Did Windtrace Fall Off? | Genshin Impact



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27 thoughts on “Did Windtrace Fall Off? | Genshin Impact”

  1. I really enjoyed the current windtrace, i still play it even tho i already got all the prize, but since i start playing on 3.5 i don't get to play the normal windtrace so i can't really compare it with my own experience

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  2. That's always the problem of every sequel in any way
    It gets always compared to the first version and it's never looked at as it's own thing always as the sequel of said thing

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  3. Man im new to the game but when i heard windtrace i thought it was hide n seek. not a fixing a generator while hiding also giving you two lives, hmmmm i think i heard of that game before

    What was that game again? pls comment it 🙏🙏

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  4. I hate it because my game laggs and it is not fun to lose 2 healths and just get 160 coins for one game. I'm usually the first one to die and it is not my fault that my game lags in coop. I just did it to get rewards and afk'ed sometimes. Tbh it would be really fun if it wasn't lagging

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  5. My problem with mini games in Genshin is that I've been conditioned through many years of gaming to think that if I'm not getting rewarded there is no point in playing it. So once i got all my rewards from these events i see no point in playing the game. I feel the best way to fix this problem is to simply reward the players with small amounts of Mora once all the original awards have been collected. Perhaps 2500 to 5000 mora per match would be good. It would give us a reason to keep playing modes like this. The same is for every event mini game too. Like the music one we just had. Once i finished all the event rewards there was no point in playing it anymore. I wish they would make these changes, but Hoyo is so greedy they would never do something like that.

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  6. Ive played both versions (I joined around the second anniversary) and I enjoy them both. However, I would like if the two were separate (or atleast different modes to choose from)

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  7. I've gone from hating it to warming up to the current windtrace and this is exactly my take. Both old prop hunt windtrace and DBD windtrace should coexist.

    My only smaller complaints outside of that are the ping issues and skill disparity in the people that play. I've gotten games where I'm matched with 3 AR20 players (I am AR60 with 1.1k achievements, that should tell you how much I play this game) so the side I'm on usually wins. I've also gotten games as the hunter were I have 40 ping, but I couldn't catch the rebel in front of me because they weren't actually in front of me, they were lagging. Both situations are not fun.

    Now the biggest complaint by far is Dawn Winery, oh my god I hate Dawn Winery. It's such a bad map it's not even funny. I'm not even talking about it from a Hunter's perspective, Dawn Winery is MASSIVELY rigged against the rebels. The spawnpoints are too close and since the Winery has a flat, elevated ground… The hunter can just circle the mansion very quickly and look into the fields to spot any moving rebels. It's a mess, Ritou better.

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  8. Honestly I think it’s fine but I do think it’s annoying that you can’t stop the devices from signalling your position with a skill check or a mini game or something, it makes it feel way less engaging and tbh I don’t think the hunter should have 3 uses of capture I think it should either be 2 or the cool-down is longer because it’s way too easy for them to spam it in an area EVERYTIME it goes off

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