Last Minute Xilonen NERF & Mualani Post-Release BUFF?! | Genshin Impact 5.1 Beta News & Analysis



A short discussion and analysis of the last-minute changes made to Xilonen and Mualani for Genshin 5.1 (all hypothetical, of course)! Remember that everything is subject to change.
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38 thoughts on “Last Minute Xilonen NERF & Mualani Post-Release BUFF?! | Genshin Impact 5.1 Beta News & Analysis”

  1. Getting the weapon is much more valuable than C2, not merely because of the apples to apples comparison. It's also an apples to oranges comparison. Having a weapon means that you can transfer all the effects to another user, and, while the unintended user may not make use of all the effects, it still enables you to potentially make niche builds that will get your job done better. Like, for whatever reason you would be using Albedo for instance; not only does the sword have higher stats than Cinnabar Spindle, it's also much more cohesive to his gameplay as a support. Geo doesn't react with anything; having the Elemental Skill DMG DEF scalar bonus from Cinnabar Spindle affect Albedo's skill damage is pointless by comparison to having a universal partywide Elemental DMG Bonus that provides more value than a selfish damage ramp, so it is way better. Chiori could also make use of it because of her mostly construct off field gameplay, but her signature does give her much more raw Geo damage with that massive 80+% Crit DMG stat.

    If any more sword units are released that have DEF scaling, this will be great as a universal weapon much like how Aqua Simulacra or Staff of Homa are good because of their raw stat and flexibility with HP scaling. The sword was the real problem to be honest, because it is WAY too universal of a damage bonus for how easy it is to get off, especially for sword units that don't need to scale as much like Jean, Xingqui, or Lynette. Heck, even Kazuha could make use of it by sacrificing the EM that used apply single swirl or double swirl, to now having triple damage boost instead (albeit, at lower scale) while still shredding RES and still having a majority of his kit's buffing.

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  2. I assume her weapon can also be a slight buff to Aggravate/Burning teams since it’ll also boost Dendro Damage (and Dendro has an artifact set for res shred anyways so her not being able to apply that still works)

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  3. Mualani has so many bugs that fixing this is not that relevant considering sometimes her multitarget elemental abilty passive don't work even thoug enemies are targeted the rockets dont work and only the first enemy take the damage ( damage nerfed by her other elemental ability passive) not talking about the amount of times that the burst miss the target or the amount of times you hop on and off the shark becouse you obviously press the elemental ability 2 times ( since some times you can't activate it with just one touch becouse you are stunned ) they have so many things to fix to this character.

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  4. Wait….. Mualani have a targeting problem. I though I was really terrible at the game on every time I waste burst or do my shark attack and end up missing on enemy bearly move.

    They almost never buff a character after release.

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  5. The only reason I got Mualani was for exploration. And she does good dmg but playing her feels somewhat clunky. Like sometimes you vape, enemy dies in one shot and sometime you mess up and wonder why the enemies aren't dying. And I'm using Dehya as the pyro applier which should be pretty consistent. I found kinich's gameplay more statisfying than Mualani but on the surface it would seem like Kinich's gameplay would be tricky because of all the rotation. Well for now they aren't replacing any of my abyss teams.

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