Asking only the most important questions here, why don’t the roads in genshin impact make any sense?
So I decided the fishing profession wasn’t for me, and got a career change to road safety inspector.
Twitter: https://twitter.com/Bee_revity
Twitch: https://www.twitch.tv/beerevity
Join this channel to get access to perks:
https://www.youtube.com/channel/UCSGKtBEJRXrqqsFQG1KrqYw/join
Small update: The next big vid is taking a bit longer (I’ve been ill the whole last week) but it will be a region lock. You didn’t hear that from me though.
source
I would also like to add, monstad, fontaine and liuye city has a lot of verticality to them, yet despite that fact the only way to traverse these vertifal spaces is via STAIRS
can you imagine how nightmarish trying to move carts and heavy crates and ovjects is going to be through these cities? Theres is no way 😂😂 how are they supposed to move objects inbetween the various levels?
Also in fontaine, the obly way to reach flueve cendre is via a straight jump down, yet despite that theres so many things there….does everyone jump down? And just throw their things down as well hoping they survive 😂
Btw, the official on land trade routes from sumeru to liuye is via the chasm, i still remember doing a mini side wuest where i had to take care of some sumpter beasts blocking a trade route through the chasm, (although this supposed trade route was just a small cave with a dead end but i just pretend a real route exists)
I actually thought the road through the Chasm, or rather the rail lines that make the roads, was the main trade route between Liyue and Sumeru. It does have accessibility issues, though.
This is such a 'Any Austin' core.
I am glad Genshin is getting audited like this because i am always baffled by their waterfall origin and how the roads don't make sense.
With Transport Guards like Gaming being hired even for journeys through the relatively safe Liyue, I think it's safe to assume land transport in Teyvat is just incredibly risky.
If the most prosperous nation is based around a harbour, that might just be the primary trade option. Doesn't every country have a port of some sort too? Dorman Port for Mondstadt, Liyue Harbor, Sumeru has two and Fontaine and Inazuma need boats just to get there.
It's hilarious to think you've made a video about something i've been thinking recently in genshin. Also, it's crazy that hostile mobs are literally outside or nearby villages/towns and NPCs don't care at all. Another one I was thinking was the bridge near Wangshuu Inn never been repaired. Anyway, great video!
That time I got reincarnated as Teyvat road inspector
yt for some reason: HEY DO U WANT TO WATCH A VIDEO ABOUT YOUR GAME'S ROADS? 😀
me: u know what, yeah, why not :]
My first question is how Npcs move around like literally most of the domains and open world places are dangerous af, like we’re the traveler we’re fine but imagine a normal walking Npc in a domain with 837628 stupid annoying puzzles and impossible landscape like how, I’m just asking I’m just asking
I think all roads have at least one of the following purposes:
-NPC pathfinfing
-highlighting the way during a quest
-making places look less empty
-making the worldmap look better
Absolutely love the editing, must've taken ages. Peak humor.
A lot of stuff in the game make no sense for every new patch that drops.
I mean if the roads were better/safer, then mercenaries would go out of business…
I was once following a path, and it just seemingly ended- and I was like: Yeah I'm gonna use the map, the road ain't no good;-;
Biggest yap video i swear
anything in genshin is symbolic, you cant take most of the things in genshin literally, i mean the world are like miniature. distance from mondstat capital to liyue harbour literally only a few KM in game. its a gacha game not realisticaly detailed game like RDR2. i mean if genshin are 1:1 size of teyvat continent it will be ridiculously huge!. no game company able to make that kind of game.
so roads like most of things in genshin are just miniature.
I love that this is the child of the trauma born from your 'can you play genshin without leaving the road' video 🤣🤣
I’m so glad I’m not the only person who thinks about this. For immersion during archon or story quests, when we’re canonically traveling with other people and only traveler knows how to use waypoints, I’m always trying to take the roads and paths that I feel are plausible for the character we’re traveling with. So I have definitely noticed this. And honestly, the Court of Fontaine is a whole frustration. But my biggest annoyance? How does anyone get to the shrine in Inazuma?
There is but one answer. No one but hillichurls actually walk anywhere in Teyvat, hence the terrible roads 🙃
FINALLY , SOMEONE MAKING A VIDEO ABOUT THESE ROADS, I KEPT SAYING TO MY FRIENDS THAT SOME OF THESE ROADS ARE DUMB AND DONT MAKE ANY SENSE, FINALLY, FINALLY SOMEONE ELSE ALSO THINKING THE SAME THING !!!!
As walking genshin simulator enjoyer, i like to follow the roads. I roleplay as Yae try to get back to her shrine which the road involve some rock climbing lol. I wonder how normal people get to the top, the road began from ayaka house. Folloing the road kinda make it more immersive experience as you learn how people in that world go to places.
And as satisfactory player, i wish we could done terrain modification such as making roads, building bridge, or zigzaging scaffolding to climb mountain, etc. Also it would be cool if we could become logistic tycoon and recruiting people to push our carts and assign our comapnion as bodyguards. Sounds like wetdream game to me.
Прикольно. Я тоже, каждый раз натыкаясь на тупиковую дорогу, думал «для чего это здесь. Почему?»
nara
1:00 I think Lumine stayed a bit too long in Mondstadt
Now someone needs to talk about how there is no physical way to walk into Chenyu vale.
