What's The Future For Genshin Impact Endgame & Will It Ever Come?



Genshin Impact is well regarded as one of the most popular mobile games of ALL TIME. However, it is constantly plagued with the question: when will there be more things to do in the endgame? Today we tackle this question and attempt to answer if there will ever be and endgame in Genshin Impact?

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43 thoughts on “What's The Future For Genshin Impact Endgame & Will It Ever Come?”

  1. the game is difficult enough as it is. if you don't upgrade your characters and their talents, it's just not really that fun. and it takes forever to upgrade a character and its talents. and that's not even thinking about constellations. i would not pay real money for a constellation. if i get one or two in the game by chance, for free, fine, but i'm not paying. there are definitely too many things to upgrade in this game, to the point it starts feeling like a chore list. weapons, talents, artifacts, characters, constellations, it's just too much time… and if you don't build up a strong team, then you can't even complete the occasional events and win prizes…

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  2. If they make the game too hard they will basically be forcing people to pull for highest cons and better characters and that will drive people away, alot of people are casual players that take months to get to end game.
    Especially with the game expanding it will take them ages to get to late game.
    Look at destiny for example, they add new expansions months at a time and it's still a good game, just the people that play it all say everyday are the ones burning out

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  3. world level scaling imo doesn't really do anything in the end game anymore, i think the difficulty of the game/content should be assessed with what you have in your account like the characters and weapons that you own or the quality of artifacts idk something like that

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  4. Your kind of wrong tbh. The reason being you say everything they do is to suck new players in. But you fail to mention how genshin is actually pretty bad for new players. New character materials are locked behind the latest region or bosses with no other ways to get them. So if I started today and Ayato looked amazing, I pull for him and then after the fact discover I can't use him for like a month. That's going to kill hype for newer/ causal players and cause a lot of them to put the game down. So you can't really say everything they do is for that part of the Fandom when the most important money maker (new characters) are way to grindy and not good for that same part of the Fandom and are catered to players that have been playing for a while.

    This is just my opinion, I get what your trying to say but I feel like when you talk about what genshin caters to and the demographis they are trying to hit, new character materials has to come up in the discussion.

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  5. If they wanted to appel to everyone, aswell as the hardcore players, they can just add floors with only mora as rewards.
    Casuals won't care one bit about it and tryhards will be satisfied. In the end of the day, one can only hope it's a matter of time.

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  6. The content is super easy, with the exception of Floors 11 ans 12 of the abyss and even then you can say it's only mildly difficult. When you think about that, it become much more obvious how many casual players there are. Youtube view counts is not reflective of the majority of the player base

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  7. Completely unrelated but i remember someone mention this once , the official trailer preview is called "Teyvat Chapter " , So meaning we might have story even after all the seven nations , or maybe like a sequel .

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  8. I don't give a crap about no endgame at all, I keep coming back to the game everyday and just enjoy it all despite being a AR55 player and done everything it has to offer atm. Because there is gonna be endgame eventually and people cannot just use their brain for one second, this game isn't even finished yet, of freaking course there isn't a endgame rn. They are taking the time to get everything planned out and yet players want to rush them to bring stuff out quicker, yet here I am enjoying the game with no issues in the mind and not being negative all the time. JUST SIT BACK AND BE PATIENT FOR ONCE :/

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  9. I don't like this "it makes sense to focus on attracting new players" line of thinking. There are devs who are still passionate about their gamedesign, not their money, in our day and age. You absolutely don't HAVE TO use underhanded methods to maximize your profits, or appeal to lowest common denominator, even if it's a tempting proposition – games supposed to be a creative work of entertainment with a certain degree of design integrity, not a business project. I have no doubt artists from HoyoVerse love their job, but those in charge of gameplay systems clearly aren't avid gamers. Genshin is Jack of all Trades, Master of None the Game, and I think it will stay that way till the end because of these people.

