This News Could Change Genshin Impact Forever



This News Could Change Genshin Impact Forever
https://www.youtube.com/watch?v=GnwPb9XrY-A
https://www.youtube.com/watch?v=bgk-IwTrjAs

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30 thoughts on “This News Could Change Genshin Impact Forever”

  1. What if there was an actual dungeon type event where you pick one character to start then explore and find other characters and loot, the deeper you get the better equipment like artifacts and weapons. Then have a group raid boss fight. The rewards would be something like primos, mora, exp, artifacts, and maybe a pick a 4 star character when its completed. Then it resets or something

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  2. One of my biggest disappointment with the past 2 iterations of this concept is how heavily reliant it was on HoyoLAB to actually access other user's domains. The search and flair system was awful, and just like Teapot configurations it's also server reliant, which means that America and Asia server will have the most amount of stuff, while Europe server might lag behind (or at least that was my impression with all the server locked type of content up until now, correct me if I'm wrong for anyone else who had different experiences in EU server)

    There's a lot they can do, and the idea could be great, but execution on the dev side will likely dictate whether this is gonna be good or a terrible user experience.

    There might also be issues with mobile storage, the load of the servers, and overall there's the possibility of the game becoming a worse experience for a portion of the playerbase if not done right. Hopefully that's not the case since I personally believe that having different types of content that caters to different types of players is better than having less.

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  3. if i'd get skins, weapons etc from end game content i would actually play it. never went through the struggl to 36* the abyss cuz im not gonna lose my sanity over some primos, but over a skin? hell i would play it every reset

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  4. They should add a section where some of the most popular events from the past are permanent, like prop hunt and Theater Mechanicus with things like leader boards. Perhaps even add a Fortnite type battle royal mini game. They don’t need to be like Roblox or Minecraft imo, just add things to make use of your characters against other players, some stuff that make players stay with the game in between content updates that are not temporary.

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  5. Imagine when Genshin ends with all seven nations, Khaenri'ah, whatever story it was. then Hoyoverse announce to officially close the game server.
    but on the other hand this UGC thingy will convert the whole game to simple offline single-player game that player can do whatever they wanted with the game. such as adding more stuff themselves or able to download other user-made free content/game mode from internet to install and play in the game. that'd be cool

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  6. Hot take – When I hear end game. I think of boss or anything ( generally harder) well…. genshin can't really add any thing strong.. or the community will start trying how this unplayable or something down the line 😂😂😂

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  7. I mean Honkai Impact 3rd already has some of these mini games already, so seeing that there's a possibility of player made versions in Genshin is exciting. Now don't get me wrong I'd love to see endgame content but considering Genshin is the more casual game of the main trio ( GI, Hi3, HSR) the likelihood is lower. Maybe if we can get an option to go past AR60 and have harder content that would be awesome. In Honkai Impact the normal max level is 80, however you can chose to go past and go to level 88. However the difficulty of the abyss and memorial arena increase exponentially. Having something like this would be a great idea in my opinion, however that is up to the devs.

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  8. let's be honest here… USG is a dogshit idea

    yes there're gonna be a few decent/good "levels/domains"… but they'll probably be swamped by 99% of trash
    also… there'll have to be some heavy supervision on that. this'll go very wrong very fast if not… people do be like that…

    shoutout to the people who will in hours or even days to create actual playworthy content if USG were released

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  9. Imagine a colloseum for natlan where you can spawn whoever you want to spare with even weekly bosses but it won't work with mechanics weekly bosses like dvalin, shoki no kami, gaurdian of the oasis, and the narwhale

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  10. this is what i dont get about many gamers, they want endgame not because of having mroe things to do, just because it would mean more rewards, if endgame means no more rewards and only titles many of this people would whine anyway, whats the endgame of ff14 for example or other games this similar, you do the endgame to get titles or mounts or appearances on the weapons, you dont advance your character anymore because is the peak already, i hear some people saying they dont explore peaks and other places because is dumb, theres no shiny primos at the top lmao then theres people playing GTA and exploring every nook and cranny in the game just to find easter eggs, how many of you went looking a cool spot on a videogame on youtube and then replicate it just for the experience in game? not everything has to have primogems behind it to be meaningful and the vocal minority dont understand why people play for fun and dont care how many gems they get on every single thing, getting to unreachable places or not meant to be explored has been a thing in gaming for ages, you dont do it for treasure but for fun, the rhythm game content creation was very popular in genshin, there was thousands of people sharing their bitmaps even if it was limited, if they nail this mode itll be huge.

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  11. You forget about the limitations imposed by mobile platforms… For example, when you’re trying to build something in Serenitea Pot and constantly can’t put more trees, furniture, decorations… I’d like to see advance NPC behaviour and more nps in the game while I’m playing on PS/PC and it’s possible to do, but there are many limitations for content that should work the same on all platforms…

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