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We Just want to PET the Doggo and Catto We will be Good
Man you have done 1k videos about the usual patch filler presentation, cmon.
i wouldnt remove resin but lower the cost, maybe keep it same for domains but is could be 10 or 15 for ley lines and maybe 50 for weekly boss so i can do all of them in one day and then do something else the same day without need to use primos to get more resin
Mihoyo has the money, it's time to stop begging a company that made billion in 6 months for scape. Just looking at Tower of Fantasy video from TakaGG, it look really promising
I just want them to make content which, even if you play for 20 hours every day, wont dissapear…
happy khmer new year guys
They just need to add more content to the core game that isn't tied to events more often, so it eventually adds up. Stuff you can always do, it could be anything.
The last time we got anything like that was Dragonspine.
Personally an endless roguelike mode would be really, cool or some other sort of end-game content.
I also do the to do list 😹 i cant remember what to do each day
Something I can play over and over and over and over again and it's pretty fun and challenging.
Like World of Warcraft Mythic+. That was what I was hoping for Genshin when I heard about the Abyss. But instead, it's something you knock off in 20 minutes, then you don't have any content for the remainder of 15 days.
Like imagine if Abyss was infinite, but with lower rewards, but you can keep clearing floors, and each floor gets harder and harder and harder. Like, imagine if after clearing the Abyss, you unlock Abyss +1, every mob has double HP and double damage stats, and maybe some specific buffs like in WoW mythic+(after dying gives other mobs +50% attack, or if they're together gives +% hp, …). It's literally content that is easy as fuck to make and would create infinite replayability. Instead they chose to focus on non-repeatable story quests that we finish in 20 mins then we don't have anything to do in the rest of the 60 days of the patch.
Rougelite with 3-4* artifacts as rewards with no daily limit. Would make a great exp fodder
I have an idea, we could give other players mail like I could send my friend something from my inventory I don't know it just seems cool to have
One word
Inadzuma
I would love to have some endgame content that can make the dedicated healer more viable. Let's say a stage where your hp constantly drop but don't kill you at 1hp and receive buff if have more than 50%hp. This might work, might not. But It just sad that almost no one care about them man.
What do you want from genshin?
New game+ so I dont have to make a new character to play story again. Artifact reroll, wishing could use a bit of a "buff", and not sure what to do for the last one.
Guilds, World Bosses (different from whats in the game rn), Training Dummies, New Ascension Phases for weapons or characters that requires time and effort for them to get, like HARD bosses:>, harder game mechanics in battle, but genshin is good the way it is rn, im happy whatever they add hihi, it's free anyway ( add towers or underground map or maybe trials:>>>>)
More puzzles & riddles in open world,some easter eggs,make bosses harder,electro buff
https://www.hoyolab.com/genshin/article/181215
I know Amber going to be brought somehow so here you go.
Bask in her Bunny glory before she takes potshots at your hats D;
Having big raids in genshin impact against very hard dungeons would be so much fun, like in world of warcraft or SAO
What I want from this patch is a reason to stop thinking about quitting. Literally anything because I don't want to but all I feel like I do in the game is chores.
weapon banner must be changed to get the weapon you want
I wish there was a way to reroll artifacts to get rid of some RNG, there're days I don't use my resin at all because I'm so done with just getting trash and how boring domains are, even if it only takes 5-10 mins to use up all the resin, like literally just allow us to skip a domain after we clear it 30+ times, still using resin of course, but wasting time to get nothing is so frustrating.
I want a lot of things from Genshin impact and it's all stuff they could do now. I will say that I am satisfied with Genshin impact from day 1, but with all of this filler content, the game is drying out and becoming stale. We would need a lot of permanent content to make up for the lack of. Since we already know what's going to happen when an area gets released: Area released, search for statues of the 7, unlock teleporters, then find (Element)oculous. Effectively that's all expanding Tevyat would give.
The #1 big thing I want from Genshin is more options for characters and I'll post a list of what I mean:
1.) Anemo characters only have 4 available to choose from, with Xiao being the newest released. Anemo does not have a claymore character yet.
2.) Hydro characters only have 4 available to choose from, with Tartaglia being the newest released. Hydro does not have a claymore OR polearm character yet.
3.) Geo characters only have 4 available to choose from, with Albedo being the newest released. Geo does not have a bow character yet.
4.) Electro characters only have 5 available to choose from, but they're still lacking a brand new character. Electro still does not have a polearm character.
5.) Cryo characters only have 6 available to choose from, with Rosaria being the newest released. Cryo still does not have a catalyst character.
6.) Pyro is the only element with each weapon.
On top of all of that, we would need a character from each element to have a weapon at each star level. Some examples would be: Diona and Ganyu, Barbara and Mona, Xiangling and Hu Tao. This way, if we get either a 5* character or weapon, it feels significantly better to have.
On top of that, I really REALLY! want artifacts overhauled because they're very depressing at the moment. An example of what makes me absolutely livid is the 4 piece hydro set, Heart of the Depths. "After using elemental skill, increases normal attack and charged attack dmg by 30% for 15s." This is literally only viable on Tartaglia, completely neglecting all other current and possibly future hydro characters. They create an entire artifact set that's dedicated to 1 character in the game. This makes me anxious for the future of Genshin.
Additionally, we should be able to do some kind of crafting with artifacts. This way we could potentially fix a sub stat that we really DO NOT want (flat atk, hp, def, % def in literally every case). They could even further expand this by adding a system to deconstruct artifacts into some kind of 'Part of: (Artifact Set)' that gives us 2 pieces of the artifact with 1 random sub stat that was originally on that artifact. This way you have much more chances at getting better artifacts, and you have control over what sub stats you would want on an artifact piece. There would still be a net negative for the players to get artifacts, but it at least doesn't punish the players for grinding for artifacts only to get useless junk.
