10 Genshin Impact Mechanics You Probably Forgot About



Seeing bartering brought back in the Irodori Festival made me wonder if there are any other Genshin Impact mechanics that I’ve forgotten about. So I’ve compiled a list of 10 and discuss which ones do and don’t deserve more attention from the players and Hoyoverse.

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Bartering System: 0:00
Amber’s Gliding Challenge: 1:36
Razor’s Hunting Traps: 2:19
Google Play Furniture: 3:28
Artifact Strongboxes: 4:44
Potions: 6:03
Fishing: 6:47
Changing Battle Pass Missions: 7:40
Travel Log (Archive): 8:51
Bonuses: 9:47
#Genshin #GenshinImpact

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43 thoughts on “10 Genshin Impact Mechanics You Probably Forgot About”

  1. Welcome back Mr. RedFlaim! Thanks for the fun and amazing content as always, and don’t forget to treat yourself to something nice like Dino nuggies or an ARAM battle boost!

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  2. I actually think avout these every day, RedFlaim I am saddened you haven't tailor-made this video for me specifically and as such I will need to dislike and unsubscribe

    /s

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  3. Man, i would love to see a good use of rides like Waver Rider, walk in that world on foot is just too slow, i would like to have a horse or something like this 🙂

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  4. One-time mechanics could be incorporated into daily commissions which are pretty mundane for most players.
    But in case you get annoying mechanics, you should be able to skip some commissions without missing primogems.

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  5. I 100% agree with fishing, just got catch r5 and I never wanna fish again lmaooo
    I personally like stardew valley's fishing more but thats just me, it's WAY more relaxing without paimon in your face as well

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  6. I'm so happy you included the 100 specialties in a region. I loved those quests and was excited for when all the regions would be released cause you'd be able to complete the battle pass even quicker then. I was honestly really salty that they removed those missions but I'm just glad someone else felt my sentiment. Amazing video as always too ☺️

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  7. Features you forgot:
    1. The Dvalin bullet hell gameplay the first time you fight him. Wish they did something similar with the Ruin Serpent where it digs and you have to slide and avoid rocks and those exploding thingies in the chasm. The way you damage them is with a ningguang like rock projectile.
    2. Stamina increase through elemental-culi. It stopped at Liyue and for some reason the meter could have been a circle like in botw but Mihoyo stopped at 250 stamina. If they wanted to, they could increase it indefinitely and just make spiral abyss have 250 stamina at max.

    3. Levelling up by defeating mobs. The exp taken from killing enemies is so little that it doesn't really matter and Hoyoverse just forgot about it. It would have been cool if it increased according to your world level – therefore people could just leave their characters unlevelled and only using Hero's Wit and Adventurer's Exp on characters they actually wanna max out immediately.
    4. The existence of 3* weapons, I believe there hasn't been an increase in 3* weapon catalogue since release and from a business perspective it's understandable but it could be really good too. 3* weapons with specific passives are really good in-game and it could literally just be a re-colored skin of an already existing design. Nobody cares about 3* weapon designs, they only care about its passives. It's a cheap tactic but I don't care, I just want more ugly reskinned 3* weapons I can easily get rather than get no new 3* weapons at all.
    5. A whole lot of gadgets like Parametric Transformer, Fireworks, the Balloon, the leaf, and many more. Afaik, only the musical instruments are mostly used.

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  8. You forgot about spikes which were used once in Kaeya's story quest (I think?), some other random domain I completely forgot about and am not even completely sure if it actually exists, and never again

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  9. Here my opinion on some of the stuff you said in the video.

    I honestly didn’t like the shooting part of Dvalin’s first encounter. I felt like it didn’t matter how much I moved, I still got hit. Not to mention I don’t like fps shooting in mobile games.

    I’d be cool if we could craft traps from the three blacksmiths in each city with different characters helping in the process. Like Razor making good boar traps or Klee making crab cages you leave in the ocean to pick up with the wave rider. All you’d need to make it work is leave a trap somewhere with animals and come back in a few days to get extra meat.

    I think the reason we don’t have cutscenes in the travel log is because that’ll cause the storage space the game needs to balloon. I have a 64 gig iPhone and Genshin takes up 30 gigs of space. Even my other gacha games like FGO and Skullgirls, and my 1400 photos over the years don’t take up as much space.

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  10. The ascension domain dungeon domain is another one once you reach AR50 and ascend your world level you never see it again which is such a shame because it has an interesting design with a whole dungeon (albeit railroaded), some platforming & traversal challenges, a mini-boss, and a boss + rewards. I honestly think it's been over a year since I last saw that dungeon I kinda miss it 😞

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  11. I love your videos, I play genshin a LOT and the way you deliver information is far more different than other genshin related channels and I enjoy watching your content!

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  12. The fan that increases your gliding speed. I find it really odd that you can't use it while gliding (it would have the niche use of having some extra boost when you realize you won't make it to that platform you're trying to reach), and personally I only used it once to avoid doing a puzzle for an electroculus. Same thing with the anemogram bottle. They are objects that seem like they would have a really specific moment to be used, but that moment never really arrives, and it makes them quite useless.

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  13. The Adventurer's Guild Handbook Chapter Rewards which wasn't updated since, even Inazuma-related. Although, if they were to add Inazuma-related chapter rewards, the most likely case will be is that they would add it gradually over time, similar to most mechanics.

    The same goes to the Teapot Adeptal Mirror which basically has the same mechanics and provides furniture instead.

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