They Changed Her COMPLETELY! Arlecchino Buffs/Nerfs Analysis



An Analysis About Arlecchino In Genshin Impact. SUBSCRIBE!

00:00 Buffs Or Nerfs?
05:38 Community Reception
06:32 Teams + An Exciting New Option

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50 thoughts on “They Changed Her COMPLETELY! Arlecchino Buffs/Nerfs Analysis”

  1. Instead of [Skill —> wait 5 seconds —>Burst –> CA —> etc] shouldn't the rotation be [Skill —>Burst –> wait few seconds —> CA —> etc] ? The first one seems to not let you catch the particles on your first rotation for your Burst since you are waiting for so long, and using burst would save 2 seconds or so from waiting to CA because of the burst animation, no?

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  2. Basically, people on Reddit are overreacting once again. Thank god I stopped looking at those posts, the comments can be pretty cancerous. The only person I rely on for Genshin character kit details before their release now is you. You're amazing for this community man. I'm thankful for your contributions. I still remember when you quelled a lot of peoples' concerns about Al Haitham before he was released and had a bunch of "nerfs."

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  3. Excelent analysis. She indeed feels like she got better for full team play, like in abyss. The problem is, that with these chances she will feel very clunky for overworld stuff since you don't get to do full team rotations there and burst every time, also for solo clear challenges if one is into that (like me), I have mixed feeling about these chances 🤔.

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  4. Thank you for clarifying our confusion by perceiving this as a nerf but instead good adjustments in her kit and an overall buff. We always appreciate your content keep it up!

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  5. I'm skipping her simply coz i don't like meele DPS. And I'm starting to save for the pyro archon (cons and weapon). Surely that archon will be the xiangling upgrade.

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  6. Man, I think imma just hold onto my wishes until Natlan comes out 🙈 I play this game to relax, not faff about with complicated kits and rotations 😅 But then again, the new game mechanic for that region may end up being worse 😆

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  7. So the best team for her seems a Overload Chevreuse which is fine I guess. My only problem with her is that in aoe scenarios OL will knock back certain enemies and now her potential best team has no grouper. We’ll see how it turns out

    Ps: grazie bro per questo video, l’unico che mi ha fatto capire chiaramente i cambiamenti del kit ❤

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  8. Can i ask about how well a burning Arlecchino team would perform?

    The team would be Arle (lavawalker), zhongli (petra), kazuha (vv) and nahida (ToM/deepwood, with ttds maybe?)

    I think this team is interesting as Arle would be almost invulnerable to burning damage (20% res from passive, 40% res from lavawalker, 15% res from 4 diff elements in team), and the high dmg% buffs from the team would allow her to potentially maximize her passive from using an attack goblet instead.

    zhongli + kazuha shreds up to 60% res, and granting around 70% damage bonus

    Arle could use an attack goblet in this case since theres a lot of dmg% (passive 40% pyro dmg bonus, 35% from lavawalker, 70% from zhongli kazuha), or rely on ttds + ToM attk buffs from nahida

    With the high res and zhongli shield, she can definitely survive in the middle of burning enemies without issue, and she would feel like a pyro god who is undefeatable by fire

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  9. All this complications just to pick mints and apples ? I'd they put more effort in the game itself rather than complicated useless kits the game would be actually fun to play

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  10. The only thing that got me pissed a little is that she is now worse for open world situations, especially if the bond life is Lost after some time of field, i liked the previous kit since she was also better for vape teams

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  11. You didn't mention her C1 changed completely and now gives her interupption resistance.
    This change annoys me to no end. Ruined any amount of enjoyment I could get from her now that they push her into the constelletion reliant side.

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