YAE MIKO.EXE | Genshin Impact.exe



The graceful and cunning Guuji Yae makes her appearance finally after months of single handedly fixing the Inazuma story. While I failed the 50/50 yet again, Yae Miko is a solid support unit that is very easy to use.
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Check out my other meme videos:
The Husbando State: https://www.youtube.com/watch?v=bK-KE
My Childe: https://www.youtube.com/watch?v=4IWDL
Xiao the Adepti Airbender: https://www.youtube.com/watch?v=rEmHq
Diluc’s Bizarre Adventure Part I: https://www.youtube.com/watch?v=TVyyk
Diluc’s Bizarre Adventure Part II: https://www.youtube.com/watch?v=A4x-l
Hu Tao EXE: https://www.youtube.com/watch?v=Lao7h
John Lee(Zhongli): https://www.youtube.com/watch?v=jmrzi
I used the Childe to destroy the Childe: https://www.youtube.com/watch?v=RcZGh
Wouldn’t Venti be Faster?: https://www.youtube.com/watch?v=vLlVN
Albedo Elevates the Competition: https://www.youtube.com/watch?v=lRSmY
Ganyu the CocoGOAT: https://www.youtube.com/watch?v=sUk5s
Mona EXE: https://www.youtube.com/watch?v=NsanE
Eula EXE: https://www.youtube.com/watch?v=cMjiS
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Lvl 80 Ascension 6
Weapon: Lvl 90 The Widsith R5
Set: 2p Shimenawa’s Reminiscence + 2p Gladiators Finale. While she doesn’t have a specialized artifact set, she does have the highest base attack in the game, so attack percent from these two sets is pretty decent.
HP: 14,722
ATK: 2290
DEF: 625
EM: 142
Crit Rate: 70.1
Crit Damage: 167.3
Electro Bonus DMG: 46.6%
Constellation 0
Talents: 6,8,6
I use her support, so I mainly prioritized her elemental skill for reaction teams such as when paired with Childe. I would go skill then burst then normals.
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Music/Credits Used:
Terraria Calamity Mod Music – “Scourge of The Universe” – Theme of Devourer of Gods: https://www.youtube.com/watch?v=-Syn1mJVt7U&ab_channel=DMDOKURO
Terraria Calamity Mod Music – “UNIVERSAL COLLAPSE” – Theme of Devourer of Gods (Final Form):
https://www.youtube.com/watch?v=opvuEVpl_PM&ab_channel=DMDOKURO
Yae Miko Demo Trailer Theme EXTENDED | EPIC VERSION | Soundtrack-Anecdote of a Divine Kitsune Guuji: https://www.youtube.com/watch?v=DJ_B1agnmWE&ab_channel=brittlebear

#YaeMiko #Yae

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30 thoughts on “YAE MIKO.EXE | Genshin Impact.exe”

  1. Yae Miko is finally here! She is a great electro support and really easy to use, so definitely pretty good for a Childe team or something like that. The montage part was a bit tough for me this time, as Yae has more of a simpler kit, but I had fun building her and making the video.
    As usual, stats and builds are in in the description. If you enjoyed, be sure to like and subscribe for more!

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  2. Hey guys you won’t believe this I just start playing Gershwin yesterday and guess what. I got miki in a first spin(*I know it’s too fake to be true but it’s absolutely real and I got it ;—; )what the pity

    Reply
  3. yo what program do you record with and what settings?

    for me, no matter what program i use it tends to get blurry at certain points but yours is perfect all the way through

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  4. It really is a shame, but Yae Miko has proven very dissapointing at C0, with a costly elemental burst that can easily be outdamaged by even 4 star units with much more manageable energy costs, an elemental skill with poor energy generation (making the burst issue even worse), targeting issues, long deployment times without any kind of protection (i-frames/hyperarmor), as well as requiring as much on-field time as a dedicated main damage unit in order to be properly buffed.

    Her passive talents also have problems, as her passive talent 1 requires her to redeploy her elemental skill after using her elemental burst instead of a much more practical effect of simply refreshing totem duration, and her passive talent 2 increases her elemental skill damage based on her elemental mastery stat, which has really low value for any electro units as transformative reactions suffer from low scaling, no critical hits and internal cooldowns.

    A much better ability would be to base the damage scaling on energy recharge, therefore motivating players to use weapons such as the Oathsworn Eye, Hakushin Ring and Favonius Codex, as well as the Emblem of Severed Fate artifact set, since the ratio between damage and burst uptime would be much more balanced.

    Overrall, Yae Miko at C0 really has no role to fill that can't already be better filled by Fischl and Beidou, which have comparable if not better off field damage and much more manageable energy costs.

    Not only that, but locking her energy regeneration potential behind her first constellation seems disingenuous, as the company is basically creating a problem with their unit that can only be fixed by actively spending money, which is a very insidious business model that seeks to act on the gray area at the limits of the Chinese regulations.

    I love the character, don't get me wrong, but she has obvious problems that can't be overlooked.

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  5. How the hell my yae miko can't deal that much damage, I'm running her with lvl 90 zhongli and bennet, I already maxed her out, lvl, weapon, and artifacts but not the talents tho. My cr and cd to her is 70/140

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