Genshin’s new card game mode: Genius Invokation TCG remains in a bit of an awkward spot as it’s design has various aspects which make it unclear whether the game was intended to be casual or competitive.
Intro: 0:00
Ranked Matchmaking: 1:02
Competition Oriented Design: 4:02
Casually Competitive Games: 5:26
Balance Patches Confirmed: 6:24
Competitive or Casual?: 7:24
#Genshin #GenshinImpact #GeniusInvokationTCG
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By the way, there is a hidden ladder/elo. This is confirmed by people who went into crazy win to loss ratios and suddenly had to wait 20+
Minutes to get a match.
So hoyoverse basically said "it's all casual" but still made a system for ranked play.
"the game is mostly balanced" ayaka and yoimiya enter the chat eating minty meat rolls:
I don't get people that plays meta team and trying to win every match while there is no leaderboard, it must be fun beating a T3 team with a T0 team
I won't lie, even if I enjoy TCG while not being really good at it, once I reach lvl 10 and if they don't add any further rewards, I don't think I will play it much anymore. I guess I will when new character cards get added but other than that… If they stop giving primos and exp books and stuff after you reach lvl 10 like they do with pretty much everything else, I won't feel the need or motivation to play anymore. Hope they don't screw this up
genshin has so much potential
It sucks, I was excited for the TCG but the mechanics and card effects, the balance is all wrong to me, way too luck baeed, dice should never be a core mechanic in a TCG IMO, they have cards that are basically useless because of how much they cost to use, some that are insanely overpowered and the huge power differences mean everyone that is still playing in a month will basically have the same deck. It's got a lot of problems mechanically and even just how it was implemented in the game. I'm the target audience for this kind of content and I already quit, I'll only play for non-TCG rewards already so I can't imagine anyone that isn't into TCG games to play at all after getting rewards.
I know others like it and will disagree, this is just my opinion, no hate if you love the game and think it's perfect, you are valid in forming your own opinion just like I am forming mine.
RedFlaim is baaaaack 😭😭😭
Just to clarify or state. I tried coop matchmaking 4AM kept waiting for almost 10 mins. No one ever accepted. It could also mean not all bots running COOP in general. It’s just new players trying it.
Genius TCG is what you do to punish dumb people, toxic people, and lazy people. the key tool to play this game is your brain.
All i want for them is a way to be able to befriends people you match with, as I've encountered some very interesting playstyles and comp and ALSO I WANNA CHAT PLSSS let me chat during a match 😭 at the VERY LEAST if they don't want cheat or hateful comments, only enable emotes but I desperately wanna react to what is happening and just hangout with my opponent 🙁
Imo after level 10 they should add a alternate versions of abyss where every week it's like a tournament vs npc for gems
Idk what’s happening in your personal life but I hope you’re well! I always enjoy seeing your videos! Wish you posted more but quality over quantity is always appreciated. Wishing you good holidays 🎄
I feel like the majority of people still doing matchmaking are really good and know the meta. Also it’s a pretty small number given how often I rematch someone through matchmaking.
For the long-term history (2+ years), I don't want it to be as insanely complicated as YGO/Magic. Keeping a TCG alive also seem to be as hard as nuclear fusion from the landscape of physical/digital TCGs. Creating high-difficulty PvE TCG content that tests deckbuilding and technical play might be a different way to go.
Better for one on ones if they make like Runterra and give option to eliminate one of 3 decks the opponent brings in the game
dude casually forgot about genshin fishing feature 🗿
I'm not into TCG so before I play Genius Invocation I just copy the meta decks from content creators. So Ayaka OTK, Collei Quicken, Freeze, Melt, stuffs like that I play co-op match and try to win at least one game using every single type of meta deck archetype. Now this type of playing is demotivating me because all I do is just copy paste X person deck & X person startegy to beat opponents. It feels like I'm cheating and no there's no creativity or "me" in it.
Im thinking maybe Genshin will also make a coop raid like Honkai where you can get weapons, we have 9 event only weapons so far so maybe if we have more they could implement it
Nah. I don't agree with the idea that Hoyo doesn't want some sort of ranking out of fear of alienating players. After sticking around for this long, I'm pretty sure the real reason is because it shines a gigantic spotlight on their shortcomings and the potential of it effecting their bottom line is too much to risk. In terms of TCG, the card game is alright but it is indeed unbalanced (you have not played it enough if you think it's balanced) and fairly rng dependent. It's not feasible to make a leaderboard because it would easily highlights what's actually good and what got more love or ignored during development.
