Kinich, Mualani, & Kachina Against A Target | Gameplay Against An Enemy | Genshin Impact



Mualani, Kinich, and Kachina gameplay against a target. Mualani, kinich, and kachina kit animations against an enemy. Genshin impact 5.0 natlan character leaks.

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45 thoughts on “Kinich, Mualani, & Kachina Against A Target | Gameplay Against An Enemy | Genshin Impact”

  1. ALL 3 CHARACTER'S KIT:
    _______________________________

    MUALANI KIT:

    CHARACTER OVERVIEW:
    Mualani hydro 5 star catalyst with crit rate ascension bonus. [Max 19.2]

    WEAPON:
    Signature weapon – Surfing Time
    Base ATK: 542
    Crit DMG: 88.2%
    Passive: Max HP increased by 20%. Every 12s, the following will occur within 10s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12%.

    TALENTS:
    Normal Attack & stuff: basic, same as every typical catalyst character.

    Elemental skill: Surfshark Wavebreaker:
    Combining her knowledge of speed control and the tides, Mualani can surf at any place, at any time.
    After using this skill, Mualani will gain 60 Nightsoul points and enter the Nightsoul's Blessing state.

    Nightsoul's Blessing: Mualani
    Continuously consume Nightsoul points. When they are depleted or when the skill is used again, Mualani's Nightsoul's Blessing will end. The state itself has the following traits:
    · Mounts the Sharky Surfboard, increasing Mualani's Movement SPD. Mualani can move on water and in liquid Phlogiston while this state is active, and she will take no DMG from the latter.
    · Normal Attacks will be converted to Sharky's Bites, dealing Hydro DMG based on Mualani's Max HP with the Nightsoul attribute. Sharky's Bites can take place in mid-air. DMG dealt this way is considered Normal Attack DMG.
    · When she makes contact with opponents in this state, Mualani applies "Marked as Prey" to them and gains 1 Wave Momentum stack. Max 3 stacks.

    Wave Momentum and Marked as Prey:
    When Mualani uses Sharky's Bite, her DMG dealt increases based on Wave Momentum stacks. When she has 3 stacks, a Normal Attack will use Sharky's Surging Bite instead, further increasing her DMG and canceling all stacks thereafter.
    When Shark Bite hits opponents Marked as Prey, that mark is removed, and she will fire Shark Missiles at up to 5 nearby opponents Marked as Prey, dealing DMG to them equal to this Sharky's Bite instance and clearing their Marks. If more than 1 opponent is the target of Sharky's Bite and Shark Missiles, the DMG dealt will decrease, with 24% being the maximum decrease when at least 3 opponents are targeted.
    First off, Sharky is a freshwater shark on top of being a surfboard. Second, it doesn't truly need to eat, but it definitely will bite.

    Elemental Burst: Stormburst Shot:
    Fires a Super Shark Missile that can track opponents, dealing AoE Hydro DMG based on Mualani's Max HP.
    Mualani named the Shark Missiles as such because of the combined water-fire associations, which makes the term most hot spring-ish.

    TALENT PASSIVES:
    Heat-Resistant Freshwater Floater:
    When Sharky's Surging Bite hits an opponent, it will generate a Floater nearby. Mualani will restore 25 Nightsoul points when she picks up a Floater she has created. Only 1 such Floater can be created in this way during a single use of Nightsoul's Blessing.

    Natlan's Greatest Guide:
    When a nearby party member triggers a Nightsoul Burst, Mualani will gain 1 stack of Wavechaser's Exploits, which lasts for 20s. Max 3 stacks. When she uses Stormburst Shot, Mualani will clear all such stacks and increase the DMG of this Stormburst Shot by 20%/30%/40% of her Max HP.

    Night Realm's Gift: Crests and Troughs:
    After her Nightsoul points are depleted, Mualani can switch to consuming Phlogiston to maintain her Nightsoul's Blessing.
    While in an area with Phlogiston Device(s) within Natlan, she can use Nightsoul Transmission: Mualani. When the active character is currently sprinting, swimming, in a movement mode caused by certain Talents, or at a certain height in the air, the following will trigger when switching to Mualani: Mualani will enter the Nightsoul's Blessing state and gain 40 Nightsoul points. She can trigger Nightsoul Transmission every 10s.
    Additionally, Mualani's Nightsoul point or Phlogiston consumption while moving on water during Nightsoul's Blessing is decreased to 25% while in Natlan, and to 65% when doing the same outside 9.
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    KINICH KIT:

    CHARACTER OVERVIEW:
    Kinich is a 5 star dendro claymore character whos ascension bonus stat is crit dmg [max 38.4]

    WEAPON: Mountain King's Fangs
    Stats: 608 ATK / 33.1% Crit Rate
    Passive: When E (Elemental Skill) hits, gain a stack (0.5s per hit).
    When the team triggers Burning or Burgeon reactions, gain three stacks (2s cooldown)

    TALENTS:
    Normal attack and stuff is same as all other claymore types but skill affects his normal attack which is:
    Performs up to 3 rapid strikes.
    After using his Elemental Skill "Canopy Hunter: Riding High"'s mid-air swing attack, he can perform a mid-air Normal Attack before landing.

    Elemental Skill: Canopy Hunter: Riding High:
    Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.
    When no opponents are nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD decreases by 60%. When an opponent is present, he will fire the hook at the target opponent and enter Nightsoul's Blessing at 0 Nightsoul points.
    Can be Held. When Held, he can aim the grappling hook.

