You are Crafting Materials Wrong | Genshin Impact



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46 thoughts on “You are Crafting Materials Wrong | Genshin Impact”

  1. The real answer is that it depends on your situation and what you want. While the 25% is recursive you will have to have it hit 3 times before you get another craft. So depending on the material if you want just a few to lv up 1 character or weapon its better to try with 10% rather than get stuck multiple times with 1 or 2 useless materials where you could have already gotten the good material. If you plan to craft that material for a long time then yeah, the 25% is better

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  2. I know the maths but i still use sucrose simply just bcs she always delivered the double chance instead of dori that tends to give me nothing

    But for books i use xingqiu bcs he da real mvp and layla just sucks she gave me nothing or ripped me off 90% of the time

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  3. I also use the refund. Dori, Xinqiu and Mona are great for crafting. It's not always good, but sometimes I can a decent return, enough to make 1-3 more materials (depending on the quantity I'm doing). It doesn't seem like much, but it's quite helpful.

    The double product… Hmm, gave up on that a while ago. At least with the refund, you have the option to craft or keep.

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  4. Really? Let's do some test

    Let's say I have 300 tier 1 material.
    With 10% chance – we can get 110 tier 2 material

    With 25% chance.
    First craft will give you 100 tier 2 and 25 tier 1
    Then 2nd craft (craft 8) you gonna have 108 tier 2, and 3 tier 1 (1 from the balance of craft 8, which is 25-24 and another 2 is from 25% of 8)
    Then last craft you get 109, which have 25% you have extra tier 1.

    Of course this is not the correct probability calculation (like 10% chance does not always result in 10 in 100 tries), since I don't learn much about it. But I don't think it's wrong no? Idk how you get 33% though

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  5. It depends when u doing 4* materials for example and u run out of 3* ones and u need only 1 more even if u get something back it will not be enough so the 10% makes sense

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  6. This is just strictly incorrect.
    Let's use the same number as in the video when explaining why the refund is supposedly better, that number being 210.
    If you craft 210 of a material with the refund passive there is a 25% chance of getting one of the base materials back with each craft: 210 * 0.25 = 52.5. You can't use all of those 52.5 so you instead use 51 to craft 17 more with 1.5 leftover of the base material: (17 * 0.25) + 1.5 = 5.75. Now you have enough materials to craft 1 more with 2.75 of the base material leftover: (1 * 0.25) + 2.75 = 3. You would now have enough for 1 more craft with a 25% chance of having one extra of the base material remaining. So to add up everything you crafted you would get: 210 + 17 + 1 + 1 = 229. So on average you would get 229 green hilichurl masks with a 25% chance of having one grey mask leftover if you have average luck.
    Now to compare the 10% chance you can just do: 210 * 1.1 = 231
    It is strictly better to use the 10% chance of a double if you want a material, unless you are only crafting a small amount of materials where getting one or two 25% chances are enough, but not getting a single 10% chance will be too little.
    Some extra notes at the end:
    In the video when crafting masks, the results were significantly above average: 58 / 210 = 27.6% and: 7/19 = 37%. And even with these results it still only ends up being enough to craft 231 green masks with 2 leftover with 2 chances of getting the 25% chance for a refund that could give the third grey mask necessary to make another green mask. This is within a reasonable window of just getting lucky, but you could also get slightly above average luck when using the 10% chance for a double.
    The second note is that it does also increase mora costs to use the refund, because it doesnt cost extra mora to get the double, but it costs mora to craft more.

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