Genshin Impact Made HOW MUCH MONEY IN Q1 2022?! | How Will Sumeru Impact Their Trajectory?



#Genshinimpact #sumeru #genshin
Genshin Impact’s Revenue in Q1 of 2022 is outstanding. This genshin impact video also shows the percentage of revenue accrued by China, Japan, & The U.S which I believe is very insightful information that can be possibly be tied in with the lack of attentiveness to the community in North America. With Sumeru being right around the corner from release I explain my thoughts on how it will impact the trajectory of genshin impact in these specific regions.

• Time Stamps
Intro – 0:00
Genshin Impact Average Yearly Revenue – 1:16
Genshin Top Grossing Gacha Mobile Games 2022 – 2:09
Genshin Revenue In China, Japan, & US – 2:36
China, Japan, US Total Population – 4:14
Genshin Impact On Forbes – 7:05
Genshin Impact Statistics – 8:30
Genshin Impact Sumeru Talk – 10:52
Sumeru Effects On North America – 13:28

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29 thoughts on “Genshin Impact Made HOW MUCH MONEY IN Q1 2022?! | How Will Sumeru Impact Their Trajectory?”

  1. Maybe if we're lucky the drop in north America money is enough to get them to notice and finally put something in there for us. 90% chance that doesn't happen but who knows.

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  2. tbh, kinda the only reason im playing is to see how strong I can make miko and raiden, but now that you mention it. if it does end up as the same grind as always with nothing else, id probaby say id had enough because there is only so far one can go, multiplayer games live on for me, but this cant really be called a multiplayer game

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  3. Very good analysis. And I honestly think you are right on the money on this one, as that's the same thing I've been saying for a long time too. There is a definitely a big difference in gamming culture between Asian market versus the west. Just on the Asian revenue alone, I don't doubt for a second that Genshin will continue its services at least until the Tevyat chapter concludes, but I imagine the content creator landscape for Genshin in the west to be quite different 4 years from now. Who knows, in the next 4 years you might have a game like Wuthering Waves, Blue Protocol or similar competitor dethroning Genshin in the West while the game continues to be king in the East.

    It's going to be an interesting next 4 years for sure. It'd be fun to look back on this conversation then.

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  4. In North America ( home of niggas playing games 5-6 hours a day) 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 your amazing man thanks for always cracking me up 😂

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  5. I think your right. Sumeru will be the chance for changes ( that won't happen ) and In a year must people won't play genghin anymore. I'm Brazilian and I can say that a lot of people already is exploring other games here. diablo's making a lot of success here. But if they don't care about USA clients, so here we are f..kk. for brasilian players I believe that the simple addition of a multiplayer chat and multiplayer goals in game would save genshin here. Cause we love play with friends and interact with each other

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  6. I am one of the target audience for genshin and I am in NA. I want story lol that is all I want..and I believe the hardcore audience is the loudest voice (smaller in size in terms of the pool of people that play genshin) while the casual is much larger and know exactly what they are getting with Genshin.

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  7. interesting video as always! people in na/us are not accustomed to not being in the spotlight, and it shows. 😆 still, hope sumeru brings a little something for everyone. and if not, innovation is on the way it seems. 

    i'm a casual player myself, so keeping expectations low personally.

