The End Game Content Nobody Asked For | Genshin Impact



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30 thoughts on “The End Game Content Nobody Asked For | Genshin Impact”

  1. Imagine making a endgame mode that is to easy for veterans, while also not allowing most other people to even play the hardest difficulty.

    Next Video will either be the Raiden Video, The How to Make Proper Endgame Video, another episode of Elemental Review, Or a Collab with Flip. Idk yet, still undecided

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  2. I also dont mind IT as a veteran player (OG kazuha haver on my Debut). I am looking forward to building Gaming and Sethos exactly for this reason.. Although it would be much more useful if IT just auto upgraded them to 90 with mid artifacts and investnent like Divergent universe. Building characters in genshin is just so much more troublesome than HSR.

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  3. I agree with the take. I ignore IT because it's not for me, and I'm not going to grind just so I have the characters. You're either in one of two camps:

    1) If you've actually built your account to like 42-49 (6-7 characters of each element) with weapons, talents, artefacts, etc., then you're probably fine for the IT.

    2) If you're not in category #1, then this mode isn't for you. Either because you cannot even show up, or because you don't have enough characters properly built, so you cannot do it.

    After 2.5 years of Genshin, I sit somewhere in the middle of #1 and #2. I can show up and play IT I have enough characters, but I don't enough of them properly built, and it's not worth it to build that many.

    *I would add that the stamina system in IT is BS. It adds nothing but pain. Want to see Stamina done right? Look at the Tower of Adversity in WuWa: it's meant so you have the flexibility of building teams and swapping characters between floors, BUT… it won't let you just run the same 3 characters on every floor. It's a nice balance because you're not locked in like the Abyss.

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  4. You are wrong for one thing. Specifically, here 7:43
    You see, before you got 1200 primogems per month for fully clearing the abyss twice in a month. Now, in order to get the same amount, you still need to clear floor 12 of the abyss and only medium difficulty in the theater, for which you need only 12 characters of 3 specific elements at lvl 60, not even 70. Which is not hard to get at all. So if you care about having the same rewards as before, now it's even easier to get, and everything on top is a bonus reward.

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  5. Ah yes, the 2 endgame modes, the time restricted bullet sponge gauntlet and the time restricted gauntlet of having to build 22 characters to have shit teams to play with
    Is it that hard to make an endgame score attack mode, or a mode where you have to engage with enemy mechanics that spark joy instead of "wow, another elemental shield"?

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  6. I remember the first time I tried out imaginarium I got so frustrated I just gave up. If you play casually you'll never have enough things to go past normal mode and it sucks

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  7. I once again feel compelled to mention that if HoYo had just given us a reworked and permanent version of Labyrinth Warriors (a roguelike event from 2.2, if anyone's unfamiliar), everything would've been fine.

    A small aside: Ever played "Depths of Illusive Realm" in WuWa? Now that was the shit, especially because some of the buffs would just let you go completely bonkers: turn Chixia into Gunslinger Dante from DMC; make Yangyang get motivated and become the storm that is approaching; give Jiyan infinite Dragon Install; and my personal favorite, let Jianxin achieve Ultra Instinct and become borderline invincible.

    It's a good time and you could earn roll currency, upgrade mats, even echo skins! Here's hoping it comes back for 1.4!

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  8. Well, youre certainly wrong about the rewards being the same, they were increases not just in spiral abyss but in visionary mode in IT. Even someone not doing visionary is gonna get most of the primos – visionary's extra 200 is just a nice bonus for hardcorr players. Hard mode is still reslly easy because there are less rooms, the trial characters are fine, and you can borrow a friends strong unit. If you cant clear sub-visionary dofficulty that made actually be a colossal skill issue unless youve only been playing for 2 months or something.

    And yes, i dont think people should be stomping abyss and IT that early

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  9. There are still people who praise it for making you think about teams. It's a mode where you get random characters who won't synergize well enough to be a team. It doesn't even ask you to build 90% of them, just show up. The only Endgame in Genshin isn't even Abyss, it's 36 Stars. Any less and you can walk around in trash and complete it.

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  10. I like the theater. Considering it is an endgame mode, new players not being able to meet the requirements makes sense. I’m the type of player who naturally put some investment in my characters cause i genuinely don’t see a reason to never do that if they are your account, so I like having a reason to use them and a game mode that leans more towards planning ahead/understanding the characters rather than having perfect stats.

    It is a bit of a shame though the abyss cycle changed though.