    I also don't like how you use "less than 1% care about meta" point to dismiss the importance of these players, even though these are the people who make a good chunk of HoYo's revenue, not casuals who come for a month or few and then quit or log in only when there are new story quests to clear (but don't twist my words here, I know casuals are very important too because they are ones who keep the game popular which in turn attracts whales). Hoyo's strategy to focus more on marketing than the game itself worked very well for them so far, but how many "cash bags" will be gone forever once a really good direct competitor (so I'm not talking about MMOs like Blue Protocol or Tower of Fantasy here) enters the scene? It will backfire at some point, but by that time they will have yet another game ready to repeat the cycle…

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  10. Look man, i see and agree with your point of first of all, stopping with toxic behaviour and second of all being patient as the qoq "try hard" players, but that doesn't excuse the fact that money that come into this company are from the usually the try hard or just simply passionate players. How is that excusable for them? Overall i can totally say, based on this premise, that they use the money from the ones that want something (content and respect shown in game) to entertain the ones that don't give a flying f about the game, right? yeah…very nice, and we should just stay and take it like it's excusable…Warluss i feel you, but ik you feel me too, and that's the problem.
    Hopefully in an year from now, things will be different…in a better way..

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  11. I deem myself a veteran casual player (AR57) who also partakes in online content, plays everyday, and has spent a not too small amount of money on Genshin. And I have to say, I am already struggling with the current content and will most likely quit if Hoyo ever decides to make the game, as a whole, more difficult.

    Hear me out. I got lured in by the characters and the scenery and story and the music, NOT the combative aspect. There are those who like strong characters and big damage numbers in this kind of game, sure, but the only reason I have built characters at all is because of the cursed World Level system. I have only four or five 4-stars that are really built to carry, and spent money for a few 5-stars characters whose design I liked, not because their strengths. Granted, I have built them to do a somewhat good damage because of favoritism, courtesy of the Youtube content creators on how to go about it all.

    On top of the content already being hard enough for me who only built a small pool of characters to do decent damage, the only World Quests I have finished are the ones that lock events (ex. the one to open Enkanomiya or Joel's Dragonspine quest) or quality of life quests (ex. turning off rain on Yashiori Island). I personally have PLENTY left to do and the number of quests piling up brings me dread that I'll never finish them all…

    In my personal experience, I have definitely been pressured by more meta-centered players to be, well, more meta. "You should try out the Abyss it's fun and challenging", "Zhongli is so OP you need him for the Abyss", "This is so easy why are you still struggling?" etc. I have to somewhat think of meta because it DOES affect my gameplay in the World, but building characters to a level where they can handle that is exhausting enough as is, even without playing the Abyss. I just want to run around and find treasure in a beautiful world with beautiful music and beautiful characters.

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  12. The problem is casual don't spend money. If we look the recent banners, Hoyoverse had alot of disappointing banner sales. Only "meta" players will spend for more power. If the game difficulty stays low, why would anyone need constellations or 5 star weapons? Hoyoverse will probably force a diffculty spike. The question is which region will be the "you need power to advance" zone.

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  13. 58 mil “recently” active players, iwtl has 100k+ views on all his vids, eng youtube channel, not everyone speaks eng, ye the less than 1% sounds kind of unrealistic. Ill take 5-10%. But ye, casual players don’t even reach the endgame, they don’t advertise the game as much, because they don’t talk about it and they don’t spend as much money on the game, just because why would you spend $1000 on a game you play 60 minutes per week? Ye, misinformation. I’ve played league, tft, cs go, these companies balance their games around 0.1% of the playerbase. The reason is simple, the most hardcore players are the one’s who set the meta, they exploit the games balance and they are the most loyal fans or simply the best players of the game. Yet Hoyoverse actually does balance the game around the hardcore playerbase, but their balancing and interventions into the game’s meta/endgame is super slight and almost unnoticeable

