WHAT I WANT TO SEE IN 4.0 GENSHIN IMPACT



WHAT I WANT TO SEE IN 4.0 GENSHIN IMPACT SUBSCRIBE PLEASE & LIKE PLEASE TWITCH …

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36 thoughts on “WHAT I WANT TO SEE IN 4.0 GENSHIN IMPACT”

  1. I'm glad you're tired of the pulling videos. People want to play games they don't have to play, companies who make these grinding games to keep the player base really changed how people "play".

    I'm also hoping this new area isn't just a reskin of everything else we have been doing for 3 years.

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  2. i personally enjoyed sumeru archon quest a lottttt. Compared to the past regions, sumeru story quest felt like that they really stepped up their games. apart for the fact that paimon still wont stfu, sumeru is super fun to play for me i hope you'll also enjoy it <3

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  3. The story telling was fantastic, 10/10. Pacing felt incredibly fast pace at the start (when they were doing the five week patches) but evened out.
    Tbf I do have a full time job so my gaming experience is probably different from those who can spend a little more time on the game.

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  4. the passing in Sumero for me was around 6 Inazuma is still there peak interesting story in Genshin. Honkai Impact 3rd is Hoyoverse passion baby and best story telling period closely followed by HSR well see in ZZZ what they will cook up when it comes out

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  5. Bro acting like he isnt gonna just have his mods play the game for him. Mans wants auto play features and everything. He isnt even trying to hide the fact that he wants to touch the keyboard as little as humanly possible. Why play the game when he can instead run it on autoplay while he reacts to 20000 other vidoes right?

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  6. they streamlined us wasting artifact XP

    It's not like HSR has already implemented a good workaround for this with artifact scavenging allowing us to convert fodder gear into XP mats and save space; and it's not like there's already artifact XP mats in the game that could easily be reused…

    I swear, I try and think positively about QOL changes and stuff, but every time it seems like they just do the bare minimum and it's very frustrating, like why not just add all artifact sets to the strongbox, there's really no reason to timegate it so that you're stuck farming bad domains for a year; then they could just add new sets as they release instead of needlessly adding them in bulk once a new region arrives

    My biggest QOL change that I hope they add is repeating domain rewards instead of having to run, kill, run, then collect for each wave; instead the challenge key should just reappear after the wave is defeated and you can claim rewards en masse all at once

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  7. Genshin plot, starting archon being a villain straight away after that she become a good character in the end . Why can’t they have a better character back story, this it’s literally the same plot as raiden , boring. Why can’t be the god of justice in a good way instead, villian plot ending is just too obvious

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  8. I try to be a different kind of content showcasing genshin combat sometimes but no one really cares cuz most of genshins playerbase, creators and content is on bs

    Plus i do upload bare minimum content, i still like to think it's interesting just needs music/more edits/voice

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  9. My suggestion for abyss. They've already done this with numerous boss enemies and enemies in general:

    Make the enemies more aggressive, not tanky as all hell. They did this with the thunder manifestation and it was good! It was a decent challenge, required some level of skill, but wasnt so annoying that you couldnt kill it because it's health wasnt like 5 million! It was awesome!

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  10. Fontaine may become the most beautiful & serene region in Genshin to date but, reply if you agree, this might also be the region where Paimon flips out the most considering the High Court of Fontaine & what their “laws” might be.

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