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  11. 1:54 I might be misinterpreting, but I think you can bring in support characters from your friendlist for Visionary difficulty, I have been able to do so since the difficulty came out. I specifically save the C6 characters for the last two bosses

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  12. i like this mode, cuz i am a gacha gamer, i like to collect characters (F2P plus one BP) and the I.T. made want to build all kinds of characters for fun, and try random team combos! (Yes this mode is a scam to make you pull more characters, and fall in love with them, wanting later to pull more and weapons, but this is a gacha game, so a game mode like this was expexted)

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  13. I couldn't disagree more, because the level you need your characters to be is completely different, i play Genshin since day 01 and always had a serious problem with how demanding its to build characters for spiral abyss, leaving the 12 floor behind for most of my player life because it wasnt worth. Now imaginary theater i could complet every rotation since its release at least in hard, my ok characters is more than enough. This current rotation makes me build razor, noelle and Yelan, and i had so much fun doing so and having more builded characters as a reward that i can play in game, because my level 80 razor is more than enough to complete exploration and story content. I think hoyo pullshing us to play more characters is great because play diferent characters feel great. Than again i am a old player that feel frustrated by abyss for years and now feel valid for my way of playing, i would like way more to be building diferent characters with an ok build, than be 20 days looking for a slightly better artifact to complete abyss.

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  14. all this stuff aside,i think what bothers me the most about theater is how unfun it is. it's not the restrictions in themselves, it's the frustration of finally starting to clear the spiral abyss consistently and hoyo suddenly decides "well fuck you, have something harder and less enjoyable,even though you've spent years building teams for abyss", and i technically have to do it. why would i want to miss the primos? i can at least do hard mode. so now i'm obligated to sit through "optional endgame content" (that may i add i'd never touch otherwise due to my distaste for it) every month because as a completionist who has almost all exploration and achievements and all story quests/hangouts done i NEED a consistent source of primos, and it's with a mode people don't even like. i had hopes it would be more about sustainability so now i'd get to build more healers and shielders,but no, for me it feels something like a dps check except oops,now you can't even have a proper team especially due to element restrictions. sincerely, what the fuck hoyoverse?

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  15. You could not be more right. I’ve been so focused on leveling characters I don’t even like that I never knoticed the spiral abyss time frame changed.

    My lack of focus on my three typical teams has caused me to fall behind in spiral abyss and now I have no idea if I’ll be able to do the theatre either.

    Put the abyss back on a two week rotation. Please. Why?? Why would they put it on a 4 week roto? The only way you’re gonna take advantage of those rewards And it’s my understanding that NEXT abyss is suppose to have even tankier hp enemies……

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  16. Came in prepared to defend IT a little, even if it's not my favorite and I recognize it's shortcomings. I'm the kind of person who just tries to see and argue both sides for the sake of having a complete discussion…but um, yep. I've got nothing.

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  17. Just the simplest of things could make this trash heap of a game mode better, like… NOT FORCING US TO USE 4 CHARACTERS. You can’t even fucking save characters for later, and it makes characters like Chev and Nilou completely useless unless you get lucky

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  18. I don’t get all the RULES in imaginarium theatre it’s just too confusing, there are too many rules, I do a bunch of levels and it says I haven’t cleared anything?? I don’t want to have to watch a tutorial video on just how to use it lol

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  19. Ngl it honestly has improved a lot recently the last one was genuinely fun and amazing but what I feel made this current one feel bad was simply the fact it was geo which has a lot of useless characters which most people won’t have

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  20. I don't mind the mechanics of IT (even though I can't do Visionary, I tend to horizontally invest a bunch) and I love it's presentation, but why the hell did they nerf Abyss rewards!? A few extra pulls a month won't stop whales from doing their thing.

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  21. The resin system greatly affects this mode as well because to make the other characters in you party have a chance against these challenges, especially Visionary mode, you need multiple artifact sets. But you only get so much resin daily and it causes players to do so few domains. Plus the drop rate of getting good artifacts is abysmal.

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  22. As someone that loves this gamemode, I agree lowering the reward amount from abyss was a terrible idea and had they just given out more rewards (as would be expected from a gacha this old) everything would be fine. To me this gamemode is just a thank you for long term players, but it sucks that new players cach a stray in the process.

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  23. Ive been playing since launch. I may have 22 characters with a built up weapon, talents and artifacts at best.(2 of which are. Aloy and Qiqi so really 20) No shot I'm invested the time to build up characters I have no interest in for 800 primos. What's does that cost to purchase now? $15. So spend like 40 hrs grinding out to build characters or pay $15. Id just pay the 15 dollars if I was that pressed for the primos.

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