New Imaginarium Theater Act 1 – Act 8 | Genshin Impact 4.7



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0:00 Act 1
1:33 Act 2
3:01 Act 3
4:52 Act 4
7:31 Act 5
9:58 Act 6
12:08 Act 7
14:08 Act 8

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22 thoughts on “New Imaginarium Theater Act 1 – Act 8 | Genshin Impact 4.7”

  1. Why could I only reach till Act 6? There was no Act 7 & 8 for me. I played in Normal difficulty btw coz I don't have 18 (Pyro, Electro and Anemo) characters. ๐Ÿ˜ข

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  2. Hard mode forces the players to build characters they don't use and they don't like, if you want to reach act 8.

    I only got to act 5 on hard mode on first try lol.

    Edit: after posting this comment, I tried again and completed the hard mode act 8. RNG selecting your next available supporting characters makes it harder.

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  3. Phew, I was try hard at hard mode only 2 times
    1. Clear the IT every stage
    2. Obtain a star in IT every stage
    I'm glad nothing happen, normal f2p ๐Ÿ˜Š
    Note: IT stand for Imaginarium Theater

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  4. Wow, the first walkthrough of the Imaginarium Theatre โœจ๐Ÿ˜ฎโœจ Interesting, very interesting ๐Ÿค” And by You, sweetheart – perfect ๐Ÿ”ฅ Have some fun, darling, and thank You for all what You do! ๐Ÿ’–

    P.S.: I hope You don't suffer from overwork ๐Ÿ‘

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  5. + Expect A LOT of dual carry run due to the restrictions of the theater. Even borrowing is restricted, you CAN'T just borrow a c6 Neu and curb stomp theater left and right, nor can you use solo units on weaker floor to save vigor.
    => Allocate ur vigor wisely with what u had. Open match with scara – faru – thoma – kuki, and the rest u need to be flexible. If u don't have Baizhu, don't grab haitham unless u have no choice/can borrow baizhu

    + What we gonna= borrow are not main cast char, but the supporting cast ones . Priortising buffers + ccs > sub dps > main dps.
    + Priortise Clo – arlec – cho for 3 bosses, but when fighting dancer u can use lynette if playing other dps.
    + Theoretically, u need 4 squad to win theater. In return, monster stat < abyss ones, it's just building squad much harder, especially those lacking offfield/cc units

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