This is the best battle theme in Genshin Impact



Genshin has great battle themes but few hit like Inevitable Conflict does. I love the melodies in this amazing theme and it was a pleasure to break it down.

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48 thoughts on “This is the best battle theme in Genshin Impact”

  1. imo sooo many of the best battle themes in genshin are in places that most players will rarely revisit after completing relevant world quests or getting 100% exploration like Enkanomiya (Combat Beneath the Waves) or the underground areas of the Sumeru desert (Across Dimming Asterisms) and the Chasm (Inevitable Conflict)ā€¦ i wish the genshin devs would add more to do in these places or at least create some events that give us an incentive to return šŸ™

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  2. My favorite thing about the Chasm is that you see these ruins, getting some ideas of what could have happened. And all the music tracks featured in it steps in to give further audio context with the visuals.
    Out of all of them, what gets me with this track in particular is how 'high stake end of the world type battle' it gives. But that high level of tension doesn't really fit what the player does in the present time and the quest context. If anything, it feels like being in this place, you are hearing the echoes of an unknown cataclysmic battle. The melancholy feel to it is because it is so long ago, and so much has been lost that you can't even imagine the full scale of it. And maybe, some of that loss will never be recovered, left to be forgotten.
    And the fact its title is "Inevitable Conflict" – in a place where there are two prominent forces representing the heavens and the abyss are at odds. Yeah, everything about this track feels like it's telling a story we're not fully privy to, and it's so intriguing because of it. The music makes me want to find the missing pieces to explain why the sound is the way it is.

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  3. Omg Chasm Battle Theme, I have been missing it so much. No incentives to go there anymore but was one of the best events with Ito, Kuki, Yelan, Yanfei & Xiao!!! with Zhongli and Bonanus as cameo

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  4. Sumeru and Enkanomiya are my personal faves. Even with the odd pretty place and the perilous trail archon quest, the underground part of the chasm didnā€™t really stand out to me. Liked the puzzles well enough though compared to the overground chasm which didnā€™t resonate with me so much (pun intended). The Dain quest really bored me there and the whole area just felt really skippable for somewhere so hyped.

    Iā€™m realising now that all sub areas feel like a proper mixed bags to me for their own reasons.

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  5. I would love to hear you comment on how fitting you feel this music piece is for the in-game context of a battle.

    You mentioned themes of imminent undesired conflict but how fitting is that for the game?
    would it put you out of mood to fight mobs?
    does the music piece effect enhance the purpose of its being in the game or maybe you feel like it contradicts it?

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  6. Hi Marco.

    I was wondering if you could think about reacting to "Tearless Souls of Byakuya" and "Hope or Nostalgia".

    Both very beautiful themes from the Enkanomiya map from Genshin Impact.

    Keep doing what you're doing!

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  7. Non-battle version of this plays in the deepest part of The Chasm Underground, at the last teleport where the skynail is. I just wish there were any monsters left that could invoke the battle version too.
    I really love Chasm Underground music, exactly because many areas have battle and non-battle version of BGM and the game smoothly transition between them as you get in and out of the battle.

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  8. I've waited so long for this reaction. This piece is so amazingly done I don't have enough adjectives to describe it. Such a masterpiece and we don't have it anymore in the game. Just for a couple of fights. It's a shame but it makes me appreciate it even more.

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  9. I'm glad we agree that this is the best battle theme in Genshin! A few things I'd like to add from listening to this theme over and over again:

    -The whole track follows pretty closely in the style of a romantic era piano concerto, with the statement played by piano, then the return is orchestrated with piano embellishments over the top of it. The initial statement of the melody is also just so exquisite, with the winds' entrance to give color at the end of the first phrase. Something I love about the piano flourishes on the return is how the composer plays with rhythm, with sections of 4-, 6-, and 8-tuplets
    -The classic, classic orchestral writing it passes the legato melody from flute -> clarinet -> oboe as it modulates. Reminds me of sections from Scheherazade or the development section of a symphony. I also love how the strings/piano start the crescendos and the wind instrument joins at the crest of it, as if to give a nudge to push it over the top
    -The virtuosic section of the viola (violin?) doubles the melody with the piano! If you listen to when they play together, you can hear that they hit the same notes within the long runs of the viola
    -During the fade out at the end, you have the piano climbing upward and upward while the strings fall to the bottom

    Sooo much genius in this piece. Soooooo well thought out. YPC is the master šŸ™‡

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  10. 0:58: šŸŽ¶ Analysis of a compelling battle theme in a video game, exploring themes of conflict and intensity.
    4:11: šŸŽµ Analysis of the emotional journey in a musical piece, transitioning from anguish to optimism.
    7:42: šŸŽ¶ Analysis of the orchestral composition in a video game music piece

    Timestamps by Tammy AI

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  11. In my opinion, the Chasm OST is the only OST Genshin Impact got right. No matter how good the soundtracks themselves are, the way they interact with the game makes or breaks the deal for me.

    Inazuma was a catastrophe. Imagine having six different unique islands, each with their own beauty, each with their own aesthetic and ambiental soundtracks……. and then you slap the same combat soundtracks on all of them. There is nothing more disgusting in this game than immersing yourself in Tsurumi's island mood only to have your tranquility broken by Duel in the Mist after you've already heard it a hundred times on your way there.

    Something all regions do wrong is the abrupt shift between ambience music and combat music, with the Chasm being the exception that proves the rule. In my opinion, dynamic music is the only kind of music fit for an open world like Genshin Impact.

    The music in Liyue and Mondstadt are especially all over the place. You could be fighting the most intense battle in the game with the chill Mondstadt combat OST playing in the background. Liyue is the polar opposite. As soon as a random slime or enemy that dies in two hits spots you, the music prepares a build-up that makes you feel like you are fighting an entire army. Subsequent nations mitigated a fraction of this abruptness by having combat OSTs start simple then get more complex as the battle drags on. That way, simple music only plays when fighting easy enemies and intense music only plays when fighting hard enemies.

    I can't say anything about Fontaine because I didn't play it (yet).

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  12. Incredibly good song. The beginning reminds me of a steam train engine chugging for some reason.

    Easily one of the best with Seething Animocity, Immernachtreich battle, and Irresistible force

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