Artifact Loadouts, the Good, the Bad and the Tedious | Genshin Impact



They may not officially be called loadouts but this is likely what we’re gonna get. They’re not terrible but they do lack some serious features.

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31 thoughts on “Artifact Loadouts, the Good, the Bad and the Tedious | Genshin Impact”

  1. In the last video I said I was going to hold off my overall thoughts until it gets added into the game.

    So now here's my entire opinion after tinkering with it.

    The bad: We can't specifically "save" a build for a character after making a build, let alone 3-4. The system somewhat tries to be like "Genshin Optimizer" but it still needs optimizations to reach that level.

    The good: Unlike other people who just wanted to just create loadouts first then give them to the character they want according to their needs…. I somewhat wanted a sophisticated system where I could go to each character and according to the character's needs I wanted to build them 3-5 loadouts specific to them.

    Yes, I know this is much more work than building a loadout first then swapping that specific loadout around characters.

    However, if we took the time to build loadouts for each character the first time. later down the line, unless you want to upgrade the piece you won't ever have to change that loadout.

    While on the other case if your pyro dps values HP over Attk in substats, you might need to change the loadout artifacts a bit.

    How to fix the current system: The base system for making unique loadouts for each character already exists. They just have to let us save 3-5 for each character, optimize the algorithm for finding the best artifacts and as a added benefit let us add weapons for that specific loadout too.

    Overall, we just need to keep providing feedback about the loadout. If we stop now they'll think it a job well done and they need nothing else to improve it.

    And no constantly spamming "genshin could never", "after three years" etc won't do nothing. You're just diluting the pool with useless information while valuable feedback gets blocked out.

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  2. It's very useful for those who don't want to look for guides and just want a quick and simple way to equip characters they're not familiar with.
    I started farming for my Tighnari but I didn't feel like going through my hundreds of artifact pieces, so I just used Automatic Loadout and it pulled out my best options that I didn't even know I had.

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  3. Who would have guessed a feature not called artifact loadout is not a good artifact loadout? There is not even the word loadout anymore in the in game version cause everyone was confused.

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  4. I will say that this system was what I had wanted HSR's fast equip to be like, and I kinda want them to implement this over in HSR which maybe some smoother UI with specifics I can't think of.

    Here's to them allowing for saving multiple settings for each character!

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  5. My workaround for no true loadouts is just to have unused characters "hold" specific sets. My Kaeya is holding my best physical build, so if I ever want to play a physical set, I just swap everything with Kaeya. Cumbersome? Yes. Better than nothing? Also yes

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  6. Even for swapping between two characters, the new system is pretty pointless when you're talking 4 piece artifact sets. You just filter for that set, and pillage the pieces the other character is wearing. 4/5ths of the way there, easy enough. And since we can flag multiple sets, double 2 piece? Also easy.

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  7. Tbh when it was first implemented, I was like "straight up trash, not at all what I asked for. wasted of development time." I still generally feel that way, but it was a nice SLIIIIGHT convenience when I wanted to just quickly put a bunch of whatever trash I had on characters I don't usually use when I wanted to play around with some Chevreuse teams in the overworld…..so if that's something you care about, then you won, I guess?

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  8. An ingame optimizer is nice but… we didn't need more optimizing.
    Yes, the game may put my Xingqiu with a great Emblem piece with crit and 18% ER. But I might prefer to put him on less ER, so I can use that piece on Xiangling instead. It's all about being able to equip different builds on each character with as little clicks and swapping around as possible.
    The tool itself is cool, but it's sad because this probably means we won't get the customizable loadout we've been asking forever.

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  9. Feel at this point, If they added a function in artifact loadout allow you to swap 2 character with just few clicks. I would consider a win. I have been use non-leveled character to build and hold artifact anyway.

