GENSHIN IMPACT 2.7 LIVESTREAM REACTION (ARCHON QUEST + YAKSHA LORE)



OH MY GOD THIS UPDATE IS MY KINDA UPDATE

▼▼EXPAND ME▼▼

HOW INSANE WAS THIS?????

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I love playing Genshin Impact, especially on stream, so feel free to come and watch the story unfold with us!

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37 thoughts on “GENSHIN IMPACT 2.7 LIVESTREAM REACTION (ARCHON QUEST + YAKSHA LORE)”

  1. SUPER excited for some Yaksha lore and quests! Let me know your thoughts in the comments, and join the discord for the teapot competition I spoke about!

    Promo Codes:
    LANVJSFUD6CM

    DTNUKTWCC6D9

    HSNUKTXCCPWV

    Reply
  2. Spoilers to a chasm side quest but I think the abyss sibling that appears in the archon quest will not be actually them but like an illusion created by the wish granter. Maybe the electro Yaksha will use that to lure the Traveler (and Xiao???) in?

    Reply
  3. Xiao: "if you're still alive, why did you become like this!?"
    Traveler: having the usual sight of their lost sibling
    Itto: "Aw hell nah Shinobu didn't just become a random npc with green hair 😭"

    Reply
  4. I was so hyped when i watched this livestream last night, (depends on your timezones) Yelan's voice is so fucking awesome and there's SO MANY NEW EVENTS COMING!!!! I'm also saving up for Itto's banner, i'm f2p and i have a guarantee. I was BigChongyus btw

    Reply
  5. As someone who played through both previous rhythm game events, I'm glad MiHoYo listened to community feedback here. I played the Windblume festival rhythm event on PS4 (during v1.4) and the second one on PS5 (during v2.2); I didn't have a problem with audio lag on the notes, as I was able to time pressing the notes to each song's beats. For clarification: I played the 2.2 event with a monitor alongside a PS5, and an old, 2010s era TV with my PS4 during the Windblume event.

    However, just like I said to MiHoYo on the appropriate survey: Just because I didn't have a problem with audio lag, it doesn't mean that other players had the same experience. As there were far more players reporting having issues than not, I suggested they add a lag calibration setting in the settings menu (like other rhythm games do), as they would definitely not be the last of these events in GI's life-cycle.

    Lo and behold, they not only listened, but also ACTIONED a solution (I stare at Bungie's infamous "wE aRe LiStEnIng" dark age with Destiny 2 as I make that remark). It's also nice that we can now select the highest difficulty right away, rather than having to replay each song 3 times MINIMUM for all rewards…

    I say "minimum" because if you wanted max points/notes on each song and difficulty (like I did, for instance), you would definitely be playing more than 3 times. Whilst that "play 3 times" restriction led to players "learning" each song bit by bit, it also led to the (probably) unintended side-effect of every song overstaying their welcome (particularly if you were just playing for rewards, and/or having audio lag issues).

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