Interesting Details You Might Missed About Character Charged Attack



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28 thoughts on “Interesting Details You Might Missed About Character Charged Attack”

  1. * Claymore type: For combat this weapon type is about stagger power against opponents more than the damage, plus the highest non-reactive ability to break down all types of shields. The point of the charged attack is to either hit a lot of "small" targets around you rapidly enough that none can attack you without shielding, or to effectively suppress the attack of one large opponent. Either option can be worth using stamina for instead of saving it for dodging. (All of this may help explain why Sayu in particular uses the claymore type: she's not normally dodging using stamina anyway, her weapon isn't her first option for damage either, and so giving her the power to interrupt strong strikes and wear down shields Anemo isn't great against (although Anemo isn't awful either) maximizes the value of her physical attacks.)
    * Sword type: While swords do have decent stagger potential you are normally expected to be dodging. The standard "double-strike knockdown" charged attack for swords is primarily intended to help group small opponents or conveniently knock them off ledges.
    * Polearm type: This weapon can in fact stagger but is very unlikely to. The weapon's primary advantage is high mobility; nearly every polearm user has a forward dash with knockdown against small opponents for their charged attack. (Xiao and the Raiden Shogun are exceptions. Xiao gets his mobility from the entire rest of his kit and the Shogun mechanically fights like a sword user even when she isn't holding one.)
    * Archery: Aimed shots mean you can hit targets at greater ranges than most can retaliate from (with a spotter and/or fast waypoint travel, the effective range of archery in this game becomes ludicrous), and combine elemental damage plus significant knockdown potential. That said, they're more versatile for exploration or hitting weak spots that are very inconvenient for most non-archers to reach. (Keqing and Alhaitham being the most obvious exceptions, though there are others.) Archery is a valid combat style, but it's not the fastest and unfortunately there are times speed is all that matters.
    * Catalyst: The two things catalyst users all have in common are 1) they can all do elemental damage far more conveniently than physical (granted, building Barbara and Kokomi against Hydro is so memetic I made it a major part of my preparations for Fontaine) and 2) their "resources" are carefully divided between attack and evasion with stamina balance being very important here. It's perhaps unfortunate that everybody's guaranteed catalyst character, Lisa, has a tactically complex loadout which empathizes the importance of choosing whether in a given combat you'll want to use your stamina for charged attacks or for dodging. Yanfei's autoattacks actually affect her stamina expenditure for dodging, making her "combat rhythm" defensive as well as offensive. The charged attack is pretty much always a significant part of the arsenal, but it's always something you won't be using all the time..

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