Why NO ONE Plays: Yoimiya | Genshin Impact



Here with another (and probably final – for a while anyway) episode of Why NO ONE Plays! We’re gonna be discussing Klee’s big sister: Naganohara Yoimiya!

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33 thoughts on “Why NO ONE Plays: Yoimiya | Genshin Impact”

  1. I suspect Yoimia has already been redesigned at least once, and this is a large part of why her kit feels so underwhelming. Why? Well…

    The weirdest thing about Yoimia isn’t even the lack of AoE from a fireworks maker. It’s that she’s in Inazuma, rather than Liyue – the nation most strongly associated with fireworks.

    Speaking of Liyue, the first Lantirn Rite Festival (in a patch that reeked of too much development crunch) had Keqing – a character from the Standard Wish – featuring in the character banner. That’s never happened before or since; surely this hints at a late-stage substitution.

    Here’s what I suspect: Yoimia (who probably had another name) was originally an AoE charged shot-oriented bow user similar to Ganyu. Where Ganyu supposedly relies on her taunts and freeze reactions in her burst for interrupt resistance, this character would have a shield. (Note that Retracing Bolide is a perfect aesthetic match for Yoimia, and the lore matches too.)

    Why delay her and rewrite the story? Well, Ganyu’s debut was a couple banners earlier, and she was seemingly more powerful than Mihoyo intended. Perhaps they lost their nerve releasing a character too similar? A shame really, that character would’ve been a lot more enjoyable than the Yoimia we know today.

    Once again, gatcha monetization and the development cycle it comes with made this game not as good as it could've been.

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  2. Fantastic video Vars, as a long time Yoimiya main, I'm always frustrated when I bring up her issues & people just say "oh, you just want her to be busted!". Nope, she does great single target damage, always has and it's never something I've really seen a true Yoimiya main complain about. I'll def be pointing people to this video in future as it's a good summary of the points where Yoimiya is let down by her kit & it's more digestible than PartyConfetti's reddit post (though that is also great & in-depth).

    For fun, here's some hopium solutions to each of the problems you mentioned, but I already know Hoyoverse will never do any,

    – Auto Aim System / Auto Attacks Missing – This one is just needing a general overhaul for bow users / catalysts, no quick fix here really.
    – Ultimate Missing – Have it "Lock on" at the start of the animation so it's not affected by the enemy's movement during the animation
    – Ultimate Only Triggering by Allies – Yea just remove this restriction, it makes absolutely no sense
    – Damage locked to AA4/5 – Either give her Itto's ability where he can "keep" his string when he dodges or give her minor interruption resistance during Niwabi Fire-Dance
    – No AoE in her Kit outside Electro support – Honestly? Just give her attacks during Niwabi Fire-Dance a minor AoE, it doesn't even need to be crazy, just like 10% splash effect, she is literally
    shooting fireworks at her enemies, it makes less sense that it's all Single Target, every other Main Pyro Dps has some form of AoE! (Diluc, Klee, Hu Tao, Xiangling).

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  3. I don't know if I just got crazy lucky with artifacts or whatever, but my Yoimiya does by far the most damage out of any of my characters.

    Using her elemental skill alongside the Electro traveler's elemental burst and Xingqiu's elemental burst lets her destroy pretty much anything in like two hits. 🤷‍♂️

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  4. This is very right. I love Yoimiya aesthetics but I'm a bit pissed with some Yoimiya man's who twist anything to defend her only because she's their waifu… The character is pretty but she definitely needs a buff or rework. Too much no sense.

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  5. So basically, to fix Yoimiya, you can build her to be either a burst support support if her burst was an AOE firecracker burst
    OR main DPS if they change the lingering effect of her Burst where she can also proc her own lingering effects.
    I’d even add a balancing code where if she proc her burst lingering effect, it does 30% dmg compared to when team units proc it for 70% dmg.
    She is thematically supposed to be a selfish main DPS, but she screwed her burst to only be triggered by teammates and only single target.
    And man, even if it’s just one code, I think all Mihoyo needs to do to fix her at the minimum is just change her burst to be AOE. At least she can provide Pyro proc support for vap or reverse melt teams.

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  6. I'm not one of those people not playing her. I've played Yoimiya since her release. I have two artifact sets for her. 68CR and 155 CD (crit rate circlet) and 51CR and 190CD (crit damage circlet) with r5 rust. And I'll definitely get Thundering Pulse for her. 😁

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  7. I absolutely agree the normal attack targeting should get a buff but as someone who has been aware of big C0 Yoimiya players on Bilibili like HyoukaQAQ for awhile, and the informal tournaments CN has (NGA's constellation restriction, no reset timed runs) she has always stood out at the very least a proper alternative to C1R1 Hu Tao, but being able to do so even at C0R1.

    Her performances when NGA was still running these informal tournaments always stood out as one of the top results not just for constellation but often in the Taser catagory, YES compared to Sucrose, but these were with very high invest artifacts, teams, if not high constellation/refinement.

    Its just the targeting that really makes it tricky for most. Ideal conditions shes absolutely there already with mixtures of teams including any of Bennet, Beidou, Fischl, Xingqiu, Yun Jin depending on circumstances (there can be 1 ideal for any situation but mixing for fun factor will get you far enough its fine if not worried about timed runs etc) If bows do have issues that need some attention there is still the room for practice to mitigate these issues, sadly some just do not have the will to endeavor in that that and fair enough if it truly is a issue. I'm just of the mind she is truly under-rated either way, and i figure too many gave her a worse rep then she deserves, even if there are issues.

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  8. I wonder if these design choices were made with co-op in mind? Everybody seems to disparage Yoimiya (and for good reason! Even we Yoimiya mains understand these issues!) then the moment I visit somebody else in co-op, my Yoimiya gets nothing but praise. "Wow, it's amazing how quickly you can take out those specters!" "Wow, your burst did a lot of damage when I hit the enemy!" But I don't think Hoyoverse is actually balancing things for co-op at all. How many characters can grant shields to teammates? Just Zhongli and Diona. Each of which has to be at c2. No shield character released since then has had that ability. Not even Thoma, whose entire shtick is protecting the people around him! Thoma would be amazing if his shields protected all teammates and not just him! But nope, we have to rely on the Diona player with the sac bow so she can proc her shields twice, or Zhongli's burst from a dolphin or whale player. And speaking rationally, who would whale just for co-op's sake when co-op adds nothing to your account that you can't get in solo? So Yoimiya isn't likely to be getting long-lasting shields in co-op either, which brings us back to the original problem that she's likely to get interrupted from her attack chain.

    I've got to say, though, as a mobile player, I have gotten a TON of value out of Yoimiya. The camera problems that plague mobile are a lot less severe when I can just use Yoimiya's arrows to track the exact destination to rotate to. Vaping with Xingqiu isn't really as much of a thing as you've made it out to be in the video because of her ICD–when I pair them, it's because Xingqiu does a lot of damage and her arrows help aim his rain swords–but Albedo is a fantastic partner for her because she can proc his flower at range. She's my go-to character for fighting the thunder manifestation because her auto-aim can track it better than I can. She's really good at fighting enemies that move around a lot but don't move very far, like the specters. In fact, I think the specters were designed to retroactively sell people on Yoimiya. That's not a good thing at all, but only after swapping to a totally new party after I pulled Xiao did I understand just how annoying specters are to fight. They force players to use ranged characters, and if you're like me and can't aim a shot to save your life, you're stuck with a catalyst user who isn't Klee, or Yoimiya.

    So although I think changing how other characters' shields work in co-op would be helpful not only to the game as a whole but to Yoimiya, I'd like to propose three fixes for Yoimiya herself:
    Homing auto-aim. If Yoimiya locks onto a target, all shots fired from her attack chain are guaranteed to hit that target until the attack chain is over or she is interrupted.
    Buff her burst. What if Yoimiya's hits on an enemy targeted by her burst did something completely different from a party member's hits? What if her burst allowed her hits to deal AoE damage when she hit a target affected by it? Alternatively, make her burst like Childe's and hit multiple targets at once.
    Smooth out her rotation. She activates her skill and it lasts for ten seconds, plus what, six seconds of cooldown after that? But what if you need to swap her out for someone else? Then she's just a dead character in your party until her cooldown ends, and since she's a DPS, there's no rational reason to give her the sac bow just to overcome this. Not even her constellations can fix this problem. At the cost of repeating myself, make her skill like Childe's and shorten the cooldown if the player chooses to end it early, whether that's by hitting her skill button again or by swapping her out.

