit builds on Kazuha and Venti are completely fine, and are arguably better for overworld exploration.

    (Although you will miss out on Kazuha's elemental damage bonus from his ascension 4)

    – Transformative reactions: Superconduct, Electro-Charged, Overload, Shattered and most importantly Swirl, also scales significantly from the character's level.

    – In the current meta, triggering amplifying reactions tend to be better than transformative reactions in terms of damage and speed, with the exception of some teams in some situations.

    – Do not be confused and build EM for TRANSFORMATIVE reactions excluding Swirl. Many people even build Electro and Geo characters with EM.

    (EM on Electro will be better after the 3.0 update when paired with Dendro)

    But in the end, this comment is looking at things on a meta perspective. You can build characters and teams however you would like to play – this is just for the people who want to have more damage/speed and for those who may be confused.

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