The Reason Players Are Burned Out From Genshin Impact



A topic that’s been going around Genshin discussion boards is the notion of burnout, highlighted by the lack of engagement in content as of late. I wanted to make a video discussing my own thoughts on what’s causing players to get burned out of the game.

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33 thoughts on “The Reason Players Are Burned Out From Genshin Impact”

  1. another reason why the event stories are under a lot of pressure to be completed, is because there's a TON of loredrops in there. in the Windblume festival we got to know about the Hexenzirkel and its members, in the Akademiya festival we got to know about Kaveh's family, Weinlesefest gave us Razor lore, Varka lore and a snippet of Kaeya lore. if you're a lore-incentivised player like me, that's gonna put a lot of pressure to at least finish the event story.

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  2. "Increasing the level cap to 100"

    Hell no, that would be one of the single worst ideas to bring to the game. The grind to get a character to level 90 including the resources it requires is already insane. Combine that with at least 2+ new characters each month and a half and the grind will only get worse. Not to mention the difficulty of the overworld, domain and abyss will also increase.

    Genshin is reaching a point in the game, where other Gacha's would start focusing on awakenings for older characters. Buffs and skills that would bring them up to a new standard and a more even playing field with the newer characters. A lot have been powercrept and are unable to keep up with the current game. By adding domains and items specifically for certain characters you can add a new way of grinding content, by boosting those characters with new items etc.

    All Gacha games I've played do this. And it genuinely is time for Genshin to start looking at this as well!!

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  3. The problem for me is the reading part. I don't know why and it only does this for me in genshin but reading when there's not voice acting tires me and my eyes out.
    It makes it hard for me to do more than one mission at once…

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  4. The game has an issue retaining players after main story updates due to events being tedious and not having good enough rewards which makes people stop playing. There is also no real incentive in maiing more than one team since the only place you would need it for is Spyral Abyss which is either boring or tedious especially if you don’t have the right comp to clear it

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  5. I LOVED the desert and the huge underground facilities, it had a sense of mystery…If I look at the map of Mondstadt I immediately know what I can expect. With the underground areas in Sumeru I had no clue how deep it goes, and I loved the feeling that I'm venturing into the unknown. I also liked the progress of getting the different clearance levels to access more ruins.

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  6. The main reason I feel burnout is the story. At first I have faith in them expanding the story and lore into one epic theme. But after all these patches, I feel like the writers lake talent, almost similar pattern on the stories plus always giving out new riddles without bothering on answering much the old ones. They are limiting themselves so hard by making the story kid-friendly and always having main character pov, thus unable to delve further into character own stories without the main char around. Now I hope Fontaine wont follow a similar pattern again, but from the trailer it seems like the hope is not high.

    Content wise, I just hope they have some incentive to do something like hsr simulated universe with coop element added. That would surely be in my taste.

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  7. I have not felt more burntout until Sumeru came along. I prefer exploration and combat when playing, and ever since Sumeru was released, most of the exploration has been locked behind story. I am so sick of the story. It is a chore to read and it kills my motivation to play.

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  8. The game is too much of a grind. Commissions, artifact domains, mini-games, etc are all way too boring. The devs have lost sight of the fact that a game should be FUN, not feel like a job.

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  9. Artifacts drop RNG need to be fixed. And the feeling to do a menial work in a game.
    Fix those two and I may come back to Genshin. Because forget to enjoy the story, those are the bread and butter of living in Tevyat.
    For extra, if Genshin stops giving those mini game at events. Idk most of them breaks immersion.

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  10. imagine getting a burnout from a game… i doubt that.

    It's just a game and if you don't want to play it anymore, then don't play it. I barely played versions 3.7 and 3.8, and I didn't touch the last event from 3.8. I simply had no desire

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  11. The dialogue is so awful I can't bring myself to play any story missions or world quests
    And those quests will most likely consist of 80% padded out dialogue, 20 combat and exploration do why bother with pulling or building characters lmao.

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  12. I would say if they change things on the smaller scale. Like easier mechanics to continue farming for artifacts instead of resetting the whole world, increasing resin, or changing based on popular fan complaints can save a lot of interest

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  13. wrote my undergraduate dissertation on genshin burnout n got a first class mark and here's a tldr of the findings – you start playing the game for intrinsic purposes bc you're genuinely super interested but as the grind starts and everything gets so mundane you start doing it out of an obligation especially out of sunk cost fallacy – many players keep putting time into the game purely bc they've invested too much time or money in it alr

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  14. If genshin added another skill for all characters i would jump right back to the game but I'm just bored like come on give me voice acting give me character creation for example a puppet like scaramouche give me something

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  15. I started playing late, after Sumeru archon quest ended. Honestly, I don't see myself playing as much as I do now after Fontaine archon quest. I love the lore, but I need more information! Four nations and we still have confirmed almost nothing. Enkanomiya was amazing, it gave so much info but it created also many questions.