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  9. A couple of things I wanna clear up. 1: As a c0 r1 yoimiya user, And a veteran fischl main, I have lots of experience with normal attack archers. And 95% of the time I have no issue with the auto targeting. 2: her burst is lowkey trash, and even if she could proc it, the damage is meh. BUT that’s part of her character design. Her tailor made artifact set “shimenawas reminiscence” drains energy to get a 50% damage buff on her normal attacks. Which means that you really don’t want to use her burst often unless you have c1 and a decent pyro battery. 3: as someone who owns a c0 yoimiya and hu Tao. Both with a 4 pc shimenawa with 55-75% crit rate and 200% crit damage on each. With an r1 thundering pulse AND an r1 staff of homa… I can attest that yoimiya and hu Tao’s consistent damage is pretty much equal. Hu Tao deals 64k on a charge atk vape and yoimiya does 55k on her n5 vape. I love yoimiya’s playstyle, and if you enjoy normal attack archers and consistent damage per second rather than damage per screenshot… she is an amazing unit that can keep up with the best of the best.

    Edit: she can also fully utilize Bennett, whereas hu Tao loses dps potential with him. (Especially with homa) And Yunjin is basically made for main dps archers. So yoimiya has 2 extra advantages over hu Tao

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  10. BRO!!!! Yoimiya, Ayato, Yun Jin, and Zhongli are going to be the PERFECT SYNERGY!!! Zhongli shield so she never gets staggered! Yunjin for the attack buff, and the Geo resonance buff! THEN Ayato ult combo with Yoimiya basic attacks for vape damage bonus! Then Yoimiya ult combo with Ayato basic attacks for bonus DAMAGE!!!! GUARANTEED I'm gonna make this comp SLAP harder than my mamma's wooden spoon!!!! I…. just need to first get Ayato and my Waifu Yoimiya first hahahaha!

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  11. I got Yoimiya by accident but I do really like playing her With Heavy Conditions. I can only use her with a shielder because she's so squishy and I exclusively use her burst to I-frame and get out of taking damage. Not to mention her learning curve. The way she misses and also figuring out how to use her best takes A WHILE to figure out. Its really a shame because I'd love to play her more if they fixed some of those issues.

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  12. about yoimiya and xingqiu, i run her mono pyro (bennett, zhongli, yun jin) over vap because of how difficult it is to time xingqiu's swords with yoimiya's ICD (1st, 3rd, and 5th hit). it tends to be easier to play with more consistent damage (4pc shim or 2pc atk% 2pc pyro%) rather than 4pc crimson and not getting the vaporize off at the ideal hits in her auto attack sequence most of the time.

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  13. Well said. Personally, I’m a Yoimiya main, but she’s always with Zhongli, the Shogun and/or Xingqiu for the most part.
    I don’t use co-op often, but she isn’t my first choice when I’m limited to either a shield or vaporise, sometimes going without..

    Somehow, her auto attacks can help a little considering I play on mobile-

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  14. as a Yoimiya main the only problem I'm facing is knock back. All about that auto targeting thing, I just always stand right in front of enemies. And anything related to her burst is out of the question cause I never really use it. It is mainly because my Yoimiya has 0% ER and I need energy for shimenawa. Even without it she does enough damage to help me clear abyss. I time my normal attacks to enemy attack patterns to get less interrupted and complete my NA combo. Almost 90% of the problems you said I didnt face. Maybe we're losing out on her 100% potential but doesnt matter to me. Even with all that, Yoimiya, as she is now, can compete with Raiden Hu Tao and Ayaka for single target damage.

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