Now that it’s common knowledge that off fielders are vastly stronger than on fielders from a conceptual standpoint, I wanted to make a video discussing Hypercarries in Genshin Impact, and to analyze their potential design challenges that might cause them to fall behind compared to current teams.
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In case you're wondering why there's no mention of Lyney, this video was made before 4.0 came out. I'll be making a more dedicated video on mono element comps though because I'm excited for the trend Lyney will (hopefully) set!
this whole video starts out by misdefining quickswap….
Quickswap as a team concept is the idea that all of your characters are constantly rotating through activating their skills and burst on cooldown to take advantage of I frames. A good example of a quick swap team is Hyper raiden because you activate raiden skill>kazuha>bennet>kujo>then raiden burst until bennet duration ends and repeat the cycle. Often times raiden isn't even on the field more than the duration of, activate her burst, swing once then swap to kazuha to reapply VV. Raiden can also be used as a hypercarryin someting like an aggravate team or raiden national when you activate her burst then spam her normals after piling on the rest of the teams off field abilities. Wanderer's kit is focused on personal damage but there's is nothing that stops you from swapping him in, activating burst, skill, do one charged attack and swap out other than feeling like if you do you're wasting kit. By that logic however it is inane to suggest Raiden for hyperbloom teams since she scales poorly with triple EM goblets, but hyperbloom scales poorly with all the ER she requires to function with her full kit. The proper terms are on0field and off field not quickswap and hypercarry. You can quickswap characters or you can on field them. Having just about every character and having tested most of them in various combinations there is only really like one team that has the right cooldowns to be a true quickswap team because most characters don't have cooldowns that allow you to constantly rotate characters on a fresh supply of skills and burst. TLDR
quick-swap requires swapping your characters quickly not "building them all to the same goal" and a hypercarry team means you are playing a specific character on field tot he preference of others. Sucrose taser uses sucrose as a "hypercarry" (read on field) to trigger swirl on electro charged as often as possible but many nuke teams will use her in a quickswap capacity. The real question you should be asking is if character that require you to build around them are as valuable as characters that build up others or play into smooth rotations that abuse I-frame data and energy recharge mechanics. Using labels for them without even using the commonly accepted definition of those terms is a poor basis for a video.
I use a hypercarry vape team currently. Hu Tao, Xingqui, Bennett, any other character that I feel like having on the team.
Wanderer doesn't have to be a hypercarry, btw. He is really good at driving and enabling certain comps and reactions.
so how viable are monoelements? are there any mono element teams that don't use 1 slot as an anemo VV shredder?
I play hypercarry teams because I used to main taric back during the pizza feet days and I always funneled my Yi to high heaven. now I kinda want to be funneling everything to either my eula, yoimiya or raiden. I'm still waiting for the last Sara const. And in the process of building mona.
Reaction teams have a lower doorstep, and lower ceiling, Hypercarry teams have a higher doorstep and higher ceiling.
There's a reason why speedrun teams are all hypercarry teams. Of course the game is so easy that even with mid investment reaction teams, you can still clear everything. So it comes down to your preference
Physical Rosaria hypercarry gang, we love casting Superconduct!
Not to take away from your point but I have unironically used Yoimiya as an off-field applier because Xiangling can't hit some targets. Flying targets. And, also same but, targets in Venti's Burst. And also targets that move a lot like Ruin Serpent. It allows me to maintain Burning for Air Fryer or Melt.
i prefer the "random bullshit go" teamcomp its where i use characters that i have good artifacts for and hope it works out like a disney movie
2:09 Kazuha casually landing on a frog
Hypercarries are viable and an archetype that rewards you for Vertically investing on a character.
It meant for people who don't like building a lot of teams and only wanted to play that one character and make that one character shine.
However, HC Team are really strict and expensive.
Since you mostly need a C6 on 4*, Signature and some C2 like Raiden to see it's full potential.
I still prefer quick swap because my problem with hypercarry is that is all setup for a single character, while the other is all about team reactions
yes they are
Quickswap FTW.
Rarely use Eula, Ayaka, Hu Tao and Yoimiya.
I love Quickswap:
Xiangling, Bennett, Xingqiu's talent levels are 9 13 13 due to Bennys c6
Rosaria, Sucrose, 9 12 12
Fischel, Yaoyao, Sara, Diona, Thoma 1 12 12
Heizou – 9 12 12
Hypercarries require investment, and the more investment you sink in, the better the team functions, whereas more low spender friendly teams like hyperbloom are great for limited resources, but quickly hit a plateau (there's only so much you can do when your only goal is to stack as much of a single stat, usually EM, as possible).
