The 5 MOST IMPORTANT tips for Genshin Impact combat



These 5 are CRUCIAL to know. Leave your best tips in the comments!

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31 thoughts on “The 5 MOST IMPORTANT tips for Genshin Impact combat”

  1. my biggest is don't over value crit value. some characters like yelan get almost as much from HP% as she does crit damage. I used a HP% circlet on yelan for quite awhile. also try and get a few decent instructor sets even though its a 4 star set it is very useful on quite a few teams and characters.

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  2. I just got back into genshin after a year and a half to two-year break, and your channel has been awesome. I've learned so much, and your channel helps me scratch that RPG tendency for team building and strategizing and the whole 9. I appreciate your content!

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  3. Lol always amusing to see these newbie guides as a day 1 player. Pretty solid tips to be fair. Game is easy once you get to a certain point. Just build and play who you like with a bit of variation on the elements.

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  4. Idk about using Yelan's skill to charge her ER? I press Triangle for her burst, then spam the Circle button alternating b/w Yelan+Nahida – her burst is usually back up within 3 seconds

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  5. To build on #5 don't tunnel super hard into standard meta for the rest of the game. Usually there are more flexible teams that perform better and have more consistent and enjoyable gameplay outside of the abyss including combinations of units that typically would not be considered to have synergy in terms of maximizing abyss performance.

    I rarely choose any of my top abyss comps in overworld, domain farming, combat events, etc which is where most players spend most of their time.

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  6. ER is probably one of the first stats that every character needs to focus first when building. High CV and low ER can give big damage per screenshot, but the lack of ER can reduce your overall damage per rotation (DPR).

    Say a team does 150k damage per 15 second rotation (90% within the first 10 seconds and 10% for the 5 seconds of left over CD and battery), you have a DPR of 10k/sec. If you need to increase battery time by say an additional 5 seconds, your rotation becomes 20 seconds for the same damage, changing DPR to 7.5k/second – effectively 25% damage decrease.

    ER is a core stat that shouldn't be ignored. Know what your ER reqs are and build accordingly.

    For team building here's some important tips regarding ER. Double elemental cores are strong because there is an energy penalty for picking up mismatching elemental particles, more matching particles = more energy and less ER needed. Solo elements need more ER for those teams. Favonious weapons are arguably the strongest weapons in the game, as there is no penalty for white particles.

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  7. Huh, hadn't thought of pre-funneling. I'd been thinking, use Burst first so that my energy is depleted and then use Skill to refill it. Might I still go that route with my Sac. Sword Xingqiou, to increase the power of his Skills?

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  8. Quick question about swirls. If I don’t have a carry in my team, e.g. kokomi as a driver, yelan, furina, kazuha. In this case should I still swirl after all hydro characters rotation right before switching back to kokomi? Does it really matter in mono elemental teams?

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  9. I have two questions: This is for team one; team two is fine (Kaeya, Zhongli, Alhaitham, Ayato)
    1) How do I best use Cyno/Xaio in the abyss? I usually team them with; Kazuha, Noelle, (Cyno/Xaio), and Qiqi
    2) How do I get better shielding from Noelle?
    Please don't cr*p on my play style, these teams usually work well since I average 11-2.

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  10. As a player who has consistently 36-starred the abyss for over 2 years now, I have my own tips to give:
    1. In the second half of the chamber, if you are in the brink of clearing the half and if you have remaining time. Let's say 10-20 seconds of excess time, try to funnel as much energy as you can to your team before killing the last enemy. This allows you to start the next chamber with full or almost full energy. You can also do this in the first half too if you're confident that you'll have enough time in the second half.

    2. When using Bennett, there is actually a delay in the time when you use the burst and when the buff actually takes effect. It is applied in the same interval as his heals. You might wanna keep this in mind when screenshotting, as you might end up not being able to screenshot the buff if you do it too early. Although for Xiangling, she screenshots at the end of her burst animation, so it's fine to do her burst immediately after Bennett's.

    3. You can actually use different teams to clear different chambers. If a certain team works on one chamber, and not on the next, you can 3-star that chamber, abandon the run and switch your teams around to work on the next chamber. This is possible because once you 3-star a chamber, it will stay that way even if you don't 3-star it in your next run. This will naturally take a lot of time, but it is effective if you really want to clear the abyss.

    4. When using Kazuha, you don't wanna always use his hold skill. If you have the enemies relatively close to each other already, you can just use the press skill variety to do a quick CC and swirl, leaving you with less skill cooldown. (You have to keep in mind double swirling as Kazuha's hold E actually applies 2 units of anemo as opposed to 1 for press E.)

    5. The most important tip of all: learn when to give up. Do not stress yourself, if you really can't clear the abyss no matter how hard you try, it's okay to just throw in the towel. You have many more opportunities to improve in the future. That extra 50-100 primos is not worth the mental anguish.

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  11. not related to the video but i just want to ask if it's advisable or not to do all the weekly bosses below ar45. since now we have quick challenges. like for example after i do the 3/3 weekly bosses with 30 resin each. I'll do the remaining ones for 60 resin for the following days

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  12. I LOVE this video! Swirl information is especially useful. The first 5 months I played genshin I didn't look anything up. I apparently never did the VV domain and since I didn't know it existed I couldn't understand why anemo was that good haha.

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  13. Understanding how to build a team around the enemy line up in abyss is very important. For example, even bringing in a c6/r5 hyper carry into the first side of current floor 12 is going to leave you struggling without hydro. Sure you might still be able to brute force it but it isn't going to be easy. I'm glad you brought it up.

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