    Nightsoul's Blessing: Kinich:
    Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.
    In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
    · Using a Normal Attack will perform a loop shot around the grapple target based on current movement direction, dealing Dendro DMG with the Nightsoul attribute and generating 3 Nightsoul points. Mid-air swing DMG is considered Elemental Skill DMG.
    · When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Dendro DMG with the Nightsoul attribute. When "Scalespiker Cannon" is held, Kinich can take aim at his target. After firing the Cannon, Kinich will try to grapple to its target.
    While in Nightsoul's Blessing, Kinich will generate a Dead Zone beside an opponent he has grappled to or fired the Cannon at. When he enters this Zone, it will be canceled, and Kinich will gain 4 Nightsoul points.
    If the grapple connection should snap due to exceeded distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing a loop shot.
    "All things come with a cost. I suggest you make a suitable offer… What? No, I don't do installments."

    Elemental Burst: Hail to the Almighty Dragonlord:
    Unleashes the power of Ajaw the Almighty Dragonlord (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing AoE Dendro DMG. Ajaw will unleash his dragon-breath at intervals, dealing AoE Dendro DMG.
    If Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 2s.
    "Yes, yes! You stand before K'uhul Ajaw the Almighty Dragonlord! Come forward, then! Kneel, and kiss our feet!"

    PASSIVE TALENTS:
    The Price of Desolation:
    When in Nightsoul's Blessing, opponents hit by Kinich's Elemental Skill DMG will enter the Desolation state, and when affected by Burning or Burgeon reaction DMG, they will restore 7 Nightsoul points to him. Nightsoul points can be gained this way once every 0.8s. The Desolation state will persist until this instance of Kinich's Nightsoul's Blessing ends.

    Flame Spirit Pact:
    When a nearby party member triggers a Nightsoul Burst, Kinich will gain 1 stack of Hunter's Experience that lasts 15s, max 2 stacks. When Kinich uses Canopy Hunter: Riding High's Scalespiker Cannon, all stacks will be consumed, with each stack increasing the DMG dealt by this Cannon shot by 320% of Kinich's ATK.

    Night Realm's Gift: Repaid in Full:
    When Kinich is in the air following Canopy Hunter: Riding High's mid-air swing, he can consume 10 Phlogiston points to perform another mid-air swing.
    While in an area with Phlogiston Device(s) within Natlan, he can use Nightsoul Transmission: Kinich. When the current active character is sprinting, in movement states that result from specific Talents, or a certain height in the air, switching to Kinich will trigger the following: Kinich will fire a grappling hook and swing. Kinich will prioritize valid Coilgrass Sigils as grapple targets. He can use Nightsoul Transmission once every 10s.
    When interacting with Coilgrass Sigils and other items that can interact with Yumkasaurs, "Canopy Hunter: Riding High" will be converted to "Yumkasaur Mimesis," which causes interactions with such items to follow rules applicable to Yumkasaurs, and which will not put Canopy Hunter: Riding High on CD.
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    KACHINA KIT IN REPLIES OF THIS COMMENT.

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  2. Whatever the creators are on right now I hope they drop it at least by the time they need to create Pyro Archon's abilities. Because, if Mavuika also gonna end up to have hallucinogenic dream as burst animation, I quit.

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  3. Dunno, not really interesting, why'd make them gamers? I was expecting warriors in natlan. Somehow I feel not really intersted on pulling anyone in this trio. Hopefully they're not essential in exploration in natlan, because theyd be just wastin character slot in my party

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  4. As for the cartoonish aspect, I think Kachina is alright. We've had "cute" mascots with other characters like Dodoko (Klee), Daruma (Sayu), the little Cryo ball (Qiqi), and sometimes Geo constructs are tools like Ningguang's jade screen, Itto's kanabou. I don't really consider Kachina's drill to be technological; it's more like a pogo stick made with Geo, and she even throws it like a stone with her ultimate.

    Kinich's gameplay looks okay. I saw that some people have issues with the pixelated dragon, but it's similar to Kaveh's suitcase or Hu Tao's ghost. I understand it might seem a bit off, but maybe there's some lore behind it that could make it more understandable. Dendro is the element of life, and AI can be considered a form of life, like the suitcase, Deshret's robots, and Fontaine's robots, etc. Maybe Ajaw is an AI inside Kinich's watch that projects images, similar to Mehrak (Kaveh's suitcase), but instead of architectural plans, the AI wants to appear as something tangible in the real world, as if it existed.

    And then there's Mualani… I think she's the most cartoonish of them all. I'm not sure what to say. Personally, I prefer animations that are less goofy, but good luck to those who want to pull for her.

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  5. Can you make more videos of their game play? Showcase the weapons too, and try with some team comps? That would be really helpful, specially to determine whether to pull in future!

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  6. OK HEAR ME OUT. DOSENT KINICH’s BURST REMIND YOU OF SOMETHING-? COS IT DEFINITELY REMINDS ME OF MASH FROM MASHLE AND MAGIC IN THE S2 OPENING HE LIKE POINTING UP AND SUMMONED A CREATURE BEHIND HIM-

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  7. Kinich and Kachina gameplay looks SOOOOOO fun! I'll decide whether or not to get based on trials…..but lord imagine drill stomping your enemies, or just throwing out a fire pixel breathing dragon at them 😂😂😂😂

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