Going back to the regular combat gameplay of Genshin, having a leaderboard of some sort wouldn't affect players negatively because I guarantee you that most casuals wouldn't even care to look at em because they're just about numbers. Thinking it'd drive away casuals is just stupid. However, what people would pay attention to is what characters people are using. Seeing easily obtainable 4 stars and only some 5 stars as top ranked would essentially encourage players to make the same sorts of teams which would create a potential scenario of people gravitating less towards newer characters and simply stick with what's already in the game and save up gems for reruns. You don't make a game with this many complexities and number values that people can freely see and not have a sense of competitive nature and min-maxing involved. I still don't understand why people keep arguing against this when it's blatantly obvious that Genshin is meant to attract casuals but retain the hardcore. They make more money this way because believe it or not, casuals still like to play a character that is fun to play just as much as the hardcore do. As long as that's achievable then being the "best" isn't necessary.
Back again to TCG, I fully believe that somewhere along the way they realized just what exactly they had made and why adding something like ranked would simply lead to more problems. Genshin isn't even dedicated to adjusting its own characters so doing so for a card mini game just wasn't gonna happen. Which leads to the unfortunate scenario of TCG invocation being updated on occasion but only with some decent content much like the Teapot. Hoyo clearly wants players to have this sort of competition and grind that the community keeps trying to deny exists but they also want as many casuals as possible to play as well. In other words, Hoyoverse or rather Mihoyo from the very outset wanted to have its cake and eat it too. That might as well be the running theme for all of Genshin Impact because it is THE consistent issue with all of the game's systems. Genshin has good ideas and the TCG is no different but the execution needs more work. The only problem is, how much work will Hoyo actually put in aside from just initial creation?
Genshin TCG should be a seperate game with it's own ranking system or at least provide more rewards relevant to the main game.
The thing I love the most about Invocation TCG is that I can not only use characters as cards, but also mobs as well, so far my favorite monster card is Oceanid. Even though she is one of my most hated bosses for obvious reasons, I am still building a deck for her regardless, perhaps I'll even get the holographic design for the card.
Really nice thumbnail
Is there no SBMM? I've had queues like 20+ secs waiting
"We adding Abyss for challenging experience"
nah, im here for story/non-meta gaming – Someone
"We adding Ranking in Cards for challenging experience"
– nah, im here for main game – Prob someone in future
It’s not strange. This is a children’s game. Just like Pokemon Unite, this game mode has a few actual real pros and lots of children who get easily lost.
the thumbnail looks so hilarious lol, i love it
Yeah those Pokemon/Smash comparisons is a good shout. I couldnt put a my finger on what it reminded me of, but it's a very Nintendo way of doing things: Focus on the skill and player expression, while making the polished core as intrinsically enjoyable and polished as possible. There's a psychology to it as to why it's arguably competitively 'healthy', even though it might not be popular for the extrinsically motivated playing for the reward. Look up overjustification effect as the negative impacts on reward systems that leads to bad faith behaviors and the illusion of 'fun'.
Not that GITCG couldnt add at least some extrinsic soft leaderboard. Nintendo been doing the same thing with Spatoon, just gotta strike the right balance and I feel Hoyo overcorrected abit too much. It will live on because it can rely on its big community and just being pretty uniquely structured TCG with a strong IP.
But i trust Hoyo in supporting the TCG community more than Nintendo/GF/TPC supports Smash and Pokemon lmao. Just give us spectator mode and either account wide card access or cross server play.
"undeniably great" mate people will forget about it and only do the weeklies lmao, its fishing 2.0 but theres a battlepass challenge so people might do it weekly now.
I love playing the PvP version! Hopefully the balancing patches will indeed happen. Chongyun has no business being able to one shot from 10 to 0 HP with a single burst. Ults carrying over between rounds mustn’t be a thing. Freeze needs to be counterable (even if it’s idk a 4 white cost card), and cards which delete opponent’s supports are also glaringly needed. They have a fairly good foundation for the system’s launch, now we need to give them a lot of feedback to calibrate and make it enjoyable for everyone, not only for Ayaka/Yoi/Collei players. 🙃
The queue has hidden mmr and the people who win a lot only match vs other meta decks
I haven't tried out pvp yet but just getting started with the tcg but already I love it. And the fact that the lack of monetization allows them to buff and nerf characters as needed is refreshing.
i was wondering where you were, glad to see you back!!
I play pot of greed
As a card game nerd(mainly yugioh) Tcg is some of the most fun ive played in this game since i literally just started(when i didnt know anything at all)
I think you haven't looked deep enough into the PvP mode. There is a hidden rank matching system, if you win a lot, you will find that matching time take longer. If you are casual player, you will find players of similar rank. If you lose a lot, you will get bots.
Not me just farming in my Teapot not for it to look good but to get those sweet ways to buy character experience and artifact experience: