C0 Ayaka Freeze and C0 Raiden National – NEW Genshin Impact Abyss 4.1 – Floor 12 9 Stars



not as bad as i thought

c0 ayaka/c1 shenhe/c0 kokomi/c0 kazuha
c0 raiden/c5 bennet/c6 xingqiu/c6 xiangling

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BGM :
Kamisato Ayaka Theme Music EXTENDED – Camellia in Winter Snow (tnbee mix) | Genshin Impact
Remix by tnbee
https://youtu.be/N4Y5d4ryIvM

Raiden Shogun Theme Music EXTENDED – Judgment of Euthymia (tnbee mix) | Genshin Impact
Remix by tnbee
https://youtu.be/Dr5BIWqBQNo

Timestamp :
00:00 – Floor 12-1-1
00:46 – Floor 12-1-2

02:16 – Floor 12-2-1
03:04 – Floor 12-2-2

03:54 – Floor 12-3-1
04:47 – Floor 12-3-2

05:36 – Builds Team Raiden National
06:54 – Builds Team Ayaka Freeze

#GenshinImpact #raidenshogun #ayaka #SpiralAbyss #原神 #genshinguide #hoyocreators

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16 thoughts on “C0 Ayaka Freeze and C0 Raiden National – NEW Genshin Impact Abyss 4.1 – Floor 12 9 Stars”

  1. first day of new abyss and i got 3 elemental skill cards, very nice

    not as hard as i thought, i just surprised that the spawn on the 3 abyss mages and the 2 new fatui enemies is far from each other and also im just doing unga bunga on the boss without noticing the mechanics or etc. so if you have some tips let me know.

    thank you for watching!

    edited: sorry that the order of the build is Raiden first and not Ayaka. forget to swap that

    Reply
  2. Maybe this abyss will be the first that i can done with 9 stars, i have these 2 comps, im litle anxious for try (sorry if have wrong words, im from brasil, so my english isnt so good)

    Reply
  3. As always, high mobility enemies are always annoying asf. Circle Impact might be irrelevant in some future abyss with really high probability.

    The sea horse is easily countered by cryo because cryo eats its shield. Its mechanics are somewhat rng (?) and if you are unlucky it pulls off its levitating stance earlier than expected and waste all your DPS window.

    Also one the new Thicc Fatui Ladies can mess you up really badly by inflicting you with bond of life which blocks healing.

    The final boss is easier (?), low mobility but high damage. I framing, healing and shielding can easily address said issue.

    Reply
  4. + Gravity machine (efg), like female dancer, start Sanction right at beginning of match, gaining additional 0% all res, reducing gravity around. end Sanction with single slams and triple slam .
    => EFG's sanction is longer ( 1'50'' > 53'' ) but less durable than dancer. In addition, fighting it is less dangerous due to leaving clear openings. Best start rotation when Efg doing small rock eruptions 👍
    + Wind operative's special atk is "Sword rain", hinted by a red blade pointing at player, it can track, bypass both shield + burst iframe, inflicting 10-min Bond of life DoT. Dodge it at all cost, or else the operative detonate his cane to onehit u.
    + Female dancer's 3-cycle Sanction is more dangerous and durable due to having 25% more res and better unison attacks, with 3 combo string, having longer combo attacks in total compared to male – I'll send u guys the last overall tip vs both dancers when 4.2 rotation comes.
    => Dangerous as they were than last time fighting, they left us more diversities in choosing squad due to not gaining ice shield. Take that to ur advantage 👍
    *Note: Sanction = special state where opponents (often boss) buff his defenses and unleash series of new enhanced attacks, punishing unprepared players.

    Reply
  5. Most abyss playthroughs I watch, the players just dont collect the energy orbs that be floating around from the previous chamber (even if their char energy isn't full), so it was nice to see u do it before the icewind suite fight

    Reply
  6. New 4.1 Abyss Brief Analysis & Tips



    First half team:

    12-1-1 (Millenial Pearl Seahorse): Pyro/Cryo/Dendro for shield break, avoid bringing Electro dps (+50% Electro RES)

    12-2-1 (Vishap Hatchling x2, Construction Mek x1, Suppression Mek x1): –

    12-3-1 (Mirror Maiden x1, Wind Operative x2): avoid bringing Hydro/Anemo dps (optional) (+40% Hydro RES, +40% Anemo RES)

    >>First half team examples: Hyperbloom, Alhaitham Spread, Hu Tao/Yoimiya Vape, Ayaka/Ganyu Freeze, Ganyu Melt, Nilou Bloom, Burgeon/OverBurgeon, (Inter)National, Wanderer Hypercarry, Lyney Mono Pyro



    Second half team:

    12-1-2 (Rifthounds x12, Pyro Abyss Mages x3): healer (optional), Hydro or at least Electro (50% Hydro effectiveness) for shield break

    12-2-2 (Coppelia): shielder/healer (optional), avoid bringing Anemo/Cryo dps (+60% Anemo/Cryo RES)

    12-3-2 (Experimental Field Generator): shielder/healer (optional), avoid bringing Geo dps (+60% Geo RES)

    >>Second half team examples: Neuvillette Taser/Hyperbloom, Rational, (Inter)National, Hyperbloom, Mono Hydro, Hu Tao/Yoimiya Vape, Aggravate, Spread, Nilou Bloom, Raiden Hypercarry

    Reply
  7. got 12 stars, 12-1 was hard for me and had alot of tries. 1st half for me was pure luck, its my first time battling the seahorse, not knowing much of his actions and mechanics, praying that my ayaka burst hits him fully since the seahorse jumps around the map. 2nd half was pure surprise for me since i underestimated the 3 pyro mages after defeating the doggies.

    Reply

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