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  10. you finally got the artifact loadout and now you want to improve upon it great awesome fantastic i'm happy for you man
    now can say something about reducing artifact RNG? the thing that actually matters instead of this useless QoL that doesn't help the older players at all
    the loadout system right now benefits casuals and the improvement you want will only benefit the spenders

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  11. you craft your set, you press on a save set button, a menu similar to when u save savefiles in a game pops up and u select a slot on which to save your set on, you craft an em set and save it in the second slot, same thing for the third slot and set, would it really have been that hard to do this
    it looks simpler to develop and more efficient than the poor excuse of a system they gave us now, i dont know why they did that. the only draw back with this is that you need to craft the sets yourself for the first time as opposed to straight up equiping another characters set, but once you build your sets youre basically done. I personally dont switch artifacts around much (maybe because its so cumbersome to do so in the first place) so im not dying from lack of proper loadout system but looking at this i just cant help but feel like theyre making some things in the game frustrating on purpose. Like what's the point in the 5 minute respawn time for world bosses

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  12. I have been very much on record as sick of hearing everyone else complaining about artifact loadouts. I refuse to switch, have gear for each character, and hate micromanaging gear every time I want to switch team. That said, I'm sorry to the people who really do want a genuine loadout system because even though this does kinda sorta serve some of that purpose, it also looks like its more cumbersome than just going in and switching the gear yourself.

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  13. I think the devs rightfully don’t see a reason to care about the ‘loadout’ in the way a tiny, vocal, enfranchised minority want. Making something that helps maybe 3% or something that might help 20% or 40% of the player base; which would you consider a better usage of dev resources? The answer is obvious.

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  14. The feature they gave is not for sweaty mid-maxers. Many players who don’t want to spend time creating builds need this feature and Genshin wants them to stay. It’s simply not created for you. Feels bad but it is what it is.

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  15. Unfortunately this system have even more flaws than the video points out.

    – It does save the settings you input, but only the first screen. If you swapped some artifacts from the config you have to do it again every time you use it.
    – Then there's this silly little thing: they added a 3 second cooldown to switching artifacts in the custom loadouts. I really wonder what that's about because that sure is a weird way of punishing missclicks.
    – I'm also pretty sad that using already equipped artifacts removes them from the original character, instead of swapping like it would if you did it manually. Would be nice to ensure the original character has at least something equipped, and make switching character like Raiden from EM to DPS a lot smoother since Shinobu could hold her other artifacts. I guess we can't have nice things 🙁

    I have other grievances with it like the sheer amount of times you have to hit "confirm" to get anything done, but that could just be me. Still, none of these are major flaws unlike forgetting to include what artifact loadouts are supposed to do. They're just little quirks that make me wonder how much thought they really put into this.

    We were so close to getting a good system, I really hope they expand on this because currently it's disappointing. If we can have 15 party composition slots, why can't we save our character builds? And like you said, along with letting us save our builds it would be awesome if they added weapons into this.

    Anyway as it is right now I just don't see a point to using this system as a veteran player. It's decent for more casual players but even then, I think it needed some more time in the oven. Fingers crossed it gets expanded upon!

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  16. There is another problem with the system. It will forcibly unequip all the artifacts that your character uses instead of swapping their artifacts. So that character will not have any artifact equipped by the end of the process.

    Example:

    You want to give Kuki's artifact to Raiden, so the game will unequip Kuki's Artifact & give them to Raiden. But later if you want to swap them back, you'll have no idea which artifact your Raiden previously equipped because Kuki has no artifacts on her. So you have to go through all of your Emblem pieces again & find the right one.

    If you instead manually change the artifacts, Kuki will keep all of Raiden's Artifact, making it much easier to find Raiden's previous build. Also I'm pretty sure this is still faster than the "Loadout" System.

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  17. What I really want, is a system that lets you switch a characters gear while setting up teams for the abyss. Then once you are done with the abyss, it resets everything.
    My Tartaglia is tired of ending up with Stringless whenever Fischl borrows his Polar star.

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  18. I do think the fast equip system is a great addition for newer players and just players who don't really know what to put on their characters or want to sort through it all. if and only if we also get an actual loadout system where we can save a collection of artifacts that we like to switch between characters on a dime. The fast equip system for me is more to just give characters artifacts that you don't actively use and thats only half the problem. If we were to also get actual loadouts I think people will respect and like the fast equip system a lot more

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  19. I used it to equip gaming and for equipping a character for the 1st time is quite nice with this system. I did have to tweak a bit after as I tested more but that's me trying to minmax.

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