So you want to know about artifacts | Genshin Impact Guide



Power of Democracy, yay
please put on the right artifacts plz.

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34 thoughts on “So you want to know about artifacts | Genshin Impact Guide”

  1. They act like removing the stamina system is gonna make everyone have god tier artifacts all of a sudden

    like, they understand their own game right? Theres so much rng in these dumb artifact domains. First you gotta hope that you get the artifact from the set you want, then you gotta pray to god its got a main stat you wany, and then after that you have to pray some more that is has the sub stats you want. And then, when you finally get that tasty, crit rate/dmg main stat with those beautiful crit substats you gotta hope it all rolls into either crit rate or crit damage. Theres so much rng. To much rng.

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  2. i think the probability of you getting hit by truck and get isekai is much more likely to happen than to get a perfect stats that you wanted but all the upgrade went to defense

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  3. Yup the resin regeneration time is too high ngl.I mean mihoyo really need to decrease the resin regeneration time if they wanted to keep rng system.I mean Honkai Impact is from Mihoyo and the stamina regen faster then the resin on Genshin.Why Mihoyo do this.They have a really good system for resin available already but they won't use it

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  4. I feel like Crystallise isn't too bad on Albedo, and is a whole different role of his that was never explored. I have him with 4set Millelith with Elemental Mastery stacked wherever I could (Iron Sting included). So he's less of a 10k damage every 2 seconds and more of a ATK & shield buffer while popping out multiple 7k+ HP shields every 2 seconds. Makes using selfish DPS carries like Eula, Razor, Yanfei (and their Retracing Bolide 4set to make crystallise shields more potent) a lot more fun because there's less requirement to swapping out to re-shield for 30 seconds. And remembering that you can refresh these shields the moment they pop, the actual shield value over a 12s duration ends up beating Zhongli's values. Still not great against burst damage (unless you have 800-1000 EM, which using Albedo ult will help achieve 125 of that), but negating sustained damage is insanely fun to make use of Albedo in this way.

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  5. Actually, as a Geo main, a decent amount of elemental mastery on Geo units who don't have a shielding skill isn't actually a total waste anymore. I started a DPS Albedo build that's half baked, and the em was kinda high for a Geo unit which initially made me wanna die until the 1.6 buff.

    Now I slap Zhongli in one team and Albedo in another and somehow Albedo's shields even without Geo resonance just… Do Not Break. Which is good, because I only have one Zhongli and two teams.

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