One site in particular that has odd access: The Court of Fontaine.
As far as I can tell, there are only 3 routes in/out of the city. The Two Aquabus Lines, and that one side passage that leads down to the water (on the West side) which doesn't even have a road.
There is no access to the foot of Mont Esus. There is no access to the water's edge under the South Clementine Aquabus line.
Looking at boat access from Lumdouce Harbour, the water gets very shallow and narrow between the Opera House and Fort Charybdis Ruins. Also, the Court of Fontaine has no port, and minimal water access in general as described above.
Another oddity is the destroyed North Callas Aquabus line points straight into a mountain, and doesn't have a clear path to the Research Institute. there is no sign of the Aquabus terminal, and it's hard to tell where the Aquabus line would have gone.
Adding in all the road to the map at 10:44 was pretty neat, I wonder how it would look if you chose a more contrasting colour, and perhaps chose different colours and paterns depending on the quality and danger of the road. (Eg. Solid Line = Good Road, Dashed line = Bad terrain, Green = Safe, Yellow/Orange = some enemies, Red = Enemy structures or organized patrols) This would probably be a good way to keep track of the road you've already examined.
It certainly seems odd how many roads pass through Vanarana, given how little is known about the Aranara.
As someone who chose aether as the traveller, this is how I imagine lumine’s journey to be😆like she just inspects roads in her free time٩( ᐛ )و😭😭
U sure love these roads……
not a road, but the way up from narukami shrine, shorten my lifespan
please, the video is so good do more.
Y'know it never really hit me until this video that yeah, these roads must be so confusing for the NPCs.
4:00 pick up the damn dendroculus (╯°□°)╯︵ ┻━┻
No because this has genuinely started to bother me, it feels like roads and pathways have been getting less and less coherent since Liyue to the point that now Hoyo is having to add automatic waypoints to new regions because they just… don't want to add in proper roads or routes for some reason? The 4.x updates as a whole have had this problem REALLY bad, there's only one cohesive way to get into the Court of Fontaine and it's through a port that I specifically remember being the "smaller" of the ones we know about. There's a second path in from the left side of the city but that one makes even less sense, somehow(it takes you to the top of the wall around the city and then doesn't give you a complete path down unless you swim in the aquabus water. There's also a third entrance below the Clementine Line that isn't accessible at all to the player iirc). Chenyu Vale has basically zero walking accessibility for the player; NPCs have Lumidouce Harbor and Yilong Wharf but a waverider was never added there, AND no bridge or waverider was added on the Liyue – Chenyu Vale side so again, no easy crossing for the player(at least without characters like Kaeya or Wanderer). NPCs still have boats they're implied to use(some docks by the auto waypoint) but even then there's no path from the Liyue side? and you'd think there'd at least be a small port there since it seems to be the only way in. And on that note, I still remember one NPC in the middle of a route starting from Fontaine and heading to Liyue Harbor. He's in Jueyun Karst, and I remember him because when Chenyu Vale came out I intended to go through Jueyun Karst to get there only to find, guess what? There's literally no path through, and once I did get there, the quest that starts automatically teleported me onto the ""correct"" path to Qiaoying Village anyway! It really feels like the new regions have started to become "contained" if that makes sense, with one entry point being deemed as the "correct" one for the player and everything else getting ignored even if it would just be a nice addition to have in terms of worldbuilding(like a logical path between Chenyu Vale and Jueyun Karst or Liyue and Sumeru, or a more expansive Bayda Harbor with an actual road connecting it to Sumeru City). Anyways, I'll shut up now, but thanks for giving me the perfect excuse to ramble about this haha
You just don't miss! 💅💅💅
I almost never use roads in Genshin, roaming around and climbing everything is good enough for me.
I was literally discussing this yesterday. Fontaine itself has so many infrastructure and transport problems that kts even comedic
It could be me but that road between sumeru and Liyue that fades off of bound could very well follow the shoreline closely until it gets straight to Port Ormos. Of course going past ruin drake hideout is very dangerous, but surely they could just circle around it? That road would join them up port ormos though, which is definitely Sumerus largest trading hub. It is strange though, the roads should definitely be guarded better and more developed. It seems like an incredible bottleneck for commerce even if the road is safe.
As far as i can tell, too, the two nations appear to be in good standing. Ive seen plenty of sumeru npcs in Liyue and vice versa so their touristic and commercial relations should be good. Which makes their lack of roads confusing. For a little while, i held onto the misguided notion that people might have taken the cave the traveller took to get to Sumeru, but that was obviously wrong. Not only is the chasm highly regulated and closed off the public, going through a mine before going through a mine shaft is obviously really dangerous too.
I didnt expect to be talking the trade logistics of genshin, but its kind of fascinating really.
Finally someone bought this up! I love to explore new regions taking the main road just to make it feel authentic, than you have issues like this when the roads just end? its like the devs didn't wan tot put effort into connecting them or making sense out of them, and then there's Fontaine…oooh my don't get me started
I love the newer regions, but one thing I have always liked about monsdat and liyue is that most of their roads makes sense and it makes the world feel more lived in to me. I feel like they stopped with making actual roads past liyue and monsdat.