NEW ABYSS CONFIRMS HUGE CONCERNS ABOUT 2.3 CHARACTERS | GENSHIN IMPACT



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This video is all about the newest 2.3 Spiral Abyss and the implications it might have on the upcoming Mono Geo characters Arataki Itto and Gorou since now it’s clear miHoYo is pushing even harder for players to think that Mono Geo is a necessity to beat the new Spiral Abyss when in fact, they are only artificially boosting the damage numbers through things like Floor 11 and newly added Rockfond Rifthounds.

I also talk about some Genshin Impact top team builds, like Tazer Kokomi and Hu Tao WALNUT comp to show you just how powerful they are in this new cycle (as if WALNUT wasn’t strong enough, lol) but at the same time, there are some warning signs about modifying Abyss in a way that it might not make future characters like Shenhe and Yun Jin have an entirely true representation if miHoYo continues to dabble with enemies that are favorable for the current featured character banners.

Genshin Impact is an open-world gacha game that’s available on PC, PS4, PS5 and mobile devices (iOS & Android). Genshin Impact features fast gameplay with best RPG elements in an action packed setting.

Music:
Genshin Impact

Footage:
All footage produced by Gacha Gamer.

We are in no way affiliated to the developers or publishers of the mentioned games. We use the audiovisual footage to create unique content that falls under the fair use rights.

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29 thoughts on “NEW ABYSS CONFIRMS HUGE CONCERNS ABOUT 2.3 CHARACTERS | GENSHIN IMPACT”

  1. As i keep getting stronger the abyss keeps getting harder and harder šŸ™
    I finally managed to get 34 stars last abyss which is my highest ever. But this time it looks so hard i am getting discouraged to try past floor 10

    Reply
  2. Abyss has always been a trash mode on the upper floors. "Challenge" is not on display here at all, as Mihoyo's idea of a challenge is to lock you into needing specific characters or just having obscene health pools for the enemies. It would be nice if I didn't have to have an incredibly beefy team just to kill the enemies in the time I need for 9 stars on floor 12. It's not a challenge when I can easily keep my health up and continually damage them, and literally the only thing they have… Is too much health to artificially stop me from getting my 9 stars. This would be fine if there was more in the Endgame besides this, but there isn't, and it's a garbage gameplay experience. Most of the te I just clear it and move on or skip it entirely bevause clearly Mihoyo only has this mode as a wall to stop players from getting more primos while they say "there are ways to get more primos in our game".

    Reply
  3. Mihoyo is striving to make 90% of the player quit the game good job Mihoyo, I don't give a * about spirall no more. Instead of creating 3 spyrall abyss. each more difficult (ofcourse they won't because then people get more primogems) they just remove the do-able spyrall for most players, take away usefull things to do in this game (what this game already lacks).

    Reply
  4. Electro hounds: noo you're supposed to use Electro against me
    Zhongli: haha this is order goes brr

    Geo hounds: noo you're supposed to use Geo against me
    Raiden: haha inazuma shines eternal goes brr

    Reply
  5. Really hope whoever coded those giant rifthounds gets fired. Literally impossible to keep hitting them without them jumping back or dashing through you 3 times in a fucking row. Could clear abyss up to 12-2 last abyss, now I can't even get past the first chamber half. Add in the fact that I've been grinding since raiden release for emblem pieces and still have not gotten any artifact that has more than 2 rolls into crit stats. Absolutely ridiculous how they keep scaling up the abyss while keeping good artifacts locked behind layers of rng.

    Reply
  6. Finally done after 60+ attempts at floor 12-3. Glad i get to use Yanfei with my good old overload comp.

    Here's a tip: have your back on the map boarder so that the mutts can't teleport behind you, so their option is to hit you up front

    Reply
  7. I think Mihoyo should make floors 13-16 and 17-20 and doubling the rewards from 9-12 as it goes on. 50 primos on 9-12, 100 on 13-16 then 150 on floors 17-20 etc. Also, floors 17-20 should have co-op. I think that is what is needed in Genshin right now.

    Reply
  8. Fuck Mihoyo, I feel scammed… I’ve spent hundreds of dollars on trying to get my fav characters, I’ve spent hundreds of hours playing and trying to build my characters which is hard… and now with the new abyss I realize most of them are useless… now I cannot even clear the fucking Abyss!!!! I am so mad!!!!

    Reply
  9. I have stopped playing since the release of Eula and started playing again just a week ago. Around AR55 and I always used to full clear the abyss without that much effort. After I came back on the game I noticed it got a lot harder and asked way more from my characters such as cryo elements (I used my lvl 50 kaeya to get those electro shields for abyss). Normally I always get to Abyss 12 in 1 go without a problem but i stopped already at 10/11 because I didn't hit 9 stars. Shit has gotten a lot harder, but it is still doable. I'm F2P and don't have full artifact sets or fully lvled up characters such as my kaeya to reach it. This is exactly what Genshin needed, something that needs a more competitive approach because the game felt too easy tbh

    Reply
  10. as a f2p player I try my hardest to clear Abyss to get the primos and seeing the difficulty continuously spike while not getting any better rewards is so discouraging especially because I am f2p with minimal characters and semi decent artifacts. it's starting to get more and more frustrating just to get a max of slightly less than 4 pulls per reset. (not to mention that I cant 36* abyss in the first place)

    Reply

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