Drummer Listens to Scaramouche Boss Theme | Genshin Impact OST



The Scaramouche boss fight has one of the most captivating soundtracks in all of Genshin Impact (or gaming as a whole, for that matter). As a drummer I love listening to video game soundtracks and breaking them down from a perspective that most people never get to see. In today’s Genshin Impact reaction video I’ll be listening to the Scaramouche boss fight OST and breaking it down and analyzing from a drummer’s perspective!

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34 thoughts on “Drummer Listens to Scaramouche Boss Theme | Genshin Impact OST”

  1. I always thought the off-beat percussion was supposed to be the "heartbeat" of scarabot–inorganic, new, everything we're struggling against in the Sumeru chapter thematically.

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  2. I like this style and format of video where you don't pause the song, talk over some parts briefly, and then talk more about it at the end of the video.
    My current favorite track from Genshin is "Desert Battle Theme 1". It's another song where the rhythm is mainly carried by non-percussive instruments, as well as having a great buildup!
    I'd love an analysis on it!

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  3. The inazuma breakown parts definitely feel like the true essence and center of all the chaos happening through the rest of the song where it comes to a more synced up, on beat and spiral-like dancing happening between the stormy drums and the melody there. also at 12:40 when you talk about the snare hitting that 3rd note, that 3rd note seems to match up with the peaks and valleys of that flute melody and makes it feel more "cyclical" being in theme with that Inazuma concept too!

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  4. Are you musically trained or did go to music school? I'm surprised you know about certain notes and structures. I learned guitar and piano by ear and only consumed basic music theory through my own research.

    I really like how hoyo is not only breaking boundaries in gaming but also in video game music. In Honkai, they mix electronic sound, rock, and folk/traditional sounds. In Genshin they mix electronic, modern, orchestra/classical and folk/traditional elements and in great quality too.

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  5. Great analysis, I love this

    I’m so used to more melodic/harmonic or even semiotic breakdowns of music, it’s interesting to see the percussion highlighted instead

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  6. this was awesome Sami, you should do it more often. For next song Signoras battle theme song would be really cool, specially the phase 2 that is lite🔥🔥🔥🔥

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  7. At 5:20, that 'uncomfortable' beat, I always took it to be the sound of a manufactured beating heart. A theme of Scara/Wander has been whether or not he has one or not – something that he has wanted even if it meant gaining it through force, in the case of this battle, to have purpose, power – to be more than a puppet; so much so that he wanted to become an Archon even if it meant creating this fake vessel and forcing it to happen.

    And then with Wanderer, rising from the 'ashes' of Scara, truly getting his heart and vision later on, like the story that he learned from the boy.

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  8. This game has 2 songs that made me cry. First one is called "Ruu's song". The song + the visual happening was so sad. Kinda same with the "For Riddles, for Wonders". Man every song is so good.

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  9. Does anyone else notice that in all versions of this ost, the second phase is always quieter than the other parts??? It’s so annoying cuz I love blasting phase 2 and the song overall but I always have to adjust the volume when phase 2 comes on cuz it’s noticeably quieter 😢

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