Has Yae Miko been FIXED by dendro?



Yae Miko got HUGE buffs with Sumeru… But were they enough?

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42 thoughts on “Has Yae Miko been FIXED by dendro?”

  1. I never had any issue with her damage or field time. For me, my main issue is getting interrupted when you use her elemental skill. Otherwise, I still like playing her in my electro teams. (And hopefully I can get her featured weapon, as good as the widsth is, I'm not a fan of the weapon ability)

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  2. I got out her when she first came out and yeah, at the time she felt bad like really bad. She ended up benched most of the time. With Dendro at first i thought it was buffing Fischl arguably more than Yae anyway but in hyperbloom with Nahida it feels like she finally has a good place in the game.

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  3. I'm a Yae simp since her announcement on the 2.0 preview. In terms of her damage numbers themselves, Dendro may have saved her. BUT there are still many issues in her kit; need to place 3 totems every 15 seconds or so and they are needed to be connected each other, very short effective range without her C2, vulnerable to hit while she's casting the totems, etc. Hate to admit it but I really need her constellations to feel she's irreplaceable😢

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  4. My Yae is quite well built at 96% crit rate and 190 crit damage, so damage has never been an issue.

    'xcept now with nahida I get to use widsith buffs better and keep her on the field!
    for when the buff goes down, I can always use childe to compensate.

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  5. I started in 3.2 and happened to Get nahida really early and have been using Lisa as my electro because it’s the only one I have, I’m assume yae will be quite a bit better than Lisa right?

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  6. Yae Miko is literally the only electro character I don't have. As much as I'd love to add her to my group though, Childe is my bigger concern as I don't have a lot of hydro characters and I've been trying to get him since day one.

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  7. I skipped her last time for Ayato, and while it hurts a bit now I'm skipping Nihida for her. I'm just hoping she has Heizou on her banner so I can try to pick up both and run a Fischl Yae DMC Heizou Thunderpunch team. In my head it seems like a ton of fun with aggravates everywhere. If nothing else, she'll give the big purple numbers that produce the happy chemicals.

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  8. My Yae miko is a fucking monster, I built her like a main dps and she is basically out there every time Raiden doesn't have ultimate dealing fat dmg and Nahida + Tighnari has been insane
    Sure, I can't heal and I have to actually dodge with this team, sure the rotation is completely fucked up but it doesn't matter, the damage is insane for a non whale account

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  9. Yae got biggest upgrade with dendro among all electro characters. If before 3.0 Fischl was on almost same power level with C0 Yae, after dendro release Yae has no contenders.

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  10. Funny seeing people say how Yae is "fixed" when I've been running her as main dps with Raiden, kazuha, kokomi tazer to massive effect. Basically just ult and ability cycling with no out of burst normal attacks and everything just melts. Yae burst usually one shots a lot of mob groups and bosses so I've never really seen why she got so much flak. True now with dendro she got even better and I use her with substituting kazuha and kokomi for nahida and zhongli for agitate but both teams easily get any job done. Just wish nahida would have been a healer + support so I could use kazuha instead of zhongli for all the things kazuha brings.

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  11. Also, before Dendro, Vapo and Melt were elite which made it feel like Childe did better than Ayato. But with Ayato's burst being Overtime, it's really good with Dendro blooms as well. I believe Yae and Ayato were made for Dendro

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  12. I think it was obvious from the start Mihoyo designed Yae (as well as others like Kuki) specifically with dendro in mind. She’s permanently stuck on my fox team now, Tighnari/Yae “quick swap”. She’s definitely a character worth having if you like playing with dendro reactions.

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  13. I think it’s important to quantify just how much more on-field time Yae requires compared to Fischl. Not having Yae, it looks like a difference of a few seconds. For the majority of players (not whales, not speedrunners), this is likely negligible.

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  14. She's great for characters that have very long skill cooldowns. Long skill cooldowns can cause energy problems for the party, so Yae's skill is a good time waster that can still maintain the DPS while allowing long rotation teams to be much more comfortable. Characters with long skill cooldowns that appreciate her a lot would be Klee, Sucrose, Aloy, Xinyan and Xingqiu.

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  15. I personally intend to pull for Yae but..
    I am not gunho simping for her. Mainly due to how I want to save up for future units.

    So if I lose my 50/50 on Yae's banner, I intend to stop so I can save and potentially get a new unit instead.

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