Genshin Impact Vs Wuthering Waves



Wuthering Waves Vs Genshin Impact side by side comparison
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โ€“ Game: Genshin impact
โ€“ Device: PC
โ€“ Account: Genshin Impact Server Asia

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21 thoughts on “Genshin Impact Vs Wuthering Waves”

  1. okay that looks seriously cool, the open world structure seems way to similar to genshin, really hope it manages to carve its own identity. now atleast it looks like they can compete in graphical aspect

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  2. WW is a mix of prototype and nier automata. The wall running, the ui for changing tools and the scanner were inspired from prototype. and everything else if inspired from nier and a little bit of dark souls

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  3. Okay I'm a bit worried about combat. Really hope it doesn't get button meshy and I really really hope it just doesn't copy genshin. Which really has amazing combat ngl but we certainly don't need another genshin combat..

    So far it looks more action oriented, which I'm all in for but currently it seems to have to much garbage on screen and the enemies don't seem to do so much damage, if all the enemies are gonna hit like that than the difficulty would just die as soon as you get a healer character, if there is a healer character which j really hope they don't have. Or just unlimited food, again kuro please don't.

    And like if it is more action focused kuro really needs to have a better way to give feedback than just the big numbers on screen, the reason why games like devil may cry and bayonetta have enemy healthbar in weird places js because they really don't want the health bars to get in the way of enemy attack animations. They would likely give an option to turn it off but than there wouldn't be that immediate feedback. I'd still trade it though.

    Ooh Boi i really hope they figure it out.

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  4. Kuro games knows what is dynamics and highspeed action!
    and i hope wuthering is not casual / noob friendly too (like punishing gray raven)
    Genshin has counted time for "me"

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