3 Things WuWa did Better than Genshin Impact



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24 thoughts on “3 Things WuWa did Better than Genshin Impact”

  1. While I don't deny that they focused on the things genshin players wanted they really didn't nail down the combat aspect of the game the enemies are way more spongy then genshin even at AR 1 you would have to preform 4 combos with skills to take down the smaller common enemies while genshin maxed at 2 this only gonna be more noticeable at the end game content whenever we get to it and the hit stop in genshin really make the combat more satisfying while in wuwa it feels like your missing most of the time and the ranged enemies in wuwa are so bad the projectiles are so small and sometimes you wouldn't know where you're being shot from while in genshin they all of the ranged enemies make a unique sounds when charging their projectiles and the color of the projectiles helps you know at a glance where the ranged enemies are standing and they didn't even try when designing the animations of the characters that use pistols the plunging animations are just bruh

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  2. Wuthering Waves is owned by Tencent, and Mihoyo is owned by the CCP now. I'm still gonna play them, but I'm not a fan of either company especially cause gacha games are for sure gambling

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  3. WuWa is a good game but when I play it I can’t help but wanna go back to genshin cuz I like the characters way more they just feel more alive (also WuWa plays like if someone was playing genshin then said f this I can make a better game 💀)

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