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  8. Honour of kings is a Chinese mobile moba game by Tencent. Its sales is over 97% from China. Tencent's games' accounts are tied to their social app, QQ, which is like Chinese discord but with literally everybody using it. I believe there are at least 1 billion accounts of QQ now. So what tencent does is that they copy those most popular games into mobile and easily gain huge numbers of players. Everybody calls them trash but still will play it because your friends and classmates are. They ended up being social-priotized and people play them when they are having a rest after their main events or when they simply can't think of anything better to do.
    This company controls or has something to do with almost everything in terms of socila media, films, and games in China. Most of Chinese' money spent on games are going into tencent' pocket. They make 7 billion USD a year only from their game industry, their overall income may be ten times more, idk, but their money only comes from users in China.
    Tencent in fact has always been attacking other game companies, preventing them from taking over their place. They are belived to hire 'professional' people or use bots to make bad comments about their opponents' games on every platform. When genshin came out they made multiple articles, describing it as the darkest day in Chinese game history. Millions of zelda fans coming from nowhere saying it copied their game. Then there are also people pretending to be genshin fans and make unreasonable comments like 'everything is trash except genshin' to leave bad impression to other people who know nothing about it. Today in most platforms if you say something about genshin there will always be people coming at least saying jokes and at worst, fk you up. So Genshin is actually being constantly attacked in China, if they do something wrong it could be huge damage.
    Bilibili is one of the few places you don't get such treat, people on bilibili generally defends genshin and there are so much more interesting contents on it than YouTube, there has also been two fan made festival program filled with high quality fan arts and videos. although they're in Chinese, many are still mostly understandable, you really should try having a look.

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  9. A Child who never sees the Sun, would never truly believe it exists despite of all the talks. that's the mentality of western especially US. not only in Genshin but other stuffs too. They are like the frogs in the well, thinks they are the king of their Region. and knows shit about outside world.

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  10. even if the genshin playerbase is low the game still in progress similar to my other games I play arknights, azur lane and girls frontline they have a low playerbase for now but the game still ongoing

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  11. Considering the work life in Japan this does not surprise me. They barely have time to take a sh*t at home, so they have all that money from work without the time to spend it. Therefore they spend it in mobile games.
    I like how EU is not even on the list with all these countries banning lootboxes and gatcha.

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  12. The population can’t be make as reference for spending on Genshin Impact. Damn u kinda dickhead analysts. Go find the population of gamer exists in each countries. This is not a necessity item or product and how can you use population of countries and does all population of these countries are all gamers? Stupid and don’t act dumb analysts

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  13. Asia means China + Japan. It's more like 1/2 from China, 1/3 from Japan and 1/3 from America. You can't group China and Japan in a lump because these two audiences have quite different preferences. So if you look at it this way, American audiences have the same amount of influence as Japan.

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  14. The Middle East will become a new source of growth for Genshin. Unlike the Hollywood-type stereotypical depiction of the Middle East culture which caters towards Western audience, Genshin has the potential to actually gather popularity in the Middle East – a massive untapped market.

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  15. Sumeru is a massive opportunity for Genshin. If Hoyoverse can figure out how to faithfully depict the Middle Eastern culture that caters towards actual Middle Eastern audience, then it'd a fresh breath of air. In the past, much of the pop culture depicting Middle East captures the Western imagination of the region and has to align with the Western political correctness.

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  16. I actually had been convinced that HYV's target audience is the Japanese casuals for some while now, just looking at the difference in advertising campaigns (Japan got Genshin ad billboards in subway stations, on high buildings, on buses, etc and these actually change with the banner too…like, just how much are they spending to advertise their game there…lol ), game issues (that Yae Miko's targetting incident thing where as soon as the Japanese started picking up their pitchforks after they "nerfed" Yae Miko, HYV reverted it back within less than a week…and also I've heard that when people get their accounts hacked, the best bet at them getting their account back quickly was to pretend to be Japanese and contact the Japanese CS because they typically responds to game issues a lot faster than other CS'es) and statistics (there's actually a stats early this year on average amount of money spent per player and Japan actually has highest average spending per player in the world, and 3 times higher than China and US, so it's kinda obviously why they're trying to draw in as much Japanese to play the game as much as possible) but always find it fun looking at NA F2PBTW guys complaining that they'll quit Genshin if this and that didn't happen and HYV will surely SUFFER from them quitting when I'm pretty sure even if those people quit, HYV wouldn't suffer a single bit because they're not their target audiences anyway…lol

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  17. I guess the number new players is directly influenced by Hoyoverse's marketing effort. There is no reason for them to spend money on marketing until before 3.0. imo we don't need to worry about player leaving.

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