Zepla Reacts to ALL Genshin Impact Character Demos – Part 3



The third and FINAL part of the Genshin Impact Character Demo react compilation is here!

Part 1: https://youtu.be/nvzUWfGxvfY
Part 2: https://youtu.be/E0fsml4G8GQ

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Timestamps:
0:00 Wanderer
6:38 Candace
8:47 Itto
11:34 Shinobu
13:10 Albedo
17:10 Alhaitham
20:55 Faruzan
22:52 Layla
24:50 Nahida
28:00 Ayaka
32:34 Shenhe
35:37 Raiden Shogun

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46 thoughts on “Zepla Reacts to ALL Genshin Impact Character Demos – Part 3”

  1. I love the fact that while the game soundtrack uses traditional orchestral instruments, the character demos and themes all inject EDM/Trap-style musical disciplines to help hype up the characters. It's something they learned and understood from their previous game, Honkai Impact 3rd. There's a video out there of miHoYo/Hoyoverse explaining this about their musical design decisions for Genshin.

    Also, I play Genshin with Japanese voiceovers and English subtitles, but Candace…her English voice fits her so perfectly. I couldn't help but to switch back to English just to hear her soothing voice as I played through her parts of the quests. lol

    One fun fact: The JP VA for Aratakki Itto is T.M.Revolution. For those that have watched Rurouni Kenshin back in the day will remember that artist name. lol

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  2. Zepla, most of these trailers have some sort of after credits… be it a small scene or only a voice over the logo. They are small funny bits that help flesh out the characters even more! You're missing out with your trigger finger before the end, just turn off autoplay lol

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  3. Nahida's teaser trailer holds so much more emotions then it leads on but we only get a small glimpse at the very end and its not until we complete Sumeru quest line do we truly grasp her situation

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  4. I love the Klee reaction.

    "She's pure evil!"

    Close. She's pure chaos. And by the way, you'll eventually find out that she takes after her mother….

    "You should be afraid of her!"

    Well now that is VERY accurate. Especially if you're a mountain in Mondstadt. 😂

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  5. Zepla there are no FFXIV classes in this game. There are 7 elements (Electro, Pyro, Cryo, Anemo, Dendro, Anemo, Hydro, and Geo) as well as physical dmg types and 5 weapon classes (sword, claymore, bow, catalyst, and pole-arm). That’s it. Each character has passives that can affect their combat style and how you build them. Every character has 3 types of damage talents, their basic melee attacks (which include normal attacks, charge attacks, and plunging attacks), their elemental skill (huge variety here and how you generate energy) and their elemental burst (their ultimate attack which requires generating their elemental energy in order to use). Each character has different playstyles even if they have the same element or even if they have the same weapon class. Each ultimate has different elemental types, different elemental energy requirements, and a vast variety of different effects, and can affect play-styles drastically. Some are healers, shielders, supports, elemental battery, elemental applicators, buffers, AoE focused, single target focused, damage over time, stacking, or nuking type characters (sometimes a character can fit multiple roles so it’s up to you to find what you enjoy playing and optimize how you rotate through characters to optimize your fun and your damage). You create a team to meet content requirements/challenges. If you put 4 characters all focused on single target dps and they have no synergy with one another, you’ll find clearing high level content somewhat difficult. You create a team to match your needs. The standard advice is to create a team focused with 1 high dps character and 3 supports (healer, shielder, elemental applicator, buffer, etc). The goal is to increase your efficiency and increase the damage output of your main dps. That’s how the combat works. It’s fun and yet it requires an understanding of elemental reactions (which the game does teach you very early on and there are certain domains/dungeons that focus on teaching you that in the very early game). So it feels quite intuitive and there are a lot of guides in game and of course other content creators that you can watch to get advice from. Resources on building your characters (raising their level, increasing your weapon level/what weapon is best in slot for each character/which talents to level up/which artifact sets to use and when farming for artifacts is actually useful and not wasting your resources) are extremely scarce or time gated. So just play for fun and don’t waste money or your time and you won’t get frustrated with the game. Cheers, good luck oh and you mentioned several times that there are a lot of samurai/katana wielding characters which is funny, because there are only like 5 characters that wield a katana. Each region is inspired by different real world locations (Mondstadt/Germany, Liyue/China, Inazuma/Japan, Sumeru/Egyptian and Middle Eastern Lore, next region in September or October will be Fontaine/French inspired region). So if you don’t like samurai or ronin, Inazuma is a long way off for you as a new player, but there are really not many katana wielding characters (Kazuha, Ayato, Ayaka, Kuki shinobu sort of, Raiden Shogun (only in her ultimate, she’s a polearm user) and that’s it. The other characters that wield swords are from Mondstadt (long sword users), Liyue (Jian users), and Sumeru (scimitar inspired but not entirely) so in the vast list of playable characters there’s only 4 katana styled sword users and a polearm user that changes her weapon in her ultimate. That’s it, so you shouldn’t worry about that. Happy gaming.

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