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  14. I started the game because they said it was a RPG then i played the it wasn't the gacha got me hooked. After some updates the game became meh i was gonna rant but I give up. Hmm business meta… meh

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  15. The game itself seems to be more based around casual players, but i have one issue with this, and that is, where do they get their money from? The story and open world doesn't require you to summon anything additionally so far, so when most of the sold summons come from more hardcore-ish and endgame metaplayers that actually need and want more… then why not focus more around those, to keep those happy? it just confuses me

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  16. I have too many games too play now so im fine with this now back when there wasn't many games coming out and I wanted Genshin to fix the resin and such and such, idc anymore i just dont wanna lose too much interest in Genshin tho. A lot of money and time has been spent lol.

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  17. To be honest due to the complexity of this game when it comes to different characters, party options, talent spending, art choices, weapon choices, etc; there’s so many choices involved that I feel most people “playing casual” end up consuming online content in some form to get tips / advice etc. VERY rarely do I find people in this community utterly unattached to any contents

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  18. I will agree a bit but the newer players even if they wanted to be "meta" tryhards. They cant they cant even do the emblem domain for mihoyos inazuma wall. They cant crown characters. They probably dont even have 8 built characters for abyss 5- 8 now sets. Compare 1.1 abyss with 2.5 uts getting more impossible new players to do 12. I manage as f2p as i m too meta and old as 1.0 how Will new players even have fraction of my dmg. Even if u r new dolfin u will do less dmg than old f2ps u will just wont have the resources. Its only getting wore each future patch. Look at ure example u r dolphin we satred together even with senhe all 5* ayaka team ur ayaka q does less dmg than my zl ganyu xq ayaka teams ayaka q dmg. All c0 4* weapon r1 black cliff ayaka

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  19. I am just here for the ride atm. Started on 1.5 onward. Got my fair share of people writing a paragraph on myself in the comment sections. While I get their intention, I feel a little bit of authorative smugness on a couple of them. It's just a handful but I am glad they are extremely rare.

    Endgame's worst scenario for Genshin though? They will make Crit Immune and Reaction and Timing-based Bosses like they did with old Gacha games to make the game "difficult" that casual players need to outdamage/outspeed them like how they did Brave Frontier.

    Plus… I really don't feel the need to be in a Grinding Mindset, I have other things to do. Even the new weekly boss is a cakewalk afterwards. But I am concern what they are doing with recent units though, obviously with how I feel about newer character releases.

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  20. I just hit ar58 so i consider myself kind of a veteran.
    Dear new players, dont give up. Dont stop being curious. Insist on asking questions.
    Just know that until ar40 i did not know that:
    – resin was a thing (yes, completely ignored that aspect)
    – i thought artifacts were not important
    -i played very loosely, with close to no elemental reactions
    -often forgot to go claim the 20 primos from Katherine

    I ended up figuring my way around into this crazy game and the even crazier community on my own but trust me, it was not worth it

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  21. The problem is game is and was never meant to be hardcore unless you are a massive whale seeing the primogems we get plus character upgrades through resin game wants us to play casually as the progress is very slow for a casual f2p player

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  22. To your point with adressing every gender in the game, whats kinda weird for me is the point that the, i just call them npcs, is that it kinda feels like the majority of female npcs are flirting with you and the male npcs are just chilling with you like a bro, even when you are the female traveler. I mean its really not that big of a deal, but my gf is often fun raging about the fact that the most female npcs are flirting with her and not a zhongli or a diluc. I think the game would be slightly better if they atleast kinda change the interactions in the story between the npcs and the sibling you chose to play.

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  23. China cares and that's the lions share of the market I don't understand where you get less than 1% from if that's the case then how did zhongli get buffed?

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  24. We need an Endgame Boss
    Who can attack very fast, Tanky, inflict status effect like Frozen/Corossion, Piercing shield and make characters stagger and have many attack pattern

    Because tbh Genshin is waaaay too easy

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