This didn't go well… (Genshin Impact)



Today in Genshin Impact weโ€™re finishing our Mika and trying him with some physical units, Like Keqing and Razor.

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0:00 Intro, Maxing Mika
1:13 Finishing Bosses While Preparing Artifacts
5:28 Finishing Mika
6:53 Building Rest of Team
7:47 Can Mika Affect Charged ATK Speed?
8:49 Mika Rotation, Keqing vs Masanori, Passive Healing
10:31 A Painful F12
16:25 Letโ€™s Try Razor
17:26 C4 and C6 Mika Tests, Burst Healing
19:07 Razor DMG

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34 thoughts on “This didn't go well… (Genshin Impact)”

  1. xinyan could be so good with mika.. her burst always crits after c2 so she'll work like a clock with his c6. waiting for him to come home to try her out

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  2. I think the problem is u are focusing in the physical damage buff and u forget he can speed everyone. Use him with yoimiya and ayato and u will see how pleasing that is

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  3. It depresses me that you donโ€™t even consider Rosaria when you talked about how you donโ€™t know who you could use as a physical DPS. Why does everyone over look her as a physical dps. ๐Ÿ˜ญgreat video just I can tell as you said youโ€™re not great at Physical dps ๐Ÿ˜‚๐Ÿ’œ

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  4. They specify own because of multiplayer. I mean, it doesn't come up much because multiplayer is almost an afterthought in this game, but in theory a party of 4 mika could load up energy and burst constantly if that stacked. In theory. I mean, maybe with ocean hued that would be an effective strat? By itself his burst just heals, which Mihoyo tends to overrate for the amount of damage required to get through the content where it even matters.

    …ironically, I think I just inadvertently figured out all the weirdness in kits of some recent character releases by typing that. Especially Dehya as an example. Almost all of the problems she has are solved if she stays on field while another character is out (suddenly she can catch her own particles to fix her energy issues and someone else can throw out elements for her ult to react with). Also, AOE damage against a party is more of a problem in multiplayer than it is for single player, and some of the recent bosses have large AOE's. Dehya's weird damage mitigation isn't great in single player but in multiplayer I could see it significantly slowing down incoming damage spread across a party, making it easier to heal through.

    I think Hoyo is trying to bolster multiplayer with specific characters that are not as good in single player. I'd argue that the harder content of this game isn't at the cap when you're already built, but at the mid levels when people are trying to get that first team to cap, which is where the multiplayer stuff like the domains and weekly bosses are more troublesome. I have yet get through the Abyss, for the same reason I have yet to crown anyone. I can't stand soloing skill domains and the return on relic domains diminishes real quick because of the RNG. Multiplayer makes this easier, but the characters for solo play don't work so well in many multiplayer situations, often stepping on toes and messing up high end GCD dependent reactions. Maybe the sudden increase in "bad" characters that do poorly in the quick swap meta or are hungry for field time are really meant for co op?

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  5. Flat def should die. Since all those def liking characters I'm dropping DEF artifacts 90% of the time, and I'm not joking right now. My game is bugged, or they decided to change chances or something.

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