1 Buff For Every Character In Genshin Impact



One big wishlist for 1 buff that I’d like to give each Genshin Impact Character, they’re not meant to balance or fix these characters necessarily just to make them more fun as I see them or fill some gaps.

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0:00 Intro
0:49 Albedo
1:06 Amber
1:32 Barbara (Aka Hu Tao #2)
1:48 Beidou
2:14 Bennett
2:33 Chongyun
2:52 Diluc
3:31 Diona
3:49 Eula
4:04 Fischl Not Found
4:16 Ganyu
4:35 Gorou
5:03 Barbara
5:20 Itto My Beloved
5:33 Jean, My Number 1 Fan
5:57 Kaeya
6:15 Kazuha
6:34 Keqing
7:00 Klee
7:19 Kokomi
7:36 Lisa
7:57 Mona
8:18 Ningguang
8:28 Noelle
8:45 Qiqi
9:03 Raiden Shogun
9:24 Razor
9:53 Rosaria
10:19 Sara
10:33 Sayu
10:45 Shenhe
11:04 Sucrose
11:18 Thoma
11:39 Traveler
12:01 Venti
12:16 Guoba
12:30 Xiao
12:44 Xingqiu
12:53 Xinyan
13:07 Yae Miko
13:33 Yanfei
13:48 Yoimiya
14:02 Yun Jin
14:22 Zhongli
14:40 Ayaka
14:50 Ayato
15:12 Childe
15:24 Aloy

#GenshinBuffs
#Buff
#GenshinImpact

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20 thoughts on “1 Buff For Every Character In Genshin Impact”

  1. 14:41 Would be great if Ayaka's charged attacks could be like Goushinnso Memento's charged attacks from Honkai. (Hold normal attack button for initial slash and then spam normal attack button for continuous slashes.)

    This could replace Ayaka's first constellation as in my opinion, 50% chance of reducing skill cooldown isn't really that good.

    Reply
  2. Imagine if they buffed Keqing,
    Making her E skill similar to Honkai Keqing,

    When she uses her E she has electro infusion,
    That would be cool if she does basic attack it does Sword waves whenever she has elemental infusion

    Reply
  3. some of them does not needs buffs tbh
    1. Albedo burst scaling can be fixed at c2
    2.Eula Aoe is kinda big enough for me
    3. Gorou buff is quite enough tbh he can focus on er and crit to proc favonius bow is kinda good tbh
    4. Jean c2 can be used afteer swapping or E Q swap
    5. Klee burst at c4 will explode so making offfield is kinda OP at c4 to c6 
    6. ninguang Q can be blocked by walls is normal tbh I think most projectiles can be blocked by walls.
    7. Sara buffs through E&Q so the aoe buff of E is fine tbh.
    8. succrose Q knockback is not that much in realfight it even knocks up enemies as well.
    9. for Traveller I think the changing elements during combat is not great but before combat and without statue is good
    10. Xiao is too OP if he can sucks enemies in and kill them lol
    11. Yae and fischl needs a set to be stronger
    12. Zhongli E can proc more with more geo structure (travellers, albedo E…)

    13. the only thing aloy needs is cons tbh.
    This is before dendro so I think most of them r balanced for now lets see the metashift after dendro releases and see what needs buffs the most
    altho some of them would need appearance buff
    1. Albedo's hair
    2. Itto hands& abs
    3. Xiao shoes to be taller

    Reply
  4. I have an interesting idea for a Kokomi rework.

    Every 1000 HP Kokomi has, she gains 1% crit rate, and for every 1% crit rate she gains from artifacts/weapons, she gains that much as healing bonus.

    Reply
  5. I don't know if this would be controversial, but I want swirl to inherently have the VV effect, maybe knock it down to like ~25%, so that you can actually have an anemo character a different set.

    Reply
  6. Childe should be remove of the cd problem tbh especially with ayato out now, its so weird that ayato skill deals dmg and contant while childe need to wait for the cd for the next skill which disturb rotation replacement especially in abyss

    Reply
  7. I want Zhongli's Pillars to be replaceable whenever hold skill is used even if it is already present in the field. The duration of the pillar and the skill cd/team rotation don't match up a lot of the time loosing the tenacity buff.

    Reply
  8. i don’t necessarily want like a buff for playstyle or what not,, i just want better animations for the characters who were released earlier.
    for example, whenever jean uses an auto she snaps back into place after doing it, but if she could have in between animations like characters such as ayaka or kazuha then that would be amazing! it would definitely be cool to see!

    Reply
  9. Since Amber's C2 is suposed to be the rabbit lucky foot, I think not only her charged shot should naturally detonate baron bunny, but once you get the C2, make it so that IF you hit its foot, the damage multiplaier is ludicrously bigger (it dosen't have to be ganyu lvl, but make the time wasted aiming at it more worth it).

    I also would like for her burst duration to be 5 seconds intead of 2.

    Reply
  10. Biggest change for Venti in my opinion: Fix his Burst.

    It's fine that it auto targets the nearest enemy, but it also has to appear a set distance away from Venti. I would just make it so it appears on top of the enemy that Venti is targeting.. That way if you want to quick-swap venti and burst, you don't need to reposition him so much just to get it where you want to go. Also maybe make the AoE (damage at least) bigger so its not so useless against enemies that cannot be sucked in.

    Oh and one other quick thing. The burst should start dealing damage slightly earlier.. This will help with VV artifact set not triggering.

    Reply

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