Leveling Characters to 100 & What This Means for Genshin Impact…



This is Interact Post No. 25…Wow, already.
It still feels weird to think about the possibility of Level 100. It’s just that level 90 has been the ceiling for leveling since the beginning…
Then again, Dendro characters had the same feeling, but we all knew that would come sooner or later because it only made sense.
How will Genshin change even further down the line?

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22 thoughts on “Leveling Characters to 100 & What This Means for Genshin Impact…”

  1. The problem is if they exceed lvl 100 ofc first thing is it will take lot amount of resources if they making up that then they should increase mora given from leyline rn 60k per 20 resin make it atleast 100k same goes for exp book ley line too need more increase , the second thing talent as in lvl 100 so more +2 talent (that is 11 ,12 talents on c 0 char )so drop rate or quantity should be increase talent domain otherwise it will be very much pain in the as , idk if they add weapon lvl 100 in future or not for now just speculating char lvl 100 ,the third thing char ascension mats such as boss mats 2 Or 3 drop won't do a thing if lvl 100 is max limit so it should be increased more around 4 or 5 drops and at last fourth thing is they might try to balance out by increase enemy lvl as well so like maybe 110 lvl enemies in spiral so those are 4 major problem about it

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  2. Feel like they would have to nerf the reaction increase for things like hyperbloom. God forbid nilou her teams will start requiring kirara or xinqiu or you will kill yourself instantly.

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  3. I'm not sure how solid the rumor/leak is, but I feel like it would be so wonky since the game and the scale of everything has been build on a cap at lvl 90
    And we still have no transmuting system for Boss drops
    The only way they could implement it is by increasing the supply of materials (or lowering their price), otherwise the experience for players would be bad, because farming for a whole week (or more) to JUST ascend and level up a single character would be unenjoyable for most players

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  4. if it's only to push more farming a.k.a you're character gonna be stronger from 90-100 but enemy does too, eh i dont think it is necessary just another hassle. But if unlocking 100 means let's say every character have one more passive this could HYV use to balance chars.
    For example a passive where Klee having his ult able to dmg off-field but damage cuts in half, or maybe Qiqi new passive so that her E to be able to generate energy on hits plus another utility maybe a buff that grants 5% crit dmg stacks to 5 (since Cryo atk spd buffer we already have MIka, EM and mov speed is c6 Diona) and so on.

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  5. I think its good to implement a new material (like crown of insight) that is very very rare so you will only ascend your very favorite characters. This way, the resource economy of players will not suffer

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  6. I mean if they're really going to increase the lvl cap to 100 wouldn't that resin increase be plausible now or at least make it easier to get your characters to 90? and if the world lvl increases and AR goes to 65 or 70 maybe make it easier to get to AR 60 from 50, increase all other rewards and also guaranteed 3 boss drops from the overworld and weekly bosses, im already max lvl so I'm good with whatever they do🥂

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  7. If upon leveling your characters to 100% they receive new passive talent,its hoyo's opportunity to fix weaker characters
    imagine if Xinyan gets talent that makes buliding DEFF on her much more beneficial for her damage,or Qiqi gets a passive which fixes her energy issues or buffs on-fielder based on her max ATK,

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  8. Started on Dec, hit 3 characters level 90. A handful at level 80.

    Increasing character level to 100 is a bad move. The repetitive resource grind would be so awesome. There isn't any diversity in getting single character resources to increase level. They need to revamp the drop rate, ability to farm various bosses for similar boss materials.

    Talent resource requirements to go up from 8 suck, leveling requirements from 80 to 90 sucks. The content isn't going to mechanically change.

    I would love to see more interesting ways to use older characters though I'm not sure how that works. But hoyo has been pretty clear with the imaginarium that they want more ppl horizontally investing, and 90 – 100 doesn't seem to align with that.

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  9. I think level 100 is great but will be very taxing for casual players for a while. Insane amount of resources will be needed and it will really take a while to level the fleet of characters that veteran players own, but it's not a bad thing for a change.

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  10. If they do go the route of adding an extra ascension passive then its 100% worth it. Now about said passive lets be realistic here, i doubt it will be anything that completely changes their kit and i think it will more of specific stat increases, for example for cyno it could be a 25% er increase, something like that, a small thing that can still make a big impact on a character, tho lets not get our hopes up

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  11. I honestly don't mind more stuff to grind especially with resin, just collecting flowers and local specialties can be a huge pain (although I have thousands lying around of certain easier types, more available ones, but some like kaveh's or cyno's or Alhaitham 's I never go to the desert to farm.. so yeah that's gonna be a nightmare..

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  12. Considering the amount of resources that we need to farm to upgrade chars to lv.100, I think they should increase the resin cap to 200 or even 240 but I get the feeling that it ain't gonna happen.

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