For example, lets say someone wanted a Crimson Witch of Flames with %Crit/%CritDmg/%Atk/%ER but they got %Crit/+HP/+Def/%ER. They could take that artifact and deconstruct it in hopes to retain the %Crit and %ER. In actuality, they would probably get something like %ER and +Def, but at LEAST! they got the %ER part of an artifact they wanted so they made progress somewhere. All of this is just opening a ton of possibilities too! Because if Genshin really wanted, they could combine the artifact set bonuses to create significantly more diversity! It would be so cool to have bits of artifacts create new artifact sets. Ex: Noblesse Oblige and Wanderer's troupe could become 2 piece: +40 elemental master, +10% elemental burst DMG.
LLLLLL
pog
I just want new electro 5 stars characters, even 4 stars
What i truly want in Genshin impact?
Actual good luck. Just please stop giving me def stats or trash stats on artifacts I'm so tired
The only thing I'm not very excited for, is the extreme prevalence of Pyro and Cryo, in comparison to other elements. Anemo, for instance, only has one 4-star
What if genshin impact is a battle royale, that would be cool
1. more BP lvls 2.havent got right daly quest for 2 achevment tabs in 8mounth 3. why daly login is on the web yust put it in game (bonus if its gating a bit more loot)
What they should put to the game?
1-Ranked pvp
2-New articfacts for early and late game
3-World boss like 50 players vs a huge boss
4-More content
5-Many ways to have xp
6-Someway to craft artifacts
7-Guilds
8- Perks for characters (like special stones that give us special buffs)
Keep in mind chasm probably comes before Inazuma
My guess is chasm 1.6
Inazuma: 1.7 or 8 but all we can do now is wait till May and see what they do!
I was thinking about a journal as I was updating my Genshin planner this week.
I really want more campaign missions and story. Without it I feel like it's just a game to grind artifacts, doing objectives to get more primogems and use that to get more characters. This world doesn't feel alive without more conflict between characters/new characters or monsters.
My focus is on combat/difficulty, although I would appreciate all sorts of improvements:
-A lot more new enemy designs, something every action game needs, but Genshin needs more – like double or triple of non-Hilichurl enemies. Enemies as different from each other as Geoviships are from Whopperflowers. Ideally these would include strategic elements that go beyond doing damage, like being hard to damage without accomplishing something first. Similar, but different from breaking shields with elemental reactions already in the game.
-New encounter / gimmicks to go with above. The more out of the box and weird, the better. Smacking a ball around like soccer, enemies protecting one another, enemies getting stronger as you kill more of them, new enemy auras like the ones we see in Abyss, etc. Auras help a lot with the low enemy variety we have now, but we rarely encounter them in the open-world or in commissions. What if every time you farm / wipe out certain sub-bosses in the open world, they get stronger and gain auras as fewer of them remained and their drops (artifacts, mora, maybe even give way more exp on death) increased like with world level.
-Smarter enemy AI, new attacks, and faster enemy speed/attack animations that increase with higher level / world level. Being surrounded on all sides by 6 Hilichurls should be a little scary without a shield or healing, because you might get combo'd by their faster attacks. Also, while I love Venti and Sucrose to death, giving small enemies some resistance to CC at least some of the time may be necessary. This could be an aura effect or maybe enemies need to be hit once before they become completely helpless, etc.
-The optional 'Extreme' difficulty for events should be actually 'extreme', designed for whales or the most tough F2P/low pay players who want to punch above their weight. Something to test upper limit of player resources and player skill. Make this tier have very low rewards so no one gets upset for being unable to beat it; basically for fun and 15,000 mira.
-More Endgame on the level of Abyss. Perhaps go in another direction with 1-hour length (w/ checkpointing) raid-like dungeons with a multiplayer focus. Unique bosses with lore, associated side-quests, secret paths and bosses. Take inspiration from MMOs. Make some rewards less time/DPS-based and more goal-based to also make it distinct. Add 4-6 of these to be done on the same schedule as Abyss, perhaps with each dungeon having long-term 4* weapon / character (refinement/constellations) rewards after being done enough times. I'll just settle for Abyss #2 though. (Abyss #2 idea: use the same four characters, but they have to use totally different artifact sets and weapons for 2 or 3 rooms.)
-Less randomness for Artifacts. They should be on a schedule similar to the other domains, whether it is by slot or by set or even main stat bonus. Example: Monday – 5* Hat, Tuesday – 5* Timepiece, etc, Saturday – 5* Set 1 Any Slot, Sunday – 5* Set 2 Any Slot. (Only drop that slot/set or have a huge drop rate bonus). I literally have no problem with how resin works, especially now they are giving us consistent moons, but artifact farming is about 50% to 75% more bullcrap than it should be and should be improved to be in line with other activities.
-Potential Endgame reward: A way to "rank up" artifacts from 3 star to 4 star to 5 star. This would let us have 5 star versions of sets that cap out at 4 star rarity and/or make better use of those perfect 4 star pieces that seem like a waste.
-The journal idea would be even better with custom in-game timers. Also wouldn't mind if my phone bugged me when Resin topped out or reached half max.
-A Genshin Impact companion app where I could handle town stuff without booting up the game would be nice. Expeditions, crafting (condensed resin), character management, claiming daily rewards, etc. Tie as much of the website stuff you can into this too.
change the color of the icons you put on your map for better mental tracking if what you have and havent done
Want pvp in the game… Or some hard boss make u want to farm artifact
There’s a reddit user named sarapond that created a really nice notion page for genshin. It’s incomplete, but it’s a good start for anyone looking to keep tracking their inventory, gacha rolls and character ascension materials . Hu Tao was the last character added, but it’s super easy to add new characters yourself.