    I know gotcha games want to be "out" as long as possible but really, I play thr game for its story first and foremost. If it's true the newest archon quest ends in 4.2… Well, see you in a year in Natlan.

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  16. I play when new content is released as in a new area and a new area segment
    I then drop the game till the next bit of actual proper content because to date every single event has been boring and not worth the time to do.
    Abyss is boring and repetitive, and it is prohibitive for certain play-styles, the events are obnoxiously slow, dailies are just the same every day, artifact farming is the single dumbest implementation i've seen in my life in a game that is not a bottom of the barrel gacha, there is no actual endgame content because mihoyo is allergic to implementing game modes it had as events.
    Having a proper rougelike mode would have been great, and every game that has implemented one was better off for it, and we know for a fact that mihoyo can make fun game modes, but they are simply unwilling to provide them in a proper permanent way.
    Not to mention that they are simply unwilling to fix basic bugs for bow users like getting stuck on terrain while aiming and having the camera spin when getting beaten out of aiming.

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  17. The endgame is boring asf and virtually non-existent, events are so water downed for new players that most of them are very boring and the fighting one's that are about the VERY REASON of the game are so easy that there is no point in them other than rewards and don't even justify the grind of the game which is equally as worst. People are burnt out because the ONLY content is GIVING money to mihoyo for a new unit that is used for…what exactly? Events to look at them? No events or everything is too easy for them? Or better yet my favorite when the only content is the new character and they COME OUT BAD and this is mainly towards 4* units but look at examples like Dehya and even other new 5* that aren't really that good. Spiral abyss then don't care for and give basically less then a multi for some of the most annoying, (not hard) but outright bullcrap mechanics. I shouldn't only have 3 minutes of so to defeat a lvl 100+ boss enemy when the boss themselves fly out of range or have very cheese mechanics.

    The game killed itself and other then the player base it has by the balls the game will never grow but instead slowly lose the people who enjoyed the game

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  18. for me a big part is that genshin mostly feels unrewarding when farming artifacts… you grind weeks and months of resin into one domain to get one, ONE decent artifact and when leveling up, it rolls into undesired stats, to keep it sfw… and then there is an artifactset like emblem that suits SO MANY characters… i even put one on my eula >_<
    anyways: mona, raiden, xinqiu, xiangling, beidou, yelan… the list goes on and on. i farm this domain since its release and i have mostly ok pieces, but some chars don't even have their headpieces… and then you are allowed to farm for approximately 10 artifacts per day (180 resin per day, one doubledrop) and it doesn't even need to be the set you desire XD

    all that aside, my yoimiya is cracked though >_<

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  19. I kinda quit playing Genshin around ittos first banner (been wanting to get back into it but don’t have enough storage on my phone) the whole reason I quit was cause I was so tired of not getting any of the characters I wanted, and then I would have to build them and it would always take forever (f2p) I always felt kinda bored while playing,usually operating on auto pilot until I just never opened the game again.

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  20. AGREEEEED. Given how much I paid for this game, the absolute nerve of these people to let there be times of the year when I'm not interested in it quite as much as usual! Like, what are they even spending time on, coding a little frickin water????????

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  21. I'll admit that my perspective on this is a tad selfish, but I genuinely don't see the problem with versions having a wind down in engagement after the archon quest and novelty of the new area comes out, and I'm baffled that people beat their heads against it to the point where burnout actually becomes a problem.

    I won't deny that there are plenty of things Genshin could be doing to spice up the core experience and/or better cater content to every type of player it attracts, so don't take the rest of what I'm saying as me just being complacent:

    but the notion that the engagement level should stay high and constant is completely insane to me. I understand that you can take the cynical viewpoint and say that when every game is fighting for your attention, player retention is important. But to take the anti-cynical stance, why do you want this game to follow that philosophy? Why do you want it to design itself to keep you playing more and more? I'm not saying this to mean "if you're sick of Genshin play something else for a bit", I'm saying that you should WANT to play more games and that Genshin having very noticeable dips in its engagement curve is a GOOD thing, not a flaw. I have so many other games I want to play that if Genshin was constantly giving me very strong incentives to put a lot of time into it, THAT's what would actually make me burn out and I would have nowhere near enough time to dig into the other games I want to finish. And if someone would tell me they don't have other games… HOW?! How on earth have you managed to not be interested in a single other game when there are so many of them constantly coming out? And I'm obviously not just talking gacha games. I'm sure there's quite an overlap between RPG fans and Genshin's playerbase. RPGs are usually long. I want time to actually play them, and I love that Genshin is not trying its absolute damnedest to constantly keep my attention.

    And I think the fact that players a lot of players don't seem to actually quit and will just come back when the new version comes out is pretty telling that in the grand scheme of things Hoyo doesn't actually have to worry about losing players to this burnout problem.

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