It's thus not a surprise that quickswap teams are dominant in all 4-star abyss clears and more casual Genshin, while hypercarries like Raiden hyper or C6 Wanderer singlehandedly dominate whale speedrun leaderboards.
Hypercarries don’t exist, they’re all in your head.
I just found out all of my teams are hypercary lol
They dont do balance changes bc theyre lazy and dont care about the many reasonable buff suggestions the community has made for 4 years.
I feel like the main draw to hypercarries is that they rely solely on their own dmg rather than team dmg. Quickswap teams are inherently limited by their reactions and team synergy. Hypercarries are like a singular all situation case. It's one of the main reasons that I pulled Eula, she was independently good, and could carry me through a lot of the early and mid game content. Once I got to late game, Quickswap teams tend to carry abyss since you get so much from reactions.
I was stubborn and wanted to get my first 36 star with a Eula team in a half, and it needed much more investment. But it was much more enjoyable and satisfying personally.
A side note is that some can just be slapped onto a reaction team. Take Eula hyperbloom for example.
Meta has changed from whatever used to work to just having Bennett on your team lmao
im ar45 and i still don't know what makes a team good ill be honest here…
They're a valid playstyle for people who like it. That makes them viable as long as people enjoy the playstyle
I don't get the argument about buffing characters, because if they started buffing characters then that would mean it becomes a normal thing. Take FGO for example: every now and then characters ranging from 1-5* that have dated kits can be selected for a cool buff, and if your favorite wasn't chosen then you'll just wait for the next campaign. I will admit for that example that not every character chosen should've gotten a buff or if the buff was even good in the cases where they were, but that is something that comes with the territory.
Instead of releasing a 4* that'll make a character better at C6 or a new domain with a niche artifact set that you need to grind for months to get a decent set they should experiment with small buffs rather than game changing ones like "qiqi can generate particles now" or "lisa hold skill no longer needs to fill the ring". Now would be a great time to do it since there are characters that were made for the Genshin 2-3 years ago where an update + rerun banner could easily garner positive results.
khazuha dodged that frogs attack like a champ 2:06
I just realized I exclusively run hypercarry teams lol, based on the situation I main Chongyun, Xiao, Wanderer, Yoimiya, or Itto. I think I just like the feel of staying on one character and going ham more than constantly switching back and forth.
I'm really hoping I can add Navia to my itto team if possible
Diluc is literaly my best built character atm (I'm not joking) (C0 CRAZY GOOD CRIMSON WITCH ARTEFACTS (4) + 1 SHIMENAWA OFF PIECE WITH a bunch of bonus pyro damadge + Beacon of the reed sea as his best in slot weapon. )
His burst and skill are super fun to use and Diluc's 3rd skill use knocks back oponents which saved me so many times that I even lost count.
Can't wait to start building Alhaitham anda few supports after him, myb Yelan if I manage to get her somehow while her banner is still up. But yea, Diluc and Ganyu (Ganyu has amos bow cuz i got it back in the early days of genshin) broke their back for me in my playtrough… now it's up to Yoimia, Shogun and the others to carry further in the abyss.
As a Razor main who refuses to play the cursed build, I find him to still be viable for almost all content in the game. Every time I do a story quest I swap back to my old party of Zhongdong, Razor, and C5 Bennett with this weird little red exclamation point next to his picture, and the final slot being flex for Ganyu, Kazoo Kid, Water Boy, or whatever else I need at the time. A really poorly optimized team that is carried by Zhongli and Bennett but Razor is still plenty even with that.
Vars, what OST is this you're using in this video? I was so enamoured with it it almost shook my attention from the topic itself(which you always so masterfully present).
I feel that you should determine what counts as viable
Hypercarries tend to be my favorite archetype of characters. Although I enjoy reaction-based teams, having my favorite character take 99% of the field just seems more fun to me. I do agree that some hypercarries suffer from their potential not being able to exceed past a certain limit, and it is a shame they cannot truly shine, like Wanderer, who is my main and the one I run as a hypercarry. But if I were to pick between more damage or playing my favorite character as a hypercarry, I would pick hypercarry. While hypercarries may not be as popular or strong, they are still pretty viable in my opinion. It's like passing all the spotlight onto one character, just to enjoy their playstyle at fullest
I can build so many teams at this point that i dont need summon until cryo region comes out. All you need is versitality to beat this game. I can go full hypercarry Ayato and deal ridiculus amount of dmg with his slashes or burgeon thoma with Ayato driver. Same with my favorite team, hypercarry Raiden, im killing mobs before i can regen my energy back, i can go hyperbloom nahida with kuki or yae aggrevate with kirara or my absolute best aggrevate keqing with yaoyao, national with every possible variant, doesnt matter what team you will use as long as it matches abyss type