Why Sumeru Will Make Or Break Genshin Impact | Tectone Reacts



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21 thoughts on “Why Sumeru Will Make Or Break Genshin Impact | Tectone Reacts”

  1. What she meant tho is that it’s not designed to be played for hours on end every day. More like half an hour to an hour which is actually not a bad concept for people who just don’t have half a day to sit at home and play. It’s more designed for the coming home from a 9-5 and then enjoy an hour of gaming before going to bed.

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  2. Mondstadt, Liyue, Inazuma, Sumeru, Fontaine, Natlan, Snezhnaya if we don't consider Khaenri'ah as part of the 7 nations, Sumeru is in the middle and thus is the "mid point of the game" it's the mid point between the previous 3 and the 3 that will come after. If we include Khaenri'ah, that's basically the finale for the Teyvat chapter but the point is, it's not considered part of the 7 nations and who knows what shenanigans will happen by then. So based on the 7 nations it doesn't matter at what point they came out, it would matter more as to where it fits amongst all the nations, which has certain interesting lore implications if you want to go a little crazy with it.

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  3. Collectables, mounts, long term goals/challenges; gives us anything to keep us invested.
    Make the story more pressing and dire, make us feel actually invested
    Finally gives us more coop features. Games are more fun with other people (in general at least). Look to your other game, Honkai Impact. Simple shit like more coop dungeons or instances or pve content with a point/leaderboard system.

    So much potential, but they don't seem to care at all.

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  4. On the side note of repeatable content, there still has to be some sort of reward after floor 12 or there would be no incentive to actually TAKE the challenge.

    If they were to do this I would suggest to make floor 13+ work as a rouge-like. Every floor gives 5 extra Primogems, enhancement books/ores, and Mora of the last floor with there being a slight debuff/buff given each floor. If you leave the abyss then it would reset and you would work to get the where you were before. This makes it so the game can actually feel rewarding and that you're doing something worth your time artifact farming, and there IS a reason to get stronger.

    What would this fix?
    1. Lack of repeatable content
    2. Lack of primogems (so its actually plausible to get a c6 5* for non whales without saving up for 2 years)
    3. Lack of resin gated materials that are just scams (books and ores)
    4. Reason to keep playing to get stronger
    5. Lack of resin (more primogems for resin conversion)
    6. Difficulty scaling in the current Spiral Abyss

    Only drawback is that it would make the overworld already easier than it is now, which, in it of itself, needs a solution.

    Also I would love if they somehow implemented co-op Spiral Abyss.

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  5. Personally from my prospective.
    What they need to do with the abyss is what Honkai does.
    And now this may be for less casual players but honestly. It’s something I respect.

    What they need to do is have weekly rotations.
    Adding the leader board for example. This could change up how people play the game. Could get people to want to save for characters more etc. the fact you can get all these busted characters but do nothing with them is almost devastating

    For example what I would ask for Genshin is simple but not what everyone wants. That’s understandable but it’s what keeps me personally going in Honkai

    Right
    Abyss rotation
    Twice a week
    Keep the rewards exactly as they are for floors 9-12

    This is how it goes.

    Right
    Beginners 1-8 rotation twice every week
    Level 50-59 floor 9-12 Rotation Twice every week
    Level 60 add harder floors 13-16 twice every week rotation. Requires breaking a cap to do. 9-12 will no longer be accessible to players.

    Leaderboards have primos added to the pull. Higher the floor and faster the time complete gives rewards.
    For example

    Primogems given to player will increase depending on how far they get in modes lowest 100, highest 400
    Twice a week rotation means you could get an extra 400 primos every week.

    You could also add a leaderboard shop. You earn points to spend in a shop. This could also give you guaranteed Artifacts you want. Artifact boxes, Boss Loot boxes etc.
    you could also save points for 4* and standard 5* constellations
    Etc.

    Now this is very “out there” but this is the kind of stuff Honkai does and it keeps me playing. I lost my interest in Genshin ages ago so a thing like this could draw me back in.

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  6. One of the new dendro 5 stars (you know who, its obvious) will be added into the standard banner pool in 3.1.

    Does this change anything? Not really, just being able to lose your 50/50 to him and game cycle continues.

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  7. Spoiler: It won't
    Genshin fanboys will s*ck hoyoverse massive ** no matter what they do.
    Endgame has been shit since day 1, so has been the gacha system and the energy system. The story has also been awfull for quite some time, since every serious event gets ruined by the crackhead character paimon and the walking doll that is the main character. Not to mention that between 2 actual interesting events we have 4 slice of life arcs, which go completely of the rails and don't connect to the main goal of the protagonist at all.

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