What Year Was Genshin Impact at Its BEST?



What year was Genshin Impact at its peak?

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11 thoughts on “What Year Was Genshin Impact at Its BEST?”

  1. 2021. no doubt. the players from launch still found it rewarding and fun to play, it wasn’t as overwhelming for new players, + the fandom wasn’t nearly as terrible as it is now (or atleast it didn’t have as bad of a reputation yet). people were generally chill and fun, co-op was booming. IMO genshin lost its spark when co-op became material farming. people are just quiet now, or super casually bigoted.

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  2. Nah. 3.0 brought about the biggest and best changes to how the game felt. Sumeru made the game feel alive, and narratively Rukkhadevata had her existence retroactively deleted from the game was a mindfuck. Subterranean maps were also a giant boon for exploration. Introduction of dendro.
    The interaction of environment, vertical traversal… Like I can go on and on about how 3.0 changed the game.

    And your argument is characters? 🙄

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  3. Agreed. You quite literally HAD TO BE THERE to properly enjoy Inazuma. Sumeru era from 2022-2023 comes in close second for me, but that's moreso because Genshin felt more mature in that time (also Port Ormos BGM carries ngl)

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  4. 2021 NO DOUBT.

    The rewards were nice, Inazuma was beautiful. And the characters were fun and the story was deep.

    I actually quitted Genshin after the Inazuma arc when Sumeru was starting because compared to Inazuma. It was way more overwhelming to do the story quests and the dialogue train was just too much

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