THE DANGERS OF KOKOMI & WHAT IT MEANS… | GENSHIN IMPACT



Genshin Impact Kokomi is turning out to not look well. Here are the things regarding her kit that players should look out for.

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33 thoughts on “THE DANGERS OF KOKOMI & WHAT IT MEANS… | GENSHIN IMPACT”

  1. If she has 30k HP and she use 10% of it for demage… She will do 3k per hit just from HP bonus.. If include hydro demage… She could hit around 4.5k and not include the atk
    And every hit will heal

    Hmmm not much demage but she can heal so.. Don't you thing it's OP if she crit…

    Maybe will be better if she can't heal and focus on war and crit 🤣🤣

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  2. Mihoyo makes kokomi can't crit so that we only focus and going all out on her HP (because ALL of her ATTACKS are scaling on HP). i don't know why that is so hard to understand for a LOT of people

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  3. MiHoyo probably has run out of ideas at this point, plus they are getting greedy and are releasing characters so fast that they are not even testing them adequately anymore, just look at the amount of issues with Raiden and Yoimiya compared to an old character like Ayaka.

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  4. Kokomi's burst ends when u swap out so ya u want her on field 4 that unless u don't need any more healing also her skill makes u wet like Barbara, dumb considering it's a Mona clone summon with healing not taunt nor does it cover u, and her burst buffs her attacks while also ending skill CD. yes hp scaling so she'll b tanky anyway. Bennett, Diona, and Sayu present issues in current floor 11 since they only heal 1 at a time but from what i'm seeing Kokomi is half that, where she only heals more than 1 during her burst. this is like Qiqi, where as Jean has more sustained healing. Jean's normal attacks heal and her burst heals, both work on everyone while most other healers have 0 or 1 way 2 heal everyone on the team, a 0 like say Bennett burst only 1 heal that doesn't work on the full party healing, but Jean has 2. it's kind of useful that Qiqi sort of turns on field characters into Jean but that's on with the burst not all the time and ya it's only synergy if your on field likes normal attacks. Kokomi's scaling should b higher than most if not all 2 compensate 4 no crit which would sell her 2 those who don't have good crit artifacts if she's almost as good as a crit build on others, obviously less damage or power creep, while also offering ease of build and healing. even if her scaling is nuts i have concerns of her either being busted or just not good enough overall in multiple teams.

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  5. If her burst has a CD same as her uptime and only 40 energy cost, this would ease some of the concerns for her playstyle. Especially when her E skill doesn't seem to generate that many particles from cast and per tick.

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  6. I think the real danger of Kokomi is that this hints at us having to deal with continuous corrosion once we hit the Chasm/Sumeru…

    Aside from that she feels like Different Mona, and considering hate playing with Mona this is a hard pass for me, also in part because I found her so annoying in archon quest with the English VA. 2.1 feels like it came out in the wrong order, and it did absolutely no favors for Kokomi.

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  7. beating a dead horse much?
    Kokomi is a multi-faceted character which is easy to build which can make use of thrilling tales and has consistent damage with on field sub dps potential due to the HP scaling which btw on hu tao and on zhongli made a huge difference even without reactions and can apply hydro off field as well. she isn't meant to be a huge dps monster like hu tao or ganyu, but a character that is versatile and can do multiple things.

    not to mention, from a game design standpoint, what is the point of having all these different stats if you're not going to mess around and play with different combinations for diversification? kokomi coming with -100% crit rate means in the future, there may be characters with this same trait. except, they won't be a swiss army knife like kokomi, they will have their own unique traits to go alongside it. maybe they're a crazy em based reaction character that ACTUALLY is meant to do damage while having 0% crit rate. kokomi is a template for future characters to take what she has and make a new spin on it.

    theres only so much you can do if every new character has to be built around crit rate and crit damage. albedo, noelle, zhongli, hu tao, non crit based character ascension stats, and non crit rate based weapons should be proof enough that they were eventually going to create a way to play WITHOUT crit eventually, because EM and reactions can actually do considerable damage to compensate for lack of crit, too.

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  8. not sure where i got the impression…i tot her jellyfish would heal other characters from my team…if her jellyfish doesnt do this, idk y to pull her other than her really good design

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  9. From what we know as kokomi mains, I can confidently say, she's going to surprise few people cuz of how good she's going to be as utility support that can heal and enable others while dishing out decent damage without sacrificing healing for damage.
    I wish I can say why she can't crit but one of her passives that mihoyo didn't show will answer that.
    Hint for kokomi healing bonus = crits

    Finally for anyone interested in kokomi or has questions about this character I advise you to join the kokomi's mains discord.

    Reply
  10. The way I see it is you basically have an immovable object that ouputs decent damage for 10s while functioning as both an enabler and healer, (2 roles you rarely see in one unit). Which opens up your 3 remaining slots for cracked off-field DPSs to fill the gap in damage.

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