#GenshinImpact #Eula #GenshinImpactEula
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Genshin Impact players frustrated over “disappointing” Eula attack bug:
https://www.dexerto.com/genshin-impact/genshin-impact-players-frustrated-over-disappointing-eula-attack-bug-1577794/
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There is a video with the animation slowed down within the article here is a link to another video you can refrence as well: https://youtu.be/tXjc-aQKiMs
oh no im starting to hate china players more and more
"With a wish or two" pftttt, im at the point where im about to c6 qiqi..
I don’t like her bad attitude
Would adding the extra frame not make it harder to stack her ult? Just asking
I still blame China for Bunny-Gate…they will forever be known as crybaby/SJW's
Look, I just dropped $100, so please don't remove her from the game. We lost bunny girls already.
Sheeesh it's just an error in the animation there's no need for a riot
china right now like: some company doing some thing right, other said " i will ban you stuff forever. And i don't care if it right or wrong"
They're definitely gonna fix this. They fixed animations before, like with mona's sprint. Perhaps her animation got bugged when it went live on the game, idk. It is an understandable concern but I don't like how I read some ppl in this video's comment section making such a big deal out of it lmao they're acting like eula is unplayable because of some missing frames. Just chill and be patient guys~
Lol I literally would not have noticed anything if people didn't mention it XD
At this rate, Eula is gonna be able to 1hko half of Teyvat with a snap.
Along with half of Timmie's pigeons.
Must be a slow day for the Genshin Impact news team
Who the ever loving fuck cares
It’s all fun and games till Eula jumps out the screen to exact her vengeance
I actually also noticed the animation in-between frame thing but it never bothered me, I just headcanon Eula being super fast that she could skip a frame lmao.
So I wasn't the only who thought her 2nd combo didn't connect well with her first.
Bruh her animations are fine tf they on about
Fluidity in her movements is a big part of her gameplay and her character as well. I also dislike that one little detail about her attack animation
My Eula works perfectly lol
That's barely noticeable lmao
I think if they want to fix it properly she’s gonna have to do a spin into the next attack. Because logically that’s the only way that her sword would end up on that side.
i never realized her animation was unnatural until it got pointed out…
looks like from honkai to genshin nice china nice
If they add in more frames, I hope we don't lose out on more damage by doing less stacks on her burst.😂
Well, if they can fix it then let them fix it,from when i did her quest and the test run i did't see this but then again its not where u focus when attacking.
u cannot say at all.. that anyone is overreacting over this.. when they paid… Thousands…
for an AFK Simulator WITHOUT F'IN EMOTES… Waifu.. to just Sit There And Look Pretty
But… Ends Up With An Aging Twerking Miley Cyrus Instead
This is like charging 1/2 a Mil for a McLauren With Everything Faulty even down to the Am Radio xD
if this was a 4$ character then meh… but shes a 4 DIGIT character sooo
Try walking after her second attack animation Bro. It’s also look unnatural and disconnected compare to other attack sequences.
I did a little bit of analysis on the atk animation. In my opinion, they could easily fix it by just swapping sides in the 1st hit. Just simply putting the sword into her left hand instead of her right hand could improve the "unnatural" movement.
Eula's "bug" is honestly a non issue, the CN fanbase make the NA fanbase look chill and reasonable by comparison. For perspective, look through the comments on any video about the topic and you'll find as many people who didn't notice as did. It's literally like 2 frames and people are kinda being whiny about it.
lol damn man, you seem to have trouble reading
I honestly didn’t notice until a couple of days ago when I saw a video about this. Now I can’t unsee it
Also, If you glide with Eula and you zoom in on her booba there is a glitch where her booba grows lol.
.
.
How did I noticed this bug? Um, don't worry about it 😏 the point is she is bugged, remember a few months ago when people were saying "the chasm" wasn't ready so it was getting delayed and Eula was the product of "rushed work" well it seems those rumors were true.
I actually notice the animation chop today and before seeing it I was OK with her because during fast combat you don't see it.
But I was showcasing her normal attack animation and saw it and now its a lil bit knitting on my OCD lol but its all good.
Mihoyo will release a patch later on..
Just check her animation, It's appear her second swing attack didn't sync with her first swing. It's didn't affect gameplay but it just feel unnatural when look at at closely while transition between the rest animation seem very smooth.
Didn’t notice and don’t really care about it myself. Still love my Eula. I’ll gladly accept apologems, though.
There isnt anything reasonable about this because there are PLENTY of characters who have the EXACT same problem yet where is the outcry for fixing their animations ? Lmfaooooo this community just LOVES making a big deal over literally nothing. Most people need the animations slowed down just to even notice it. This alone says a lot about insignificant and how much of a non-issue it actually is in the grand scheme of everything and is just people nitpicking and looking for literally anything to complain about.
Be genuinely honest here: when you are in the heat of playing the game, what are you actually paying attention to? Dodging, all the numbers appearing on the screen, particle effects, making sure your rotations are on point, swapping teammates, etc. or are you paying attention to this one specific animation missing a frame ? Again, especially considering OTHER CHARACTERS have this same issue yet nobody bitches about tartaglia doing a 180 with no in between frame in his bow autos or zhongli doing a 180 with no in between during his autos? Make it make sense, genshin community. Other examples include basically all of Qiqi's basic attacks, Xingqiu's 3rd hit to 4th hit missing frames, diluc's 4th attack missing frames that should show the transition between him holding the claymore with 1 arm to holding it with 2, the fact diluc's claymore just warps to the other side of him after doin N1 into charged attack(who tf even uses claymore charged attacks that arent the beyblades anyway lol), Razor missing in between frames while in his burst and also outside of his burst if you do his full combo and then repeat it, it unnaturally resets/repositions razor's body for the start of the next string. We could be focusing our efforts on real changes that actually matter for the game, but instead we're hung up on something that has zero impact on the actual game itself ? sigh
I didn't notice her animation was unnatural.. which part were they talking about?
everyone has just gotta leave eula alone smh
I guess…. I'd rather not add frames though
Stupid reason, she’s still bad asf
China❌
Twitter✔
Seriously tho, it really sounds like everyday twitter
Looks fine to me… Are these people capturing footage and replaying in slow motion cause it's pretty imperceivable…
I have never noticed this
If there anything that need to be fix for Eula is that her performance as a dps is really depressing…. easy to avoid burst, so so DPS (Damage per SECOND NOT SCREENSHOT), no escape mechanism (unlike xiao and Ganyu)….. Must I go on?? 🙁
I'm not gonna notice the animation bugged or not cause i'm playing on 15fps with my potato phone