WHY You SHOULD NOT Build Physical Damage | Genshin Impact Classroom



Currently, physical build is heavily reliant on good artifact stats. They rely on superconduct to reduce enemy physical resistance. In this video i talk about why physical character is currently bad, and how Eula might change things in the future. I also talked about some cool gameplay mechanics

Link to the KeqingMains Theorycrafting Library
https://docs.google.com/document/d/e/2PACX-1vSEovpheHaeum4Ba0MlNdfyOTsJ-wZzDmBof13bVztYtKDi6OQhLqNdwEkEApo6vvtAV0L_tMal2ZTN/pub

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TIMESTAMPS

00:00 Why Physical Build Is Currently Bad
04:28 Elemental Reactions
6:51 Internal Cooldowns

Patch Version : 1.5
Current Banner : Zhongli, Diona, Noelle, Yanfei

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33 thoughts on “WHY You SHOULD NOT Build Physical Damage | Genshin Impact Classroom”

  1. Yea, some people like charicters that do more physical damage then elemental, why have game where every charicter can utilize some magical/ elemental power without charicters that can body monsters with there physical strangth alone with the BONUSE of elemental damage

    People as for tutorials because they want to know how to better the charicters, you wouldent beleave how manny people will play a charicter just because they want to, if they want to deal some REAL damage for an event, or something they can’t currently manage, then that’s a one time deal, and more offden then not they will SILL try to do theses challenges with the charicters they like most rather then a charicter that dose actual damage

    You don’t have to give them any kind of tutorial on how to help them out, but you don’t have to insult them ether, this game makes all kinds of charicters that appeal to any kind of player, some people get stuck with liking a weak charicter, by all means, let them know that there’s a more effective option

    Just again, don’t bash them for it

    Reply
  2. Okcode… Try playing genshin on phone then comeback here again how tedious most of the mechanics of the game using your phone… You will know why physical and razor is popular.

    Reply
  3. physical dmg is popular because prototype Rancour and the game giving you 2 rancour users from the start
    also you have to remember there are no good "reaction" type weapons that you can get easily without gacha
    take Keqing for example since she can build both

    Rancour pale flame/bloodstain
    both bloodstain and paleflame dungeons are really good to farm since nobles/millelith can go to your supports as well saving resin in the process
    or
    lions roar 2thundersoother 2glad
    gladiators finale takes an excruciating amount of resin to farm for good pieces and thundersoother also has the electro version of lava walker that its not bad but its not optimal for all content like 2TF2GF

    building phys takes less resin and since resin is such a limited resource F2P tends to gravitate towards it

    Reply
  4. Nice try mr stripper but you're not gonna stop me from building pale flame tartag. He can activate his E then do a single hit and you have the 4 peice set bonus in less than a second. The synergy is insane. The set was literally tailor made for him 🙂

    Reply
  5. Its true that phy damage isn't the best thing bcs the entire game design relies on elemental reaction.

    That doesn't stop the stubborn me from having three physical carry at the same time, one of them being a support character :')

    Reply
  6. do reverse reactions really do more dmg? if reverse had double the available procs:

    melt: 2x – 1x – 1x
    reverse melt: 1.5x – 1.5x – 1x

    doesnt it deal the same dmg, but just more evenly applies it?

    Reply
  7. * is still pulling eula and building her but watching anyway*
    I support you
    Edit: I mean I know elemental teams just hit harder, it's just a fact.
    But it's a pve game with easy content so having diff builds doesn't really matter.

    Reply
  8. Why physical is more popular than elemental reactions:
    – easier to play
    – less comp restrictions
    – no specific way you always have to play your characters otherwise you fuck up your damage
    – no hidden internal cooldown you have to be subconsciously aware of (albeit covered by point 3 if you play like a robot) outside maybe superconduct duration
    – f2p weapons with physical scaling (crescent pike and snowtome silver)
    – all characters except casters do psysical damage….. MIND CRASH!!!!

    On my f2p account what do I have? hmm
    Diluc and Xingqiu team comp
    Childe and Beido team comp
    If i was lacking either one of them, then my main DPS would've probably be Physical Razor or Jeanne.

    On my 4 battle pass account what do I have? hmm
    Xiao and 2 cryo team comp (no c4 jeanne, just c0, so, i think 2 cryo > jeanne for xiao at this point).
    Childe and Beido team comp.

    If I didn't have Childe, I would've probably ran a physical Rozaria or XiangLing in his place.

    So yeh, physical gives more freedom and unless you have one of the top dps carry, you can use it quite easily as a non whale.
    And yes, 10k per auto is high. I could easily 36* abyss if i were doing 10k per auto, right now I'm only at like 4k per auto and i still manage 34 